The KGB Oracle
Posted By: Instrument Pre sale of Polaris - 10/08/16 12:48 AM
pre sale for those with Concierge status, Subscriber status, or attending CitizenCon 2016. also with a discount

https://robertsspaceindustries.com/promotions/rsi-polaris-presale


Posted By: Instrument Re: Pre sale of Polaris - 10/08/16 01:01 AM
lets hope this is not a last money grab before we all get let down when citizencon turns out to be a flop?

ps The special preview sale of the Polaris will be available until the end of the standard Polaris sale on October 17th
so you can always wait and find out :)

each ship has its own serial number so far they are up to
ISSUING SERIAL NUMBERS 501-600
Posted By: Zhou Re: Pre sale of Polaris - 10/08/16 04:24 AM
Well I sure hope it doesn't turn out to be a flop. But it was an investment since the 1st ship. So you just take the hit and move on. Looks good overall for a corvette.
Posted By: Laryagar Re: Pre sale of Polaris - 10/09/16 12:26 AM
Sad to say, I have added one of these to my fleet. Not sure the ship number but last I checked they were in the 1101 to 1200 range and that was last night. I got mine earlier this afternoon. I may need to assess my fleet again, I keep forgetting my list. I can probably park my Super Hornet on this based on the specs.

Laryagar
Posted By: Instrument Re: Pre sale of Polaris - 10/09/16 10:23 AM
few odd bits about this ship
1, It comes with a VFG Industrial Hangar the Idris and Javerlin do not come with Hangar options
2, may be connected with the Hangar but as a Capital ship its not that big the Reclaimer,Orion and the Hulls D&E are bigger
Posted By: Selenian Re: Pre sale of Polaris - 10/09/16 12:56 PM
Its 155m long, has good 6 turrets that appear to boast dual S4, and 28 TORPEDOS- note torpedos, not missiles! Thats about the right size for a corvette, plus it has a 1 ship hangar bay. All in all looks pretty good. This will be a heck of a escort ship, ecspecially since all of the turrets will be able to fire forward.
Posted By: Instrument Re: Pre sale of Polaris - 10/09/16 01:59 PM
There has been alot of talk recently about slowing the combat speed of ships down which should make turrets alot more usable in the future
Posted By: Exey Re: Pre sale of Polaris - 10/09/16 09:16 PM
Originally Posted By: Instrument
lets hope this is not a last money grab before we all get let down when citizencon turns out to be a flop?

ps The special preview sale of the Polaris will be available until the end of the standard Polaris sale on October 17th
so you can always wait and find out :)

each ship has its own serial number so far they are up to
ISSUING SERIAL NUMBERS 501-600


what would constitute it being a flop? no important information being released and them just using it to generate hype?
Posted By: Instrument Re: Pre sale of Polaris - 10/09/16 09:33 PM
I guess its coming away with the idea that its not the game that i wanted.

we will know soon enough
https://www.twitch.tv/starcitizen

ISSUING SERIAL NUMBERS 3001-3100
Posted By: Exey Re: Pre sale of Polaris - 10/09/16 10:17 PM
after all of this hype that would be a pretty shitty feeling; but I have a hard time believe that any details at this point would be able to make someone feel that way, unless you were expecting a very specific type of play and they just destroyed that particular aspect for you.
Posted By: Selenian Re: Pre sale of Polaris - 10/09/16 10:36 PM
Originally Posted By: Instrument
There has been alot of talk recently about slowing the combat speed of ships down which should make turrets alot more usable in the future


The combat speeds are roughly halved in the latest evocatti patches, with boosters having a much greater effect. Pretty much they are trying to get a more dogfighting-close feel and not the jousting matches that we currently have. Speeds may go back up slightly, but overall they will be slower, but combat should be alot more visceral and in your face, with boosting becoming alot more tactical.
Posted By: Exey Re: Pre sale of Polaris - 10/09/16 11:27 PM
shut up selenian................. jk <3
Posted By: Zhou Re: Pre sale of Polaris - 10/10/16 01:27 AM
Polaris on 2nd look doesn't look so bad. The citizencon event was alright. Had a lot of pretty graphics and some future planning of releases. However, overall its still awhile off. With the level of graphics on that planet demo I wonder if that will be limited to an instance of some sort, cause those effects I don't see working with a random group of ppl doing the same mission.

Oh and military ships are on sale again currently. I sacrificed my vanguard to upgrade my Aquila and cutless red to a Gemini and crucible.
Posted By: Owain Re: Pre sale of Polaris - 10/10/16 01:38 PM
Is there any indication when release might occur?

New ships are fine, but I think it's time to concentrate more on a releasable product.
Posted By: Zhou Re: Pre sale of Polaris - 10/10/16 02:19 PM
Originally Posted By: Owain
Is there any indication when release might occur?

New ships are fine, but I think it's time to concentrate more on a releasable product.


They have the schedules planned out through 3.2, no hard dates though. I don't expect this game or SQ42 to be out for a full release in 2017.
Posted By: Instrument Re: Pre sale of Polaris - 10/10/16 04:56 PM
they did say that they were wrong to try and get a patch out once a month it is just not possible with all the feedback from the PTO and testers expect to get patches 2-3 months apart below are the next planned patches











Posted By: Instrument Re: Pre sale of Polaris - 10/11/16 06:52 PM
so how big is the Polaris
Posted By: Taxman Re: Pre sale of Polaris - 10/11/16 07:51 PM
Originally Posted By: Owain
Is there any indication when release might occur?

New ships are fine, but I think it's time to concentrate more on a releasable product.


Well - this (and others) are not "new ships" they have been part of the game since inception; they are being revealed as they are being designed/developed on the way to a "releasable product".

Star Citizen is in Alpha now - that is its "release" status. Supporters can play NOW and the experience of that environment will be expanding over the next year (just as it has expanded from initial hangar and arena only to add the mini-PU that is currently in Alpha). The roadmap that Instrument posted (thanks by the way) was taken from the slide show of the presentation showing what should be released every 2-3 months in upcoming updates to the Alpha. We should be seeing MORE and MORE combined arms and group interaction activities (mining/fighting/etc) with the upcoming builds.

I know we all want it to be DONE and everything we want in-game; but it will take some time for that to happen. From what I have seen, it looks/sounds like Squadron 42 (first episode) will likely hit us in 2017. Patience grasshopper!
Posted By: Instrument Re: Pre sale of Polaris - 10/11/16 08:47 PM
I am still holding out hope that we will get 3.0 before the end of the year
ok 2.6 is not on PTU yet but I dont think 2.6 and 3.0 are that closely related and that CIG are working on the both separately
2.6 is all mainly about getting the FPS bit shorted while 3.0 is about increasing the size of the map

ps is "increasing the size of the map" to much of an understatement for adding planets?
Posted By: Instrument Re: Pre sale of Polaris - 10/11/16 10:39 PM
hype time
the weekly summary was a day late
"As for this week's broadcasts, being post-Citizencon, we're doing things a little bit different. Thursday's Around the Verse will be a behind-the-scenes look at the making of CitizenCon weekend, while Friday's Reverse the Verse: Special Edition will be a special treat you won't want to miss. You can catch that going straight to YouTube this week."

Friday's Reverse the Verse: Special Edition will be a special treat you won't want to miss- so any chance this could be the missing SQ42 demo?
Posted By: hydr Re: Pre sale of Polaris - 10/12/16 05:11 AM
That ship...

Pretty cool :)
Posted By: Shock Re: Pre sale of Polaris - 10/12/16 10:00 AM
I also picked one up
Posted By: Instrument Re: Pre sale of Polaris - 10/12/16 11:35 PM
Question & Answer

Does the Polaris come with a snub craft already? Can you provide a list of ships the Polaris can fit in its hold? What is the biggest ship that can fit? Is it possible to fit two smaller ships like Merlins?

No snub craft is included with the Polaris, and this is mainly due to the fact that the hangar is designed with a small fighter in mind. Obviously though there is nothing stopping you from using this to house a snub if you wish. And in theory yes, anything smaller than a Sabre should fit, so 2 Merlins should be able to fit with some very precise landing.

The Polaris uses torpedoes. Can you tell us how torpedo combat will work? How will we use torpedoes in Star Citizen?

Torpedoes will essentially have the same gameplay functionality as Missiles, with the Retaliator being an example. The main difference will be the properties of the Torpedo itself, being a larger scale you can expect it to have a lower top speed and maneuverability, but packing more damage per hit on a larger radius. Just as with missiles, other properties will vary as well, including lock time, reliability, and countermeasure resistance depending on the make and model of the torpedo along with the quality of the launching ship’s avionics. Torpedoes are generally intended for use against large targets like capital ships or installations; while you could theoretically use them against a smaller ship, like a fighter, bomber, or utility ship, they’d be much easier for those small ships to evade, with or without the use of countermeasures.

How long is it? The presale page had it listed at 155m as does the brochure, but the stats page has it listed at 130m.

We can confirm that the Polaris is 155m. The Stats page has been adjusted accordingly.

What types of ships do you intend the Polaris to be strong against? What should it be weakest against?

Generally speaking, the Polaris is an ideal ship for taking on small/medium sized cap ships, and tactically should be used to get in quick, deliver the torpedo payload and get out. The turrets will also be utilized to fend off any small fighters who attempt to make chase. The torpedoes can also inflict significant damage against larger capital ships and provide enough firepower to crack fortifications or powerful static defenses (think sieges or base attacks). The question as to exactly how much is a matter of game balance and something we’ll be exploring together over time. It’s a ship designed for and dedicated to combat; faster than larger capital ships and tougher than smaller ships, and as such, like any ship, it performs better or worse depending on whether you appreciate its characteristics and employ them accordingly.

For example, the Polaris may find itself the target of torpedoes and large-caliber ship guns. Going toe-to-toe with a destroyer or cruiser, and staying exposed to its guns for an extended period, is not be the best way to use this ship. On the plus side, being a capital ship, the Polaris’ static defenses make it difficult to greatly harm with fighter-scale weapons. Between its shields, armor, and turrets, fighters will be hard-pressed to do it much damage to a Polaris without suffering sever consequences themselves. However, watch out for Gladiators and other bombers. While the Polaris wouldn’t be defenseless against those types of light bombers, a Polaris captain should usually be much more wary of them than most dogfighters.

Do you envision the Polaris to have any roles or uses outside of combat?

Due to its speed, the Polaris is first and foremost a military ship, so its design is based around combat scenarios. It is ideal as a patrol ship, or as a lead ship for a capital ship fleet. That said, as with most other ships, there is nothing stopping anyone from using it for cargo runs or general transportation. Bear in mind that in the real world, warships generally don’t make money – they are incredibly expensive and represent a massive drain on the resources of the nation that fields them. They pay for themselves by projecting influence and providing deterrence for the nation that operates it, making the area safer for maritime and commercial activity that otherwise wouldn’t be safe or practical for the benefit of that nation’s economy, as well as providing strength in negotiations with other countries. Star Citizen is, of course, meant to be a game and we don’t intend to make the costs of operating a capital ship as prohibitive to players as it would be in real life. They’re attainable and we want you to have fun with them. It does mean, however, that you don’t deploy or use capital ships, even corvettes, as casually as you would an Aurora, Starfarer, or other personal-scale ship where you can tool around space on a whim and cover your operating expenses with casual profits.

Corvette captains, like large merchant captains, are on a mission, not just sightseeing, and will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use theirs – to enable freer transit for allied shipping by their very presence, provide leverage in or a show of force in negotiations or standoffs against other large entities, or to crack heavy installations (large numbers of hostile fighters or bombers usually still need some kind of base or mothership to operate from for refuel and repair, after all). Independent operators can provide those services to other entities for a fee as well – although this goes beyond the “standard” kind of escort mission. While you can use a Polaris for straightforward cargo runs or general transportation, in many cases it isn’t going to be anywhere near as cost-effective or lucrative as using a Hull series ship instead, unless it’s a valuable cargo and you’re getting a premium for armored security. As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn’t mean you shouldn’t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.

How viable will it be to run a Polaris solo or with AI crew?

In a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill. It’s generally not recommended to attempt to operate a capital ship with a skeleton crew if you expect to get into combat. Think about the USS Enterprise in Star Trek III: she typically operates with a crew of over 400. A crew of just 5 people can fly the Enterprise somewhere, but without a proper crew, she was punching far below her weight in battle. Generally speaking you will want to bring friends, hire AI crew, or both, because while you can operate with a skeleton crew, that doesn’t mean it’s a good idea.

Can the Polaris land like the Idris? If so, is it capable of carrying and deploying a rover?

The Polaris can indeed land, and has landing gear built in. And while the Rover specs were not yet finalized while the Polaris was being designed, the cargo hold should be large enough to house a Rover without issues.

Why are there so many crew positions? What is there to do on the Polaris when you’re not the person flying it?

Generally speaking, the Polaris can indeed run with less than the maximum crew advertised. This is mainly because you generally would not expect crew members to work their stations 24 hours a day, and would take the helm or man their stations in shifts, therefore, the maximum crew advertised usually outnumbers the number of onboard stations. You can, of course, fill up to the maximum crew complement if you want with jobs like extra security personnel or mercs, and we also incorporate enough space to provide quarters to any crew members of the fighter or support ship stored in the hangar.

The shields listed for the Idris and Javelin read “Capital” while the shields for the Polaris read “Large.” Can you explain this difference, and why the Polaris has large instead of capital shields?

In short, the Polaris shields are not as strong as those found on the Idris and Javelin, but this is a trade off in return for its relative speed and firepower. Also in terms of scale, both the Javelin and Idris are quite a lot larger than the Polaris. It’s also worth remembering that shields need to be placed in the context of their deployment; the Idris and Javelin are both larger and slower, and so in general they’re going to be exposed to concentrated fire more often and more frequently than a Polaris – especially perhaps by capital-size weaponry. When ships are designed with actual components taking up internal volume, you can’t just fit a super-sized everything in the hull, so just as with real-world engineers designing warships, often you try to find an efficient and effective balance of equipment and bulk. Shields also require power from power plants in order to work, so you might get better results from running a smaller shield generator at peak efficiency rather than a larger shield generator with only a little juice. Since a corvette is smaller than larger capital ships, you can’t just pound for pound put the same reactor, generators, avionics, etc. as a larger ship across the board without bloating the design.

Can we land in the hanger without raising the platform, and vice versa? When landing on the hanger platform, will a pilot have match the Polaris’ current speed in order to not be crushed? Will it be possible to take off while the ship is moving?

In theory, yes you can land inside without the platform being raised, but some ships will encounter issues with this. The Sabre being an example, as the landed state retracts its wings, so the raised platform allows the Sabre to reduce its width before being lowered into the hangar. When landing on the hangar platform, you can expect that you will need to match the Polaris’ velocity and bearing, as similar to how real-world mid-air refueling works on planes, it is a risky maneuver. You should generally expect good communication between the fighter pilot and the Polaris crew for a smooth procedure, or the safer option would be to either slow down or stop the Polaris. It will indeed be possible to take off while the Polaris is moving, but this is again done so at the fighter pilot’s own risk.
Posted By: Zhou Re: Pre sale of Polaris - 10/13/16 12:14 AM
The interesting thing I got out of that was that even though the Idris is a frigate now it looks like it can still land :)
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