there is now a 1.0.2 patch for the PTU

unless you have a second PC to run it on I would not advise you to download the PTU patch, the PTU only lasts about a week and last time I had to reinstall the standard AC to play AC after the PTU and at 20GB its a lot of downloading for 1 weeks head start

Star Citizen Patch v1.0.2

Additions:
• Added audio to several usable locations in the Redeemer
• Players are now notified when being removed from a match due to attacking allies
• Added a ‘shields’ section to the holotable

Balance/Tweaks:
• Mustang Gamma and Omega have had their handling improved to reduce their drift
• Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss

Fixes:
• 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
• Fixed some of the issues that causes Hornets to leave their landing gear down
• Hornet Canard Turret texture no longer pops in and out with distance
• Entering the seat of the Gladiator will no longer swap to the rear view camera
• Fixed an issue that was preventing the system from kicking players persistently attacking allies
• Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
• Fixed an instance where the repsawn widow would overlay the scoreboard at the end of a race
• Updated keyboard control image to remove zoom from bracket [] keys
• Fixed an issue that would prevent preset controls from appearing in the control list
• Kicking a player from the lobby will no longer cause lobby errors
• Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
• Deluxe hangar ceiling fans will no longer flicker when viewed from ground level
• Fixed some graphical flickering in the Self Land hangar

Known Issues:

• 350r will sometimes spawn with damaged components
• Avenger maneuvering effects are green
• Avenger decelerates much faster than it accelerates
• Mustang Beta can have one of the doors in the cabin float above it if it’s used
• Back seat of the Super Hornet cannot be exited
• All ships aside from the Hornet are missing ship trails when carrying a Core
• Several ships are having radar visibility issues due to the helmet blocking the view
• Freelancer loading ramp has no collision
• Defeating another players ship will cause Capture the Core matches to end
• Rattler Cluster missile second stage rockets will all use the same trajectory
• User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
• Missiles have a small portion of the ship targeting UI on them after being launched
• Character will sometimes spawn with the helmet on backwards
• Paint objects in the holotable are placeholder
• Multiple players persistently moving around in a lobby will cause their ship selections to overlap
• Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
• Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby

Last edited by Instrument; 01/31/15 05:07 AM.