For everyone interested in Star Citizen's dog fighting module, the module is set to release April 10-11. Anyone interested in gaining access to this alpha and still hasn't pledged, should do so soon. There are under 4500 spots remaining to access dog fighting. The minimum pledge needed to for access is the single ship pledge of the Aurora MR for $40.00. This will also unlock beta and the full game upon completion. No monthly fee required. Any questions PM me for more info.
Anyone that has interest to upgrade ships or trade ships in for a different one be warned on one important face. You will have to keep at least one of the ships in your hangar that say alpha and beta. If you melt that down to purchase something else you will lose alpha and beta access.
I will check out the DFM, but probably wont play much of it until its not a giant buggy POS and the "Arena" GvG lobby is instituted. Which means the Org module needs to drop with DFM interface for lobby invites.
"A serious amount of time was spent building the Arena Commander leaderboard system which will carry pilot and org stats for the module."
they are working on the org's and the DFM just not sure how it will work but if they are planning on tracking orgs performance it must have some kind of selection process
ps can not understand their multi membership obsession??
"A serious amount of time was spent building the Arena Commander leaderboard system which will carry pilot and org stats for the module."
they are working on the org's and the DFM just not sure how it will work but if they are planning on tracking orgs performance it must have some kind of selection process
ps can not understand their multi membership obsession??
Because when it comes to espionage and Org Meta Game, Chris Roberts has his head stuck in the ground and is a complete noob or just refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets.
CR has been warned multiple times by multiple large scale Orgs that when the crying starts that some SOB that infiltrated your ORG conned you out of hard assets, don't say we didn't tell you.
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."
This is what CR wants he has been watching EVE news stories instead of playing EVE
most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."
This is what CR wants he has been watching EVE news stories instead of playing EVE
most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org
That is exactly what the GSS would do and has always done. I would purchase several accounts for this purpose.
Will the bigger ships be included in this module or only the single seaters? Also If we don't own a single seater will we be able to try out the different models of ships ?
The way it works multi crew ships will be in the 2nd release of the dog fighting module. It's being released in 3 big stages. Those with multi crew ships will most likely get a hornet to fight with until their ship has been released in the module.
The way it works multi crew ships will be in the 2nd release of the dog fighting module. It's being released in 3 big stages. Those with multi crew ships will most likely get a hornet to fight with until their ship has been released in the module.
Nope, from what I've read it will not be release till dog fighting release 3 when they add FPS elements to dog fighting with the capture the idris match type. Being able to fly it probably not till squadron 42. It's the campaign capital ship so everyone will at least know what ones like I guess haha.
Technically the Bengal is the capital ship. Idrii (?) would be their primary escorts. I imagine we'll see the Idris, Tali, Starfarer, and Cat soon(tm) as they'll want people giving them a thorough crawling over and through before pushing them through into less controlled environments like SQ42 and DFM
Bengal is the main capital ship, however according to Chris Roberts Squadron 42 will be based off the Idris's and the Bengal carrier won't appear in dog fighting only the Idris's as the largest ship. Idris's won't appear until release 3 dog fighting by Chris Roberts, so if he says that I don't expect it earlier but I won't rule out later. Constellations and such should be in release 2 of dog fighting as per Chris Roberts and the PAX East reveal.
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."
This is what CR wants he has been watching EVE news stories instead of playing EVE
most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org
That is exactly what the GSS would do and has always done. I would purchase several accounts for this purpose.
^This
And why I have four vet backer accounts and how I was able to safely grey market hard assets and almost pay off my entire investment into SC. Hell, I even paid off the gifts to Drakiis and Donk.
The only real repercussion you face would be an IP scan of all accounts and would only work if CiG was willing to go that far and you were lazy and aren't running an IP proxy range. I think about a dozen or so of the usual suspects sent CR and Wingman what they could expect if they allowed "Ship assignment" to others in your Org and the entire in-game asset aspect, regardless of Multi-Orgs, which just made it easier.
As usual, no one wants to believe that the cutthroat hardcore meta is going to be there and when you make statements that you want to eliminate or highly mitigate in-game mechanics that facilities the ability to grief Citizens, and then you ignore the human element to that statement, it's very telling about the actual commitment of CR to let go of his belief of the way things are and accept the reality of the human element.
Expect a river of tears once this title goes live in the PU and the ability to con your way into access of hard in game assets of an organization and then pilfer them and filter to your own use. I don't expect CR or CIG to change there stance or the game mechanics that will allow for this to happen until after the fact.
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."
CIG is already playing the Favored Son with multi-player in some of the larger Orgs that are chalked full of white knights...like BWC, LAMP, IMPERIUM
I personally can't wait to poop on these Orgs so hard in the early days of the live PU and let history continue to repeat itself...
This is why you have multiple accounts to get around whatever Person of Interest scanning system CIG employs.
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."
CIG is already playing the Favored Son with multi-player in some of the larger Orgs that are chalked full of white knights...like BWC, LAMP, IMPERIUM
I personally can't wait to poop on these Orgs so hard in the early days of the live PU and let history continue to repeat itself...
This is why you have multiple accounts to get around whatever Person of Interest scanning system CIG employs.
Many of these Orgs are openly recruiting as well, which imo is a disastrous idea because if you are sending out mass form letters of recruiting like the dozen or so I have received, you are setting your own Org up for attacks from within. If I had access to 3+ accounts I could have already infiltrated several Orgs, established myself before alpha/beta/release, burrowed in deep, and by the time I was comfortable with my accounts progress and wealth funneled tons of intel and resources to KGB. All of those Orgs listed and several others have been sending out invites to their clans blindly and that is a mistake..
I'm all set on PC hardware for Star Citizen but I'm sure many will need to upgrade. Also hope everyone remembers that the game will be 64bit only if someone is still rocking 32bit OS.
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Critical
Battle Royale (Crash) – While Flying (Shader) Fixed
Camera – After respawn character is stuck looking up. Still Open
Vanduul Swarm (Crash) – Shortly after missile lock Fixed
All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear Seems fixed.
Crash on exit after returning from DFM match Fixed.
Character is unable to exit DFM Aurora bed if helmet is on Fixed.
Gforce animations are not playing on the pilot in any of the ships Fixed, awaiting full regression test.
Character and parts of cockpit interior vanish while accelerating Fixed.
Note that anything listed here as fixed is "Claimed Fixed".
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Critical
Battle Royale (Crash) – While Flying (Shader) Fixed
Camera – After respawn character is stuck looking up. Still Open
Vanduul Swarm (Crash) – Shortly after missile lock Fixed
All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear Seems fixed.
Crash on exit after returning from DFM match Fixed.
Character is unable to exit DFM Aurora bed if helmet is on Fixed.
Gforce animations are not playing on the pilot in any of the ships Fixed, awaiting full regression test.
Character and parts of cockpit interior vanish while accelerating Fixed.
Note that anything listed here as fixed is "Claimed Fixed".
It won't be today. Even if it's claimed fixed it will need testing the earliest is tomorrow night after that not till next week.
well todays bug update is out they started with 11 bugs and after 24hrs of hard work they have fixed 9 just leaving 12 to be fixed 11-9=12 got to love alphas
Blockers Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Critical After respawning, the player immediately blackout, couldn’t get back into gameplay Character shakes and twitches when freelooking left or right in any cockpit Free look does not work in Single Player in the Hornet Server put into a bad state after round end, unable to accept further player connections or recover Aurora – Crash after 3 deaths from border in 3rd person 300i does not seem to be able to lock / fire missiles in multiplayer Cockpit camera shakes when seated in DFM Aurora
Major Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora
Moderate 300i – The player character’s hands are contorted in the cockpit view Walk through railing, fall out of map after interacting with helmet pedestal
RESOLVED! Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up Battle Royale (Crash) – While Flying (Shader) Vanduul Swarm (Crash) – Shortly after missile lock All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear Crash on exit after returning from DFM match Character is unable to exit DFM Aurora bed if helmet is on Gforce animations are not playing on the pilot in any of the ships Character and parts of cockpit interior vanish while accelerating
"Hello everyone, Welcome to the Arena Commander forums. Please post any bugs or issues that you have in our Arena Commander Bug Report forum. (Link coming soon). Other than that feel free to discuss anything Arena Commander in this forum. Thanks! "
Well that's nice but doesn't mean much. You should just relax and wait not like many if any of us will be in upon release. Single player can be played whenever.
One warning before we get started: the updated launched for Arena Commander will completely replace your Hangar Module's USER folder. This is where CryEngine saves screenshots by default... so if you have previous screenshots (or other saved data) that you want to preserve, please go ahead and move them now BEFORE patching to Arena Commander.
The go/no-go meeting has happened and the word is GO! Arena Commander V0.8 is currently being uploaded to our server partners. If all goes according to plan, the module should be available to play later tonight! There’s no need to keep reloading your Star Citizen Launcher: we will post here as soon as the download is available.
In the meantime, we’ve put together a quick gallery of what we call “body horror” screenshots collected by the team in Santa Monica over the past several months. These show off some of the more bizarre bugs we’ve run into during the game’s development. We expect you’ll find a lot more once you start helping us test Arena Commander… but hopefully these have all been eliminated!
USER IINSTRUCTIONS Once it's live, you'll need to pick up your helmet -- it'll be on a stand in your Hangar. After you have the helmet, go board your DFM ship and you'll be able to fly it.
Haven't launched it yet, working on a CPA lecture. Heard it was buggy tho from Romeo and Donk streaming it last night. Something about excessively long load times.
Pissed I downloaded it while at work. Came home and there was a file error and I had to redownload. Now its downloading at less then 1mb/s. which is crap because I have 60mb service
Played for about two hours yesterday in the 300i. The 300i's HUD is way better than the other 2 ships available. The damage system is really cool as I made it to round 10 in vandul swarm with half a ship left. Also, if you have missile lock and they are around 100 meters away don't shoot you will blow up. Also I wish strafe would work because it is very hard to avoid lasers and missiles.
I got all 3 and the 300i does have missiles but the only way I've notice to fire is click the middle mouse wheel to start the lock on process, once locked on click it again to fire. Same with the hornet.
Go to your holotable and select the ship and modify the parts with what you have. You will have to disassemble a ship you own or buy and extra weapon. Just make sure it's a part that will work.
got to first person view after you have turned it on and walk back wards till you can see it all
Hold the TAB key down to use the mouse then its just click oand drag
first select ship drag to centre then on tghe band above move to weapons then drag in the weapons to the weapon slots you may need to do the reverse to existing ships to give you extra weapons
"multiplayer starts this week, only a hundred or so will gain access. Next week maybe a thousand and so on till we get the 250k people eligible to play, version 1.0 would be everyone with the basic ships in multiplayer."
Have they given us any idea off when we will be able to fly some of the bigger ships like the conny and freelancer. Also when the rest of our ships will be added to the hanger?
I stole my sons xbox controller and did much better in the vanduul swarm mode. I got to round 9 and then had to log off. Not sure how long I could have kept going but in round 8 my top turret got ripped off. I really love missiles
Have they given us any idea off when we will be able to fly some of the bigger ships like the conny and freelancer. Also when the rest of our ships will be added to the hanger?
Arena Commander version 2.0 release for bigger ships.
is it me or is the game harder since the last patch only got to wave 3 in the last game and felt like I could have died at any time (both my wingmen died in wave 1 )
well sort of can not find a host for any of the multi player options and when I got to single player the stats say I have 0 ping
I always used to get a connection error message after about 10sec's of the hanger loading now I do not get the message but I think it is still happening
If you citizen number is under 200,000 check your email for Multi-Player invites. Still can't set up matches or queue with your Org/friends. CR said they are working on that for a later patch that won't be that far off. Right now the Multiplayer is just a rack, pack and stuff you into a match with other players. I think the limit is 6 or 8 in a match right now.
CR is also talking to the IP owner of "Voice Attack" to either out right purchase it and hire the core dev team or pay to license it and be the first with a Voice Attack Dev Kit.
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.
I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me
Is there a way to play just the drones?? I only seem to be able to get into multiplayer.
Also what does everyone use for controls, key/mouse or some other form? Just curious.
When you launch arena commander one option is multiplayer and one is AI mode.
Originally Posted By: Brommas
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.
I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me
There were discussing possible joystick being made specifically for star citizen, might be worth waiting closer to launch.
Originally Posted By: Tasorin
If you citizen number is under 200,000 check your email for Multi-Player invites. Still can't set up matches or queue with your Org/friends. CR said they are working on that for a later patch that won't be that far off. Right now the Multiplayer is just a rack, pack and stuff you into a match with other players. I think the limit is 6 or 8 in a match right now.
CR is also talking to the IP owner of "Voice Attack" to either out right purchase it and hire the core dev team or pay to license it and be the first with a Voice Attack Dev Kit.
Ya hope the social part comes out soon. Be nice to play with friends, not just randoms.
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.
I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me
You can thank Chris for that. This is one of the bigger debates going on right now and honestly if by live PU the flight sticks are still gimped and SC is an arcade flyer there are going to be a lot of pissed off citizens.
You can't scream "IMMERSION" at every turn and then with one of the core game aspects decide that the previous statement doesn't apply to the greatest piece of "IMMERSION" this game has.......The PERIPHERALS.
Frankly, CR wants to be able to use OR and a game controller with voice command because it fits what he likes. So get ready for this topic to be a constant point of friction just as much as the PvP vs PVE slider and instancing conversation.
Personally I am disappointed in there lack of focus on flight controls with regards to flight sticks. It is so bad that the community actually has released there own profiles for the core flight sticks like the x-52 and the Warthog.
fitted an additional drive this time a new solid state Hard
had to lose my cd-drive to do it but it has halved my loading time to the hanger and for the first time I am staying connected to play the multiplayer.
so far my only tips are if something bleeps drop a flare use missiles below 500m so they don't have time to use flares
I just started some drone fights, and man my controls are sensitive, I had to drop the mouse down to 0 and adjust my dpi settings. Needless to say I suck atm.
edit: nm, I fixed it a bit, also realized you can lock targets, I'm getting better :D
Made it to wave 13 today also in the Hornet. Redoing some voice commands but I actually ran out of ammo twice fighting and couldn't do anymore, in part due to damage and expenditure of ammo. Collided into "The Priest" the 1st death.
well they broke it when they expanded to 200,000 multiplayer patch 12.5 fixed that so i guess now its time to breck it again multiplay now expanded to 250,000
Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.
Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.
They want to see if the netcode and rending fixes they put in are actually going to scale. Expect the client to be laggy as they stress test scalability of the last update to code.
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.
It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.
At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.
It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.
At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.
Not really interested too much in a whole flight setup. A decent joystick should be good enough. Especially with the voice attack software adjusting for some actions.
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.
It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.
At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.
Not really interested too much in a whole flight setup. A decent joystick should be good enough. Especially with the voice attack software adjusting for some actions.
That is one of the open issues with the current builds. It's really only 4DoF right now and the torsion twist most flight sticks worth a spit have, aren't incorporated yet. Basically the DFM is a giant "yaw & Pew Pew" fest right now where you are better off being a turtle turret then trying to actually dog fight. They will get there at some point, but for right now the DFM is largely eye candy and the future test bed for ship implementation, balancing, scalability and netcode/hit detection.