You CAN have a multifaction guild (when I say multifaction I am grouping humans/dwarfs/elfs in one faction, orks/maharim in two and Alfar obviously in the last) but it is going to be difficult for this reason...

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Remember that human NPC hirelings, such as guards and vendors, will not tolerate Orks and Alfar players, and may attack them on sight, even though they are in the same Clan. In Alfar towns, NPC guards will attack any character that isn’t an Alfar.

here will most certainly be Clans in Darkfall with players from all races. We predict that this will be small evil Clans, which will set up their Clan headquarters in remote locations, and not get involved in city conquest or empire building, since it will be almost impossible for these Clans to recruit NPC hirelings to help defend their cities and to run their shops. It’s possible in theory that a strong mixed race clan could run cities and conquer new territories without the help of NPC hirelings, even though it should be very hard to accomplish.

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For one we have to wait and see what happens first. If you want to trade with someone outside your faction its going to happen outside a city unless the city has no guards kinda like black market trading (and city with no guards looks like not a very smart move but im not going to get into how it can be done, or how a multifaction clan can have cities with guards and accomplish the same thing as a single faction guild dont want to get too far off topic...)

anyway whatever faction we choose DFO is going to own!

hydr