Diablo III Fixes Coming Next Week, Auction House Delayed Again



Blizzard said this week that it will issue its first patch for Diablo III sometime next week, but it has decided to again delay the launch of its real-money, Diablo III auction house.
A number of hotfixes have been applied since the game's May 15 launch, while "tweaks" have been made to improve service stability, Blizzard said in a Thursday Battle.net post.
"Moving forward, additional server maintenances will be required - and sometime next week, we plan to release a game update in the form of a patch that will further address client issues and apply additional bug fixes," Blizzard said.
On the auction-house front, meanwhile, Blizzard has twice-delayed the rollout of the service, and that will apparently happen once again.
"In light of the post-launch obstacles we've encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame," the company said. "As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live."
A new launch date has not yet been set. The auction house is a virtual bazaar in which players can buy and sell virtual items found within the game. Players, however, can choose between a "gold" auction house, where payments are made in virtual gold coins, or real money. There's also a "hardcore only" gold auction house.
Blizzard also stressed that Diablo III does not have a security problem. "First and foremost, we want to make it clear that the Battle.net and Diablo III servers have not been compromised," the company said. There have been no breaches beyond "traditional" breakins that usually involve logging in with someone's existing username and password.
Reports of "session spoofing" a player's identity after he or she joins a public game, meanwhile, appear to be unfounded. "Regarding this specific example, we've looked into the issue and found no evidence to indicate compromises are occurring in this fashion, and we've determined the methods being suggested to do so are technically impossible," Blizzard said.
Any reported problems with Diablo III does not appear to have dampened players' enthusiasm. Blizzard said Wednesday that gamers picked up more than 3.5 million copies of Diablo III in the first 24 hours on sale, setting a new record for the fastest-selling PC game. Adding in subscriptions, a total of 4.7 million global gamers were ready to play Diablo III on the first day of its release.
For more, see PCMag's full review of Diablo III and the slideshow below. Also check out Problems Accessing Diablo III? Not Me and PCMag's unboxing of the Diablo III Collector's Edition.


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