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#14879 01/17/07 09:25 AM
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Chez #14880 01/17/07 09:41 AM
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Aaaarrrrgggghhh!!!

My firewall at work blocks that link. Can anyone help a disadvantaged bro with some cut and paste love?


To the everlasting glory of the infantry...

Owain ab Arawn
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Owain #14881 01/17/07 09:43 AM
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Quote:

Aaaarrrrgggghhh!!!

My firewall at work blocks that link. Can anyone help a disadvantaged bro with some cut and paste love?




Hello everyone, we hope you’re doing well. Today we have a small status update for you which we’ll follow up with more as needed.

The beta development milestone was met early in December. Since then we've had a fully functional and stable beta build up on remote servers, which is being patched regularly. At the moment we're using part of this system to show the game to prospective partners, distributors, publishers, technology providers, etc. Our motivation here is to provide the best quality assurance, distribution, and service for the game and its players, so we consider this to be a very important phase for Darkfall.

We've already planned for self-publishing, but we need to know who's willing and able to do it better. We can’t announce a clear ETA on the first phase of the public testing yet, but we'll keep you posted on developments.

In the meanwhile we're working overtime on balancing, optimizing, beautifying, adding content to the game etc. We've added some new features, and a few surprises that we weren't sure we'd be able to get in before launch.

We've also hired a few extra people to help in the final push, animators, worldbuilders, and sound engineers. There's a lot of work to be done in all these fields, and in applying the final polish on Darkfall.

Development-wise we’re grinding away, a lot of repetitive tasks, with little to report but you should know that everything is going well.

That’s it in broad strokes, now we’ll try to give you a little insight on our update inconsistencies so that you know where we’re coming from:

It's easy to imagine that 5 minutes is all it takes to make an update, a developer will pop online to say hi, or that we could just appoint someone from the community to generate updates. Unfortunately, that's not the way it works in a professional environment. There are clear guidelines, we're bound by NDAs, and all disclosure needs to be approved, as is the case with most development studios.

Often due to disclosure issues we’re forced to be vague, or talk around topics and this is sometimes mistaken for coyness, by those who wish to interpret it that way.

We get plenty of requests for publicity, most of them involve us having to create regular content, or answering interview questions we've answered a million times before. Answers to questions we haven't answered before are often in the realm of information we're not allowed to disclose.

As all our resources are put into game development, it's a stretch for us to de-prioritize in order to create Darkfall features and updates. Even so, taking a look at what other MMOs in development are doing, it seems that we've produced more substantial content than most, while giving the community an extensive and truthful look under the hood.


It’s important to remember that we're just game developers making a game, not trying to string anyone along, we're not looking for investors, we're not looking for pre-sales, there's no conspiracy, so we don't invest a lot of time in hyping Darkfall up, when we need to be in our perpetual development crunch. We firmly believe that the game speaks for itself.

Whenever we’ve dropped off the radar, it's because we were working hard, and not because some catastrophe had befallen Darkfall development. If we don’t update there’s nothing substantial to report, but we’ll try harder to communicate this and to stay in touch with the community.

We’ll follow up with some fresh updates within the next couple of weeks, and keep you posted on any developments as permitted.

Thanks for reading.

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It's relativly positive I guess, but it doesn't sound like we will be in over the next couple of months to me.

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omfg thing they'll make the q1 2008 mark? :P

Seriously though, stuff sounds good, lets hope we'll be smashing heads before the beginning of March.


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Given what I hear from my oldest son who worked on the Call of Duty II and III console development teams, this sounds very much like the stuff he goes through just as a group is getting ready to push something out the door.

I'm more impressed by this news that in a lot of the fluff they have released before.

'Bout damn time!


To the everlasting glory of the infantry...

Owain ab Arawn
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Owain #14885 01/17/07 11:12 AM
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nice update

but i think some of what he's saying is total BS

hydr #14886 01/17/07 11:13 AM
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smashing skulls*?

no way, owain, your son is a dev? :O

like what, hyd?


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Quote:

no way, owain, your son is a dev? :O




Yep, he works for Treyarch, an Activision company, and has worked on both Call of Duty II the Big Red One, and Call of Duty III, which was just released this last holiday season. Before that, he worked with Ion Storm on Deus Ex II. Right now he is working on a James Bond title, so all in all, he's having a very large time, living in California, a mile from the beach. How cool is that?


To the everlasting glory of the infantry...

Owain ab Arawn
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Owain #14888 01/17/07 04:35 PM
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Yeah, when you said Call of Duty I just got flashbacks of staring at it enviously this holiday season, wishing I had a Wii to call my own. Never played Deus Ex, but I hear the series is great. And you can't go wrong with a James Bond game (although Golden Eye will always have a place in my heart,) nor the fact that he works for Activision, though I guess I just dig them because of the Tony Hawk games.

It does sound like a pretty sweet job, you must be proud. Does he let you beta test? ^_^? He's just 1 of many sons though? What do the rest do?


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