for the next 5 days they will be Answering questions on the hull series day 1 and its the Hull A

Backer Question and Answer

Attention Citizens! We’re taking questions and answers on individual MISC Hulls that will appear in this space over the next week. Today’s questions focus on the Hull A; if you’re interested in learning more about the B, C, D or E, please post to this thread.

“Can containers loaded into a ship’s hull be used as external containers on other ships?” – Spacehobo

Yes! Containers in Star Citizen’s universe are fully standardized, meaning that the attach points found on the Hull series are also present on everything from the Aurora Clipper to the Bengal carrier!

“Instead of having many small containers in one section, will there be a possibility to attach one large container which fits into the same said section?” – Joevar

Yes! While smaller cargo boxes are pictured throughout the promotional images, the Hull series will be able to carry any type of container that ‘fits’ in the space allotted.

“Will the Hulls (or at least the Hull A) be flying in AC before CCUs or whatever they’re turning into in the future goes away forever?” – Valensiakol

Yes, the CCU process will apply to the Hull A once it is available in-engine. If you pick up a Hull A today and would prefer to upgrade to a Hull B, C, D or even E you’ll have that option in the future!

“Will all or some of the Hull Series come with a jump drive as standard equipment?” – queetz

Jump drives are standard equipment for all Hull series ships, from the A to the E.

“Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz

Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.

“How large are the manned cabs? Are there multiple rooms/areas such as a bathroom, food prep, and sleeping quarters?” – The Bevrwolf

The manned cabs differ significantly depending on the ship, although all of them have some form of the ‘standard luxuries.’ The Hull A is more like a tractor trailer, with a small sleeper area, while the Hull D or E are large enough to have multiple decks.

“Why is the aesthetic for A and B, namely colours, different to the others? It looks like it could be two separate MISC ships.” – Icematt12

From a design standpoint, we wanted the ‘B’ and ‘E’ to feel like upgrades you might earn of the ‘A’ and ‘D’ respectively, with the ‘C’ as a unique central design. Expect to see this design concept expressed more as the ship enters the engine.

“After the unveiling of the hull series I’ve seen some players claim they got a Hull A/B so they can ferry goods from orbit to surface. Will players be allowed to do that or will this be automated (maybe using AI drones or npcs) without any player involvement?” – WalBao

Players will be able to perform this type of mission; our thought is that it would be a good ‘first step into the ‘verse’ scenario for new players. It won’t be REQUIRED for players with larger ships, though: there’ll always be automated NPCs available to unload the Hull C, D and E on-orbit.

“I also would appreciate to know whether you are planning to release an in-game APP for Merchants to nicely organize their loadings and unloadings of cargo containers along the various many Ports which they will hit on their business trip.” – Captain B’tak

Yes! Zane Bien has begun development of the ‘cargo control’ screens which will allow merchant captains full control over the contents of their cargo. This will be available on all transport ships, although it should be especially useful for the Hull series.

“If you shoot the cargo containers do they spew cargo into space when they rupture? If you target the racks can you detach them from the ship as it’s moving?” – Marcus Murphy

We’re aware that the ‘spindle’ looks like the weak point of the Hull series, but do not intend for this to carry over into the game mechanics. The cargo containers will be fully shielded and will themselves have an armor value; those that wish for additional protection can use containers that trade armor for space. (But hey, what kind of pirate risks destroying their loot in the first place?)