We tried to tell them that when the first launched the HangAr client. That the high detail assets with more than 3 or 4 bays was blowing up video cards. They should really just have a single bay as large as your largest ship stored there and have instituted the pocket garage concept. What stopped them from doing it early was apparently an internal debate about immersion erosion and "fantasy physics". In the end it looks like client optimization won the day, for a change.


Don't make me have'ta Troll ya Bro!