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Joined: May 2006
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Drakiis Offline OP
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I. Top 10 First 10 Minute Gotchas After You Spawn the First Time

1. Not everything is perfect. After all, you're in a Beta. Don't let the graphics fool you. Things are broken. It's your job as a volunteer to report them in these forums, and in using the bug report tool in the game. Speaking of forums, use the Search link in the top left to search for threads concerning your topic before you create a new topic beating a dead horse. SOE likes to keep single threads per topic, and all posts on topic. It helps the devs out a lot to avoid duplicate posts on the same thing spammed everywhere. Also use Recent Topics to find active convos - you might find that someone has already posted about the bug you found.
2. Go slow at first. Read everything. Go through your menus and give them a quick run through. And then again. If you're reading this from the forum, and the servers are down, take time to read everything in Announcements for server up times and important info from the devs (the game isn't 24/7 yet). Use "F" to access your special ability, unless you're in Light Assault which then your jetpack is spacebar.
3. "G" does not call up inventory. It launches your grenade. (Yes, grenades are standard issue now). Use E to access inventory (after all, you did read the text that shines into existence as you approach the equipment console right?).
4. You will find the first vehicle term you come to is only for dealing out Galaxy air ships. To get to your Mossie/Scythe/Reaver go dash out of the spawn room and head outside to the tallest mega building (on your right) and as you approach the underside of that thing (there are land vehicle terms there by the legs of the building) look for the colored beams at the center of the bottom of the building. Stand in your empire colored beam to go up to the air terms and platform, or use the yellow beam to go back down to the land vehicle terms. There are no landing pads.
5. Before you even get in your aircraft, read your keybindings. I highly suggest mapping your Vehicle Interaction key from "E" to tilde "~" simply because E does not mean lift off anymore. E means eject. And there are no parachutes if you eject. If you eject from anything other than a Galaxy drop ship, you will probably die if you are higher than 40 meters (standard aircraft spawn is 100 meters high) without light assault, and you probably will lose track of your aircraft. If you are in light assault, and you do eject, space is your jetpack. Ejecting from Galaxies is the only safe exception.
6. If you do something stupid with your aircraft or other vehicle in the first 5 minutes, you're not alone. Just be aware that you will have to wait up to 20 minutes to repeat the same mistake (and spend more of your accrued resources too). Remember, w to go forward, space to rise, ctrl to land (tap it, don't hold it unless you want to see who wins in a plane vs ground duel).
7. Aircraft pitch with your mouse is not constant (you have to keep pushing up), and left and right motions on your mouse only roll, not turn you. Post your flight control feedback.
8. Going out of bounds kills you in 10 seconds, and usually you won't realize you're out of bounds until it's too late to turn around and make it back.
9. There is no autorun. Yet.
10. If you get stuck somewhere, and want to recall or spawn somewhere else, use the command /suicide. It's not pretty but its the only option at the moment as there is no recall option (correction: there is a redeploy button in the menu, but it only suicides you after an 8 second timer. go figure).

What do I do if I find a bug or exploit?
A: Report it in-game and on the PS2 forum! Hit escape and hit the support key. The tech and beta test is meant to find these exploits and bugs and have the devs fix them so the rest of the game is enjoyable for the public when it goes live.




Unlock the Compass bearing, this will help out, when you are point out enemies within your squad.



II. DEFAULT KEYBINDINGS

First thing to do in any game is reset/check your keybinds.

· INFANTRY CONTROLS

MOUSE: Aim/Look
SPACEBAR: Jump. Hold jump for light assault special ability.
SHIFT: Sprint
MOUSE LEFT CLICK: Fire Weapon/Use Tool
MOUSE RIGHT CLICK: Iron sights/Scope
MOUSEWHEEL: Scroll Weapons/Tools
CTRL: Crouch
F: Toggle/use class abilities. Max = sprint. Infiltrator=cloak. Medic= area heal and shield for yourself and teammates. HA= personal shield.
C: Crouch Toggle
B: Switch Fire Mode
G: Throw Grenade
E: Use/hack terminals. You can hold down the "E" button and turn around to cover yourself.
Q: Spot
Left Shift: Breathe while sniping

· GROUND VEHICLE CONTROLS
W: Move forward
S: Move backward
A: Strafe/turn left
D: Strafe/turn right
MOUSE: Aim/Look
MOUSE LEFT CLICK: Fire Weapon/Use Tool
MOUSE RIGHT CLICK: Iron sights/Scope
MOUSEWHEEL: Scroll Weapons
E: Exit Vehicle
T: 3rd person view. Best for driving.
F1-F12: Change seats
N: vehicle lock and deconstruct options
L: lights

· AIR VEHICLE CONTROLS
W: Accelerate
S: Decelerate
A, D: Yaw
T: 3rd person view
MOUSE: Pitch, Roll
SHIFT: Afterburner
SPACEBAR: Ascend
CTRL: Descend
MOUSE LEFT CLICK: Fire Weapon
MOUSEWHEEL: Scroll Weapons
E: Exit Vehicle
F1-F12: Change seats
Middle Mouse Button: look around the cockpit.
N: vehicle lock and deconstruct options


Other:

-Sprint toggle is a check box under general settings, should be on the first screen when you click settings. Zoom toggle is right next to it.
-Alt-F Will display framerate.
-Alt unlocks your mouse.
-Red Dot Sight, RDS, seems to be the best attachments by a longshot for all pistols, the CE, LA and Medic weapons
-Bonus xp for: Headshots, group kill, spot assist, healing, repairing, kill streak, vengeance, ending a kill streak, vehicle destruction, ramming.
-You get bonus EXP from soldiers spawning from your deployed vehicle. You also get bonus exp for the actions of soldiers deployed from your vehicle. I can't remember the values, I think it's like 15 per soldier per spawn. I know it's 10 per action per spawned soldier.
Example 1: I deploy Galaxy, 10 soldiers deploy from my galaxy. I receive 15? exp per soldier for a total of 150exp.
Example 2: 1 of the soldiers deployed from my vehicle runs to a capture point, he gets three kills before he caps the point. He then gets one more kill before he dies. I receive a total of 65exp from that soldier; 15 for the spawn, 10 for each kill and 10 for the point cap.
-If you click on the missions button the main map the capture points show up on the main map. Apparently for only the zone you are in though.
-Engineers can drop ammo which shows on the mini-map. There are ammo resupply towers for vehicles. They are marked by the ammo box above them.
- Deploying a Sunderer, once certed for AMS, is "B"
- Dropping out of a galaxy is the same as exiting a vehicle. Default is "E"
-The Sunderer has a Repairing and Rearming Aura Certification for Vehicles.
- Holding Q at friendlies: Brings the command Rose up, allowing to Squad invite, Add as friend, Offer ammo(engi only), Offer repair(engi only; Vehicle/Max target only), Request ammo(Engi target only), Offer Heal(Medic Only), Request Heal(Medic target only).

/a area chat
/s squad chat
/o outfit chat
/w NAME whisper chat
/r Is reply to last whisper
/region - faction only regional channel
/suicide Kill your self. You can always choose nc warpgate.
/l - local (same as just hitting Enter as it's the default chat) - can be seen by enemies
/y - yell (larger range than local) - can be seen by enemies
Voice
z - Speak through your mic to your squadmates

III.Current Base Capture Mechanics:


To capture a facility, outpost or tower, you must build up enough Capture Tickets. You earn Capture Tickets by owning Security Consoles.
Facilities and Towers have many of these Security Consoles. Outposts typically have only one.

To own a Security Console, simply stand next to it. The Security Console automatically transitions to your faction over time. Having more allied players in the area will speed this transition time. If there are enemies in the area, they will slow or even stop the transition. Keep the area clear of enemies to ensure your faction wins ownership of the Security Console.

For each Security Console your faction owns, you earn a set amount of Capture Tickets each second.
The total amount of Capture Tickets your faction currently has is displayed in the bottom right.
The first faction to reach the required Capture Ticket total becomes (or remains) the owner of the facility.

Bonus Capture Tickets from Influence

You start a facility capture battle with some bonus Capture Tickets based on the Influence your faction has on this facility. Your faction’s Influence is determined by the number of neighboring regions you own when the battle starts


Spawn Control Unit

You can prevent the current facility’s owner from spawning in the Main Spawn Room by destroying the Spawn Control Unit.

Allied Engineers can repair the Spawn Control Unit to reactivate spawning the Main Spawn Room.

NEW

We have adjusted the Peris and Zurvan Amp Stations. We want to test some ideas on different facility capture flows and need your input. These changes are going to Beta soon so you will have a chance to play with them. Here are the changes that were made:

Peris
Minor flow adjustment

All 6 capture points are still present and function just like they always have.

In addition, there are 3 new shield generators, one at each satellite (points A, B & C). Shields have been placed around the 3 cap points within the superstructure walls (D, E & F).
Destroy the generators to power down the shields associated with them.

Cap point A Generator -> Cap point D Shields
Cap point B Generator -> Cap point E Shields (rear of superstructure only)
Cap point C Generator -> Cap point F Shields

The Spawn Control Unit has been moved within vehicle bay of the superstructure in place of where the old vehicle bay shield generator was. This shield generator was moved inside the basement level.



Zurvan
Major flow adjustment

Each of the satellite Security Consoles (formerly A, B, and C) are now independent outposts with a single hex region. They no longer contribute to the overall capture of Zurvan. These new outposts provide no resources, but they are still valuable spawn points for your assault on Zurvan.

Capture points D & F have been removed.

To capture Zurvan, you must own and hold on to the sole Command Console in the heart of the base (formerly point E). This Command Console (CC) is still using the King of the Hill capture mechanic. Up to 6 people may contribute towards the capture at once.

Once the CC is captured, the ticket system will engage like normal only for this facility one team will ever progress at a time.

The Amp Station Interior
·The Command Console Room - Forward Shields
oThere are 2 shields blocking the rear entrance of the Amp Station superstructure. These shields are powered by 2 Forward Shield Generators located where Capture Points D & F used to be. Destroy both of these shields to gain access to the Command Console.
oThe Forward Shield Generators are indicated by the same generator icon you see in game now, however the central picture will always be colored orange regardless of what team owns it. You must destroy BOTH of these generators to gain access to the Command Console.
oAlly engineers may repair these generators to restore the shields
oAllies may pass in and out of the shields but enemies may not.
·The Vehicle Bay - Back Door Shields
oThe vehicle bay is completely sealed off by shields
oThe shield locations are as follows:
§All 4 bay doors.
§Between the CC Room and the vehicle bay
§In front of the thrust pads to the flight deck
§In front of the thrust pads to the rear loft.
oThese shields will be faction colored.
oThe Spawn Control Unit has been moved into the vehicle bay up on the catwalk.
oThe generator that operates these shields is within the CC Room between the stairs leading up to the vehicle bay. Destroying the generator will power down all the shields in the vehicle bay, granting quicker access to the CC Room and the SCU.
oThis generator has more health than the Forward Shield Generators.
oAlly engineers may repair this generator to restore the shields
oAllies may pass in and out of the shields but enemies may not.

We hope these changes will make Zurvan a more defensible base, and provide a linear progression for attackers to follow.


Known Issues:
·The overhead and mini map has not been updated to reflect these changes.
·We know the UI won’t be perfect just yet, as we’re trying to tweak quickly. Please try them out and let us know what you like and dislike. Thanks!

Dahaka

Dahaka now has the additional walls that Zurvan received, but with a different yet similar flow.
Note: there are no shields protecting the superstructure.
There is now a single capture point within the interior of the Amp Station superstructure.
The Spawn Control Unit is now located in the left courtyard building, where one of the generators used to be.
This building is protected by shields that only allow ally infantry to pass.
These shields are powered by a generator in the right courtyard at it’s normal location.

Zurvan

Some tweaks were made to the Zurvan facility. The largest change is the main spawn room was moved to the opposite side of the superstructure.
Attackers tickets will be reduced by 50% and Defenders tickets will remain the way they are now. This will make capping faster for an attacker.
Currently, the two shield generators need to both be brought down to gain access to the interior by removing two shields in the rear of the superstructure. This has changed slightly. There is now a single shield operated by both generators. The generators must both be repaired to an active state (50% health) to restore the shield.
The back door shield generator (the one inside the CC room) has had its health increased by 50%.


STRATEGIC GOALS

· EXPAND YOUR BORDERS - Every territory can be captured and held by your Empire with the exception of Enemy Warp Gates.
· SEIZE RESOURCES - Every territory your Empire holds provides you with resources that allow you to purchase new weapons, implants, customizations, and vehicles.
· DESTROY YOUR ENEMIES - Capture and hold as many territories as possible to strengthen your Empire while simultaneously weakening your enemies

TACTICAL OVERVIEW
· CAPTURING TERRITORIES
o In order to capture a territory, your Empire must gain control of the facility that exists within the territory.
o Every facility has a number of Control Nodes. Hacking a control node at an enemy facility will throw the territory into a contested state. This begins a race to accumulate control of the region.
o Every Control Node held by an Empire will generate “control” for that Empire over time. The more Control Nodes held, the more quickly the faction will gain control of the facility.
o The first Empire to fill the control bar will take ownership of the facility and immediately seize any enemy held Nodes. The facility, its territory, and the territory’s resources, now all belong to the winning faction – for now.

· UTILIZING INFLUENCE
o The more that your Empire’s territory surrounds a territory, the more Influence you have over it, and the easier it will be to gain control of.
§ An enemy territory far behind the front lines that your Empire has no adjacent territories to, if attacked, would require you to accumulate more control over the facility to take it over than if you had Influence.
§ The defenders of that territory would see a significant bonus toward their control since they surround the territory and exude maximum Influence over it.
o Influence is displayed on the map by mousing over a territory.

· LOGISTICS CAN TURN THE TIDE
o Make use of mobile spawn points like Galaxy Dropships or Spawn Beacons to give your Empire an edge (and save transport time)
o Work together to take and hold areas that provide tactically relevant areas to help reinforce your Empire in key locations.


POINTS OF INTEREST

You’ll see these symbols appear in your HUD as you battle across Auraxis. They indicate important locations in the game world that you’ll want to take note of.

CONTROL NODE

These objectives generate tickets toward the capture of the installation for the Empire in control of them. Capture and defend these to take territories.
Their distance from your character is shown under the HUD icon

EQUIPMENT TERMINALS

Re-supply
Change class
Switch Loadouts

GROUND VEHICLE TERMINALS

Requisition the Flash
Requisition the Sunderer
Requisition the Lightning
Requisition heavy tanks (Magrider, Prowler, Vanguard)
Switch Loadouts

AIR VEHICLE TERMINALS

Requisition air superiority fighters (Reaver, Mosquito, Scythe)
Requisition Liberator Gunships
Switch Loadouts


GALAXY TERMINALS

Allows you to requisition a Galaxy Dropship that can be deployed as a mobile spawn point
Switch Loadouts
Only located at Warp Gates and Tech Plants

TELEPORTERS
When standing inside and pressing ‘E’, the player will be instantly teleported to a corresponding teleportation unit

BUILDING BETTER SOLDIERS

CUSTOMIZE YOUR LOADOUT

From any of your equipment terminals, you can configure and equip different loadouts of weapons, or weapon attachments.
To select a weapon to equip or customize, click on it in the loadout screen.

This will bring you to a screen that allows you to choose from any of the available weapons you own. If you want to further customize a weapon, select it and press the customize button.

From here, you can equip any of your available weapon attachments, though only one attachment per available slot can be used at once.
When you are finished, resupply to get your more current configuration.

Class Spawning

You can currently only spawn at sanc, or a nearby sunderer, or at the nearest base (except when in sanc).
You can only opt to spawn drop (hotdrop in pod) on squadmates (which requres you to be in a squad), even if they are moving in a vehicle.
You can maneuver your drop pod using the arrow keys.
Just don't literally drop on your squad mate. If you land your drop pod on anyone whether vehicle, MAX, or soldier - it will instantly kill or destroy whatever you land on. (ok I tested this. I landed on an enemy lightening and only damanged him seriously. I was then mowed down. You can try this too, but please sign the injury waiver before you leave orbit).
You can exit your drop pod before the pod opens.
If you drop on an incline or other pointed spot, and your pod doesn't bust through the ground on its way to the abyss under the map, your pod will roll down down down until it rests and opens on solid ground. This rolling motion will also kill anything it comes into contact with. (I think the day of dropping squads of pods over enemy armor columns as a tactic is already here).

IV. Certifications:
Planetside 2 uses a certification system for unlocking different loadout options, weapon attachments, and leadership capabilities. You will earn cert points based on experience gain and there is no limit on the amount of certifications that you can have at one time.

Each class, vehicle, and weapon has its own certs that you can spend your cert points on. You can see a summary of your current progress across all certifications by clicking on the certifications tab in the main menu.

Click on any class or vehicle on this page and it will take you to a listing of all certification for that class or vehicle. You can also reach the same lists directly from any loadout page.

Purchasing Certifications:

Opening any certification category will look similar to the below. Each line is a separate loadout option or item that you can unlock, and most lines can be certed up multiple times for increased growth.

If you don’t have enough certification points for a line then you will see the cost in red. Some lines require you to spend a certain amount of points in a category, and until you meet the prerequisite they will appear as locked. Otherwise you are able to spend your points on any certification that you want.

Note: Many certifications are currently blocked and will show a requirement of 99999 cert points. These will be added in as we get functionality in game and balanced.

VIResources

Resources are materials that you earn while playing PlanetSide 2. They are either used to build things in the game, such as grenades or vehicles, or to unlock equipment for your character. There are four resources, grouped into two types:

Building Resources


Currency Resource

Auraxium (Store)

You can see a count of your resources on the profile screen, which is the first screen you see when you press the Escape key, or by pressing Tab.
Building resources are spent to create consumable items or vehicles at equipment or vehicle terminals. You can also create the infantry items by accessing your loadouts and resupplying your character.
The currency resource, auraxium, is spent in the game’s store, which is accessed by clicking the Store button on the main menu.

There are two ways to acquire resources: periodic region control rewards and facility battle rewards. Each region has a resource type assigned to it, which determines what kind of resource rewards players receive from that region from both reward sources. The region resource types can be seen on the map by turning on the resource icons.

Periodic territory control rewards are given every five minutes. When the rewards are given, players receive resources from regions they own on their current continent that are connected to their warpgate by other regions they own. The connection factor is called “Supply Lines” – if players do not have a supply line to their region, they do not receive resources.

Facility battle rewards are granted to players throughout facility capture events as they accumulate score points, which are based on the experience they earn. For instance, say the TR and the NC are fighting over The Crown. As players earn experience, that experience is tracked as points and once the player accumulates enough points, a unit of The Crown’s resource, alloys, is awarded to the player. Scoring more points will result in another reward of a unit of alloys – this repeats until the capture event is complete.

Resources are accrued by you, the individual player, spendable only by you.

Added resource display to the HUD (there is an option to make them permanently visible) and resource reward notifications are in place
Arranged region resources so that alloys, catalysts, and polymers are clustered
Each third of the map should approximately have one cluster of each resource
This setup should allow factions to control specific areas in order to establish control over certain types of resources or deny other factions access to those resources
Increased periodic resource rewards for each small and large outpost region to 9 to 11 resources per 5 minute tick (affects alloys, catalysts, and polymers)
Increased auraxium periodic resource rewards for each major facility to 10 auraxium per tick
Adjusted facility capture event rewards to be granted starting from 25 points instead of 100 points, which should overall increase the rewards in facility capture events.
Adjusted resource prices on vehicle weapons items
Some prices are higher, some prices are much lower
Prices are subject to change
Adjusted costs of vehicles
Quad -
Sunderer -
Lightning -
Magrider/Vanguard/Prowler -
Scythe/Reaver/Mosquito -
Liberator -
Galaxy -
Lowered building resources' storage caps to 750
Players can now only hold 750 of each building resource at a time
Affects alloys, catalysts, and polymers
Unfortunately, if you had more than 750 building resources of any type, the first time you receive a reward of that resource your count will drop down to 750 - this is a bug which regrettably won't be fixed in time for the update, apologies - the intended idea was that you retain your resources until you spend enough of them for the cap to start coming into play
Lowered auraxium cap to 25,000
It's not quite down to the often rumored cap of 10,000 (the former cap was 85,000) but it should allow you to still unlock anything that is available on the store
Adjusted prices of infantry consumables


Q: Can I buy auraxium or any other resource in the store with Station Cash?
A: No, we do not have plans to sell resources directly for Station Cash.

Q: Can I trade resources to another player?
A: No. As long as players can acquire resources from periodic region control rewards, players will not be allowed to trade resources on an unregulated basis. The same rule applies to items that can be purchased with resources.

Q: What are the resource cap values?
A: Building resources are capped at 750 each. Auraxium is capped at 25,000.

Q: Why are building resources capped at 750?
A: The cap makes regional territory control impact the game in a timely manner.

Currently, you can only spawn a maximum of a couple of waves of vehicles with firepower if you lose all resource clusters until you lose the ability to spawn them completely. This creates a timeframe in which a faction must regain region control - otherwise they will collectively lose relative power and be forced off the continent. If the cap was much higher, then the effect of region control would be severely delayed and almost meaningless. If the cap was much lower, the effect of region control would be too unforgiving.

Q: Can I get resources from other continents other than my current continent?
A: There are no plans to give out resources from other continents, mainly because of the complication of raising prices whenever a new continent is added and to make sure that region control on your current continent impacts gameplay effectively.

Q: Why are vehicles impacted more by resources than infantry?
A: There are two parts to this answer. First, there are some missing pieces on the infantry side. Infantry will start to feel resources affecting them more soon with a combination of more item options and max stack sizes on most items. Secondly, vehicles are a layer of power above the infantry level and should not be treated in the same manner. Otherwise we would have to nerf vehicles to bring them in line with infantry power.

Q: Why should I fight anywhere other than a major facility since that's where auraxium is?
A: The main answer is because if you always fight at a major facility, your faction may have a higher chance of losing regular building resource regions, which leads to loss of power and eventually getting beat back all the way to your warpgate.

Q: What are the future resource plans?
A: We have a few changes and new features in the works, but the main change to an existing feature is that building resource periodic region control rewards will be slightly decreased across the board and decreased on a larger scale for auraxium.

These changes should make factions at least a little starved for resources even if they own their natural resource clusters and reduce the effects of the "afk4auraxium" player. We also definitely have some plans in the works for dealing with auraxium idlers, but realistically it's a matter of time to get them into the game and we'd prefer to devote a lot of time towards game balance and mechanics before we start implementing idler inhibitors.

Lastly, resources currently are tuned for a single continent game in order to maintain a healthier testing atmosphere - in the future, resources will be adjusted a bit when more continents are added.

VII VISUAL OPTIMIZATION

-Gamma has a a strong effect on night battles.
- One simple suggestion - turn your render quality down to .85 - you won't notice a difference.
- I suggest running in Low shadows and High textures to get the best overall framerate experience even on very high end machines until we get some additional performance optimizations in. Don't worry, it will still look good.
-Putting a flashlight on a weapon gives away your position.

Tweak Guide v0.1

[Step 1]
Delete or rename your UserOptions file and start from scratch with your settings in the game. During this part of Beta, you should probably do this each time we announce a significant patch. Once you do this, launch the game.

[Step 2]
Set everything to medium, well everything except Render Quality – leave this at 100% for the moment. Once all settings are at medium, logout and EXIT, then restart the client. There are a couple of settings that might not get reset properly unless you exit, so please remember to actually EXIT, not just log out.

[Step 3]
Now that you’ve started up, pick a server and get into the warp-gate spawn location of a low-population server (location isn’t important right now, since network lag won’t be part of this tweaking).

[Step 4]
Set the game to full-screen, native resolution (the “normal” resolution for a single monitor) – you folks running massive monitor setups, please start with just one for now and progress from there after you complete these steps. Now press ALT+F to display your frame-rate in the BOTTOM LEFT of the screen (just underneath the mini-map display). Pick a location and something to look at and then note your fps number.

[Step 5]
Go into graphics settings, set render quality to 50% (just for now, this is a test). Now make sure you’re looking at roughly the same thing from roughly the same location – note your NEW fps number. Now there will be two sections, pick based on what happened with your fps number.

[Scenario A: Your fps number went up noticably]
Your graphics card is controlling your frame rate more than your CPU. You should try the next series of changes, in this order (and one at a time, if you’re patient – no need to turn something off if it doesn’t affect frame rate here )
1.Decrease resolution
2.Use a Render Quality other than 100% (try 85%)
3.Turn down shadows
4.Turn off options with checkboxes (no order here, cards all vary in the costs of these)
5.Turn down lighting quality
6.Turn down flora quality
7.Turn down model quality
8.Turn down particle quality and effects quality together.
9.Turn down texture quality

[Scenario B: Your fps number DID NOT go up much]
1.Lower the audio quality
2.Lower the Terrain quality
3.Lower the particle and effects quality (yes both of these)
Your GPU isn’t limiting you it should be possible to get better looking graphics. Reset to HIGH, and then go back to step 4 with the HIGH settings on everything.

P.S. If you're in Scenario B and nothing else works, there is one thing you can try inside the UserOptions config file (located in the games installation directory) - RenderDistance is set to -1 by default (which means the game data controls render distance) - you can try setting this to some specific values, say 1500, 1000, or 750 to see if it helps - you will need to completely exit the game before you edit the file. Setting this to too small a value can mean you will get shot by people you never saw.

Last edited by Drakiis; 10/22/12 07:51 PM.

I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
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Quite frankly I am disappointed in the Multi-head beach system that gives PS2 a BF: Online feel. Great write up, just not real thrilled with how SoE is going to eventually crap all over this game like every other title they have ever touched. After the EQ and SWG debacles I am not really hot to put a bunch of time into a SoE product again only to get shit canned from bad business decisions that ruin the game.


Don't make me have'ta Troll ya Bro!
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Drakiis Offline OP
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the actual map and conquer mechanics are still being looked at for efficiency and playability. Currently they are trying to develope a map that gives players a true reason for capture, they've gone from a lattice of hexes to a regional honeycomb map to see how players are responding. Currently word is circulating that each faction will have their own continent with a open continent between the three.


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morte in vitam non habet tenaci - Death has no grip on Life.
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Which wold be in line with PS1 and the Sanctuary system which the core community with half a brain have been saying for the last 8 months.


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Helluva write up Drak, well done.


I asked some time ago if there were beta keys available for this game, if anyone happens across any send one my way and I will try it out. Normally scifi isn't my genre but the last one I played I really had a good time with.

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I advertised twice that I had extra keys..sorry they are gone now if another pops up it's yours Hare


I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
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I got one Drak, the sony station thing was a mess I got in a loop where they said I wasn't allowing cookies and couldnt reset my password so I just set up a new account.



As soon as the PS2 site Maintenance finishes I will download the game and jump in. I am taking the 25th off to screw around so might as well try PS2.

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The big fights are where the fun is..


I am Wrath, I am Steel, I am the Mercy of Angels.
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Originally Posted By: Drakiis
The big fights are where the fun is..


And the Xp and Cert gain. Otherwise, and I am very disapointed in seeing it, is that SoE is going split hairs and say that purchasing access to a upgrade or weapon isn't selling power its selling a reduction in access time since anyone can get the upgrade and weapon if they are willing to grind out the Certs.

Personlly, I disagree with this business model and have since the begining as its going to be a game of Vets and Pay to Win with all the toys and New Players or those not willing to spend the time/money as disliking the pure ownage they are going to get put on them.


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Having fun on the East Coast server character is Hared. Trying engineer and medic.


I am liking the Medic and the bombing (c4) packs quite a punch. It one shots groups, much better than the bomb or grenades of GW2, I can really do some damage as a bombing medic.


Working up certs to get gun upgrades and armor and....



Having fun though, Wolfgang joined me when the GW2 server went down on Sunday afternoon and we even saw Willie for a few minutes.


If anyone else is playing regularly or we have guild tags let me know.

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