So, since I haven't heard anything on this topic, I decided to make a post.

Here's the thought. With the influx of Heavy Armor users - I've wondering the effectiveness of them. I know Donk's a huge "rush' guy, so maybe he can input here as well.

A little note: I don't plan on going heavy armor; but I'm theorycrafting at the moment, and I like to know what i'm up against.

So here we go.

I'm assuming, that if you're going full heavy armor with full resists, you'd do something like this.

Full Resists

Double Jump (Max Mana -5%)
Indestructable (Magic Protections +5) Increase health +10
Mage Hunter (Magic Protections +3) Increase health +10
Scale Suit -
Bludgon 6.36
Piercing 7.18
Slashing 7.49
ACID 15.11
COLD 15.11
FIRE 15.11
HOLY 15.11
Lightning 11.20
Unholy 15.11
Impact 8.01

(In reality, you'd use a scale/Plate Mix, so the resistances would be a little higher)

That's almost 23 in all resists, +rigor = 24. Also, if you go plate/scale or even higher - you'll have upwards to high 20s in resists.

The trade off, however, is that you'll have low heals. (I'm assuming right?) and no elementals. However you'd not want to go elementals anyway?

In this case, too, you'd want to go bloodcraft, which would up your HP.

ALTERNATES: Going Destroyer +40% to staff users.

Questions:

Anyone have any confirmed numbers on these types of users?
How good are their heals?
Do they even bother to do magic?
How's fireball damage numbers used against them?
Is it realistic to rely on Health/Stam Pots?

This is a discussion long-since overdue. Any help is appreciated.


Former KGB Member