The KGB Oracle
Posted By: JetStar NO MORE DFO GRIND - 03/07/13 07:47 AM
GAME CHANGING UPDATES TO DFOUW





For all you UO veterans out there. Remember the 7X GM. DFO is using the prowess system to increase attributes as you see fit. This is a game changer for the folks afraid of the grind. Have a look!

Gaining Prowess
Prowess can be gained from all meaningful interactions with the game. From harvesting and crafting, to killing monsters and PvP activities, everything you do will reward you with Prowess Points. The amount of points that you gain will depend on the difficulty or rarity of your achievements. High ranking monsters will offer more points than low ranking ones and crafting high-end items vs. low-end ones, for example, will work the same way.

All characters have a current and total Prowess point number which is displayed at the top right of the GUI, both in Action and GUI mode. The higher the total is, the harder it becomes for players to accumulate Prowess and the more effort they have to put into it to gain the points they need.

Feats are also a great source of Prowess as they reward the players with extra points for completing various tasks. Feat rewards stay the same regardless of how many Prowess Points the player has acquired.

Party Prowess Points
All players in a party will share Prowess point gains. Half of the points will be awarded to the player who performed the action, the rest will be equally divided between party members who are in range.

Raising Attributes
Attributes are very important in Darkfall Unholy Wars. They affect, among other things, the level of a character's effectiveness in all skills as well as the pool's size. Attribute boosters can make a big difference early on in a character’s life. Attributes can be raised in the paperdoll window by clicking on the "up" arrow next to the attribute of your choice. Doing so will display an interface window allowing you to allocate points to your skill, check the total cost, and finalize your allocation. You can raise attributes one point at a time with diminishing returns. Attribute point cost increases for each additional point but also for each additional attribute you want to increase. For example, raising your first attribute to 50 will cost considerably less than raising your fourth one to the same number.
Boosters can be purchased through the Role window. They can be purchased in bundles of 10 for a total of +40 on each attribute.

Raising Skills
Skills can also be raised per point and each skill level will cost more than the previous one. Raising more skills will cost more depending number of Skills you have already raised, the same way it works for attributes. You can raise your skills by clicking the "up" arrow below each skill icon in the skills window. The interface is similar to the one used for attributes and operates the same way. What each skill level affects will be explained in the interface as it varies from skill to skill. However, and especially for role skills, skill level mainly affects radius, the pool costs, and cool-downs. For these skills, pool costs and cool-downs bonuses apply only for the Primary School. In contrast, radius bonuses always apply.

Crafting Skills
Due to the effect crafting skills have on the economy we felt we should exclude them from the Prowess based system. All crafting skills can be raised by creating items. It works the same way for the new Salvaging skill. Harvesting skills however are based on the new Prowess system.
Posted By: Arkh Re: NO MORE DFO GRIND - 03/07/13 08:33 PM
You still have to grind skills and stats needed for PvP. They can make it take less than a week, it's still too much.

I want a game where I can get a friend to log in, give him some items (which I may have had to grind to get) and let him enjoy some PvP action right then.
Posted By: Morlander Re: NO MORE DFO GRIND - 03/07/13 11:19 PM
i find it hard to take you seriously with the replys you have made to this and previous posts you want a game that is instant win which i honestly find sad

keep multi boxing diablo im sure thats great fun...

arkh i spent over a year grinding with you in dfo

what happened to make you unwilling to play a game that takes effort
Posted By: JetStar Re: NO MORE DFO GRIND - 03/08/13 12:41 AM
Originally Posted By: Arkh
You still have to grind skills and stats needed for PvP. They can make it take less than a week, it's still too much.

I want a game where I can get a friend to log in, give him some items (which I may have had to grind to get) and let him enjoy some PvP action right then.


To each his own. I understand. Personally I am really looking forward to this and I hope others are too.
Posted By: Wolfgang Re: NO MORE DFO GRIND - 03/08/13 08:35 AM
After spending less than 10 hours in game, I'm already at 50 Greataxe, 50 archery, 50 axe skill. I have yet to really get going on prowess and I'm already that deep into my skills for pvp. Before there would be noway you could be that deep in those 3 skills with only hours into the game.

There will always be some sort of grind in any MMO you play. The amount of time to be PVP viable in DFUW is FAR less than what it was in DF1. I got completely burnt out on DF1... that grind was so fucking ridiculous, I can see why people have a hard time wanting to come back.
Posted By: Morlander Re: NO MORE DFO GRIND - 03/08/13 11:59 AM
the new character grind is worth checking out
hit us up in vent tonight for info if your interested
Posted By: Arkh Re: NO MORE DFO GRIND - 03/08/13 05:07 PM
Originally Posted By: Morlander
i find it hard to take you seriously with the replys you have made to this and previous posts you want a game that is instant win which i honestly find sad

keep multi boxing diablo im sure thats great fun...

arkh i spent over a year grinding with you in dfo

what happened to make you unwilling to play a game that takes effort

I am not against grinding per se.
But in a PvP oriented game, I think the PvP aspect of your character should not depend on individual grind.

You should be able to use ANY item you're given by anyone (your pals, mob kills, player kills etc.) with the same efficiency as another player (minus your twitch skill). As I said, I want to be able to give the items I grinded to a new player and not be bothered by the fact he won't be able to use it before he grinds his ass for 1h / week / month.

I loved DFO, that's why I played it for so long. But after 6 months of playing it, when someone asked me if he should play I had to tell him "no unless you want to pay a recurring fee for months letting your PC run when you sleep and work before being able to enjoy it". That's why the game died.

Let grind be a group effort, something for guilds: crafting skills, getting resources to build shit, quests. But let individual players not have to go through stupid shit before having a chance in PvP. That's how you make people want to try PvP. That's how you make guilds something which matters in a game.

I tell you: if AV launched a third server with no grind at all for the PvP skills and attributes, they'd make millions.

PS: I understand some people think that "putting time in the game should give them a direct advantage" but that's exactly like endorsing pay to win games. Time is money.
Posted By: Drakiis Re: NO MORE DFO GRIND - 03/08/13 07:36 PM
I dislike this idea.

It is completely arbitrary, dependant on the Devs to determine the importance of your actions, and if they think (through the mechanic)your actions are noteworthy then you will gain prowess.

Quote:
The amount of points that you gain will depend on the difficulty or rarity of your achievements. High ranking monsters will offer more points than low ranking ones and crafting high-end items vs. low-end ones, for example, will work the same way.


This still creates a second class pvp citizen, which gives those with more grind time the power to prey off them.
Posted By: Lorddarka Re: NO MORE DFO GRIND - 03/09/13 12:28 AM
little grinding never killed anyone. we will see ill wait a little longer till i try and play again,.
Posted By: JetStar Re: NO MORE DFO GRIND - 03/09/13 08:21 AM
Plain and simple! If there is no investment, then you don't care. Do I really care when I die in PS2? A little, but if I lost all my shit, I would care deeply.

A little grind is your investment in your skills. This is never going to be battlefield guys, NOT counterstrike, and I would not have it any other way.
Posted By: Morlander Re: NO MORE DFO GRIND - 03/09/13 05:01 PM
macroing is gone its useless you wont gain skills at all now
you can max a stat and a fighting skill in a week np
the prowess system has made this a game you play to advance now instead of not playing being a faster method via macroing
and it has also extremely accellorated the speed at which you can be effective and maxed and able to compete
almost anything you do in game will reward you with points to buy stats or skills what took me 2 months now takes a week after this last wipe
Posted By: Donkleaps Re: NO MORE DFO GRIND - 03/09/13 09:20 PM
NOTE: I will update this as I gain more information. If anyone has data they would like to add then please put a note and I can edit the post to reflect that info.

OK so I have spent the last 2 days in game breaking this down. TO say that the grind form DFO is gone is a gross misrepresentation. However the new system is far better than what it was previously there is still a big grind.

It works like this.

EVERY SKILL and ATTRIBUTE now raises on a sliding scale individually.

This means...

Each Attribute
Roles
Role abilities
Weapon Skills
Crafting
Harvesting

We will use PPP for Prowess Per point in this.

Attribute scales are as thus:

01-27 = 30 PPP
28-?? = 45 PPP
??-?? = ?? PPP

Roles and Role Skills are as thus:

Roles:
01-14 = 01 PPP
15-25 = 02 PPP
26-33 = 03 PPP
34-38 = 04 PPP
39-43 = 05 PPP
44-47 = 06 PPP
48-50 = 07 PPP
51-54 = 08 PPP
55-56 = 09 PPP
57-59 = 10 PPP
60-61 = 11 PPP
62-64 = 12 PPP
65 = 13 PPP
66-67 = 14 PPP
68-69 = 15 PPP
70- (TBC until later this evening I ran out of points)

Also upon further investigation all Roles and Role Abilities and Skills all seem to use the same scale. (If someone finds otherwise please say so in order that we can adjust this information.

Now let us take a look at some prowess gaining.
While typing this up I moved both my logging and bush harvesting skills to 50 so that I could test average Prowess gains for a starting character per node.

NOTE: This is an average taken between 10 nodes. 5 being trees and 5 being bushes. It is also worth noting that the more rares you pull from said node the more Prowess is gained so I am guessing that these numbers would rise once you max the harvesting skills respectively. Also note these are nodes outside of safezones and in very low population areas.

Trees
1:46
2:63 + Feat Bonus
3:39
4:41
5:27
This comes to an average of 43 prowess / node

Bush
1:51
2:72 + Feat Bonus
3:38
4:39
5:43
This comes to an average of 48 prowess / node

At 50 skill level I am knocking out a node every 8-10 minutes while writing this up and alt tabbing back in to move to a new node.

So at roughly 6 nodes an hour MIND YOU THIS IS FOR AFK HARVESTING I am making roughly 280 Prowess/ hour.

Longshanks went and farmed the troll camp with me last night and we were getting 2 prowess / kill at a fairly quick spawn rate. The only problem with farming mobs for prowess is that currently the only person in a party that gets prowess is the one that scores the killing blow.

I would love to see more data on prowess / kill / mob type so feel free to add to this list as it could be a really big help in assisting people to streamline the grinding process.
Posted By: Valaria Re: NO MORE DFO GRIND - 03/09/13 09:35 PM
Your wrong on the crafting costing prowess to raise... Only the Mastery costs prowess with crafting, a 1 time cost of 10k prowess. You raise that by actually crafting things in that skill. This should not effect the majority in KGB as we intend to have crafting accounts set up do do all of the crafting skills for everyone. So their prowess can be spent on their toons stats and pvp skills.

as for the group killing. Read the patch notes. It says that the person giving the killing blow gets 50%prowess off the kill and the remaining group members with in 50 meters of the kill will get the remaining 50% distributed evenly among them.
Posted By: Donkleaps Re: NO MORE DFO GRIND - 03/09/13 09:59 PM
Yeah that's what we were testing last night was the prowess / kill issue. I did not get a chance to get any kills today since the server came up so if they did fix that system that will be another good change.

And on the crafting part.

So you craft for skill gains and then pay 10K prowess to gain the mastery? My next question before editing the other section is... Does the mastery aspect also raise as items are crafted?
Posted By: Valaria Re: NO MORE DFO GRIND - 03/09/13 11:08 PM
with like Smelting. I have to raise that to 100 by smelting ore into ingots, This gives 1 prowess a successful combine.

then purchase the mastery for 10k prowess.. that enables me to make Rare ingots. at 1 i can do selentine ingots, at 25 the next one, then 50 for the next one, ect. These gradually increase prowess per successful combine given as you progress through the levels.

Weapons you would craft each level of weapons till you raise it to the next level.

You can also salvage these items among dropped ones of the level you have already achieved to regain some materials to continue the grind. This is minimal at first for salvaging and should increase chance of salvaging materials as you raise that skill. This is only for crafters that have already raised skill. I will watch closely next time I do some salvaging to see what the prowess gains are like for that.
Posted By: Donkleaps Re: NO MORE DFO GRIND - 03/09/13 11:22 PM
Awesome.
Posted By: Morlander Re: NO MORE DFO GRIND - 03/10/13 01:43 AM
fielrins on yassam 9 prow per kill
raven standards give 13 per kill officers give 22
elementals on yassam the earth type give 5 per kill with 2 quests to kill 30 for 271 prow per quest and after that 2 quests for 150 at 1300 prow per
the feat quests to kill mobs like this are your bread and butter
Posted By: Wolfgang Re: NO MORE DFO GRIND - 03/10/13 12:33 PM
The feats are the key to gaining a lot of prowess quickly as we all know. Some people keep asking the same questions over & over, all they have to do is open up their feats window turn off everything except the PVE tab and see what they need to do. Start with mobs that are near each other. Scumlings,skeletons, trolls are all near each other in the NPC cities. Then go out from there.

Now, we are having some issues with keeping armor and weapons supplied to everyone. Some are ranking up really quickly, so we need to make sure all of us invest a little time in gathering ore,wood & leather so that we can have the mats to build the weapons and armor that we need. Remember its going to take time to raise crafting, we still have to get a 10K prowess mastery in order to build the good weapons & armor.
Posted By: Longshanks Re: NO MORE DFO GRIND - 03/10/13 05:50 PM
I spent a few hours Thursday night, daytime Friday (snow day off of work) and most of Saturday on. I made the committment to be the cloth armor crafter this Beta run, so I focused on grinding that up.

Went I went to bed last night, I had just hit 100 tailoring & my weaving skill is up in the 70s, that's the combine for turning raw cotton, harvested from bushes, into cloth mats. Not to mention, I tossed over 60 steedgrass into the clan bank, added bonus. My best guess is that it was ~5000 cotton & ~20k gold to get tailoring to 100.

As Donk mentioned, we went out and smacked around some trolls ... but that was the only PvE I did, I really wanted to get a sense of where you can be with just a single craft grind.

So, I ended up at around 6.5k Prowess just rasing Tailoring to 100, in maybe 30 hours, or so.

Rather than save it all up for the mastery, I used it to get my combat skills up a bit for the PvE\PvP, here is where I ended up:

My build is a full Strength warrior with high Dex for swing speed and archery damage.

Str: 70 (+20 prowess + 3 boosts)
Dex: 30 base (+10 prowess)
Greatswords: 100
Archery: 50
1H swords: 25
Bolt: 25
Conversions: all 3 at 50
Heal Self: 50

Plus I brought my bush whacking to 100, a must for the harvesting & skinning to 50, which I will pump to 100 (I hate failing at skinning)

Donk's prowess #'s are good for skill raising. I was looking at totals, to get 1-50 is ~94 & 50-100 is about ~1100, I am going to double check it today. So, ~1200 total to raise a skill to 100.

It would have taken many weeks for me to hit those number with the previous grind.

I am going to start on PvE feats today + some bush whacking to keep r40 robes in stock.

Critter just worked through the PvE feats & his prowess, in the same few days, is way up there ... well over double mine. He has the highest prowess gained in the guild so far.
Posted By: Heidi Re: NO MORE DFO GRIND - 03/10/13 09:11 PM
Yay! I'll be back in game this week then I will be out of town for a while. Hitting the beach with mah sista.
Posted By: Wolfgang Re: NO MORE DFO GRIND - 03/11/13 02:44 AM
Originally Posted By: Heidi
Yay! I'll be back in game this week then I will be out of town for a while. Hitting the beach with mah sista.


Sweet... pics or it didn't happen! =P
Posted By: Prism Re: NO MORE DFO GRIND - 03/11/13 11:37 PM
Originally Posted By: Wolfgang
Originally Posted By: Heidi
Yay! I'll be back in game this week then I will be out of town for a while. Hitting the beach with mah sista.


Sweet... pics or it didn't happen! =P


[yes] [think] [yes]
Posted By: Lorddarka Re: NO MORE DFO GRIND - 03/16/13 01:41 PM
i think my biggest issue is the content. the content/skills/spells have been greatly reduced from df1 and i dont see any of those good spells we had before making a comeback in df2. this game has seriously gotta add 5x more content before release before ill look at it again. im not interested in playing in this big empty world again at this time.. theres far better mmo fps games in the works that promise so much more i wish taso would get on board and actually add content we want and deserve. :-) anyways ill keep checking back they seem to have really made some ground on the grind but im still looking at the whole picture.
Posted By: Wolfgang Re: NO MORE DFO GRIND - 03/16/13 06:21 PM
Originally Posted By: Lorddarka
i think my biggest issue is the content. the content/skills/spells have been greatly reduced from df1 and i dont see any of those good spells we had before making a comeback in df2. this game has seriously gotta add 5x more content before release before ill look at it again. im not interested in playing in this big empty world again at this time.. theres far better mmo fps games in the works that promise so much more i wish taso would get on board and actually add content we want and deserve. :-) anyways ill keep checking back they seem to have really made some ground on the grind but im still looking at the whole picture.


Put down the crying towel and come play with us and your brother. Yes the company that owns DFUW has a bunch of retards, name another company that doesn't? You can't because if there were such a company everyone would be playing a game made from someone else... come on, and get yo' monkey ass in game!
Posted By: Morlander Re: NO MORE DFO GRIND - 03/18/13 11:21 AM
not sure what kind of content your thinking of but the dungeons where pretty plentiful and fairly large when i was exploring some of them before they fixed hacking into them
they should be a heavy addition in area to play in when they come in
not sure what your wanting...
its a pvp game content is in the pvp in a lot of ways..
villages are easy hot spots atm
resource monoliths would be another good addition to do the same
just saying the genaric term content doesnt explain what your after
if you have a suggestion post it on the beta boards
id really like to know what your desired content is...
whats missing that would make this game fun for darka?
i will post it for you if you want in beta suggestions
for me id like to see the cannons added and the dungeons but to be honest my top beta wish atm is the chat window redone
if you mean eq or wow style instance pve zones i dont think that will ever happen..
Posted By: Lorddarka Re: NO MORE DFO GRIND - 03/21/13 12:02 AM
not hating or complaining but ive seen it and ive done it. if the dungeons are cool thatll b nice. but im talking overall just content man. player housing revamp, reasons to actually farm pve content. i guess we will see but overall day in day out same old jump over the wall kill a few players go back in city afk/ be bored again. im not into that again i need more game to actually play this i would love for them to add a crazy amount of content but we know that will never happen. ill see yall at release hope this game can once again hold my attention but im currently not feeling it.
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