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There is no room for "in the right" or "anti-PKs" in modern MMOGs. Anyone not KGB is either a declared friendly or a potential target. Operate any other way and you'll still be wondering if they were a "friendly" while you're re-spawning.

Why does the flagging system matter once we have a city or an ally city we can access? Is there a universal hatred from reds even in player built cities? If not, it's just a color.

If you're red due to killing declared or suspect enemy...so what. If you're red because you're a random douche pwning every noob that comes along...it won't be a secret...every victim will likely be crying on these boards or in-game. Those that think you *can* successfully function and advance in a current PvP based game using antiquated rules of engagement from UO, EQ or even WoW (bleh)...get ready for frequent dirtnaps!




Actions determine those in the right and those in the wrong. Typically, for a guild of a good size, those wrongs and rights are communicated through the guild enough so that 'mistakes' are limited.