OOoOOoO oo OOOooooO my pants are a mess. Chaulootz grab a beach towel, I need to clean up....

http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=69008


Quote:


Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won’t be effective in Darkfall.
(Hurrah! No WOW style mob fights)


The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won’t attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.
(not exactly ground breaking, DAOC and WOW had mob alignment that you could gain or lose but it's nice to see that they mentioned "for a while" meaning if you become their enemy it's not permanent.





Seriously though, when I hear them talking about the great amount of detail they put into DF it helps to remind me that they're taking so long to release the game not because it's vaporware but because it just has so many of the features we always expected in MMO's. And i'm not just talking about the above mentioned MOB AI, but referring to all the features they've mentioned. They really do seem to be creating a UO/SB hybrid -done right-.


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
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