I didnt vote yet, but for what I saw from the first one, the engine showed on youtube didnt impress me. I hope that will be a lot better from what I saw from pĺanet side I.
I put yes because I do plan on playing at this time.
I am going to start playing SW:TOR, so my status could change closer to release, but I have a feeling TOR will be a fun 5-6 month romp then I'll choose to move on (as I did with Rift).
I voted Yes I have talked to Drakiis and he has said that this should be fun, and since he has a faction in the game I plan to at least give the game a try and show my support
The US Army Air Cav has asked for and received unmanned OH-58's and Apache Longbows. It's just plain evil and unfair, I like it.
The "E" and "F" variant of the Apache is suppose to be smaller, lighter, and more maneuverable due to armor and vector thruster technology advances. Boeing has just got stupid with its autoclave and composite fiber understanding.
What empire will you choose in PlanetSide 2? New Conglomerate -- Votes: 392 -- 34% Vanu Sovereignty -- Votes: 377 -- 33% Terran Republic -- Votes: 374 -- 33% Total Votes: 1,143
Hopefully ill have the time but yea i want to give it a try its hard to play anything online with the new baby its alot tougher than my first kid just because of the attention thing and right now its tough to play anything that i cant pause lol.
I go where you guys go but lately you fail to go anywhere together. Can we just once before I die get our shiznit together in one game?!? Miss you freaks.
I go where you guys go but lately you fail to go anywhere together. Can we just once before I die get our shiznit together in one game?!? Miss you freaks.
This is the one and only shiznit as you put it. The PS2 faction is highly motivated, highly organized, and hopefully numerically strong by launch. A lot is riding on this crusade good sir.
Don't have expectations and you can't get dissapointed!
It's just glorified battlefield with easier aiming tha requires more teamwork if you want to be successful.
the best part is it's simplicity and basic shooter mechanics, no need to grind, because not only is it offline skill up, but also as a shooter anyone can grab a rifle and win a battle, even a new player can make the difference, one man with a well placed shot cound turn a battle in our favor.
So far the biggest worry that I have is that the NC population is 3/4 asian(China Nation, Korea Nation) If that holds over to PS2 I wil be a very sad Don k
They are getting there own server cluster and release partner. For China and Korea its a site called "The9". They will have to want to come over to the NA servers and roll CN/KN, and there is nothing we can do about that.
So in PS1 you had an armor bar and once that was depleted you were then taking health damage. Armor that was destroyed didn't regenerate, you had to use a kit to repair the armor damage value.
This function has fundamentally changed now in PS2.
You now will have a shield bar whose value depends on your armor and skill set. For the sake of discussion, let us assume that light armor has 100 points of shield damage. Shield damage works the same way that Armor damage did in PS1. Depending on what weapon you were shot with, what type of ammo they were using, and the distance at which you were shot, defined how much armor damage you just took from being shot once. Same-Same with the Shield in PS2. Here is the difference. Shield damage naturally regenerates over time. During the closed beta and from reconning the GDC footage it appears that base Shield regen is about 4 per second. So you could regen from 0 to 100 in Light Armor in 20 seconds. This is where it is like tribes and other shield regen games. Once you stop taking damage, there is a 5 second buffer before you start shield regeneration. With all this said, expect to see passive skills in the trees that effect this game mechanic as well as side grades from the cash store.
I like this. It means you can do a lot of guerrilla fighting if you're not greedy. But you can still be punished fast. And I guess you'll see some sniper rifles which won't damage the shields and do direct damage to health.
Played ARMA 2 for years and did countless large scale battles in PvP. I hope PS2 is similiar in the fact that tactics/logistics are more important than a faster mouse reflex. The most fun I have ever had in a game was doing large scale invasions in Vent with coordinated air strikes, armor and ground troops.
There is a margin for that yes, but it completely depends on how people communicate, and how willing they are to follow orders. Otherwise it's a mob mentality, very little coordination, no tactics, no overall strategy, with nothing but five guys who all think they are rambo.
It takes commitment, trust, and respect to work well together. A mutual understanding and willingness to accept responsibility and blame in equal measure. That and a minimum of 20 people on at all times to accomplish anything of note. If you want Planetside 2 for KGB then keep those things in mind and start building up some interest for it.