The KGB Oracle
Posted By: Arkh Warcry interview - 05/17/06 06:13 PM
http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=499&colid=9722
Posted By: Chez Re: Warcry interview - 05/17/06 07:23 PM
This is probably the most badass interview yet. There is so much freedom to do what you want in game, so many roles.
Posted By: Arkh Re: Warcry interview - 05/17/06 07:48 PM
The only missing thing in DF is the Wii controller...
Posted By: Derid Re: Warcry interview - 05/18/06 03:51 AM

If this game manages to pull all that shit off without lagging and/or getting repeaded DF.exe errors, that will kick ass. As far as I am concerned, KGB could become a 1-game Nation again.

We will see. The only thing that worries me, is that while I am sure they are quite proud of their own in-house engine, and it probably looks pretty good, and even plays pretty good in their tests... is of course how will it stand up to the real world, and how will the servers hold up under 20k+ pvpers logging in simultaniously on opening day?

Wolfpack was pretty (publically anyway) confident and proud of their Arcane engine (not unjustifiably, as it turns out, once the bugs were kinked out it was great) but I guess what I am saying is I would feel a bit more confident if their boast went more along the lines of " Our engine can do everything, all the features are done in-house but we also hired John Carmack and the Id team as consultants to help us do it all, and not have it blow up in our faces the first time 200 ppl start doing random crap on one screen".

But we will see, even if it starts rough, as long as they can follow-through and clean up within a reasonable amount of time all will be well.
Posted By: BoSllBibliotequa Re: Warcry interview - 05/19/06 01:16 PM
For some reason lag doesn't matter much in mmofps games, I had a ping of around 300 in neocron and I did fine for the year I was on 56k
Posted By: Crimthan Re: Warcry interview - 05/19/06 02:46 PM
This is sounding better and better all the time, with all the options and things required to accomplish specific missions. I just hope they update the graphics engine before release. I'd play it as it is now, but a lot of my friends that I'd also like to play with and join us in the game won't play a game with a graphics engine that is 3 or more years out of date. I suppose lag has a huge role in the detail and coloring of the graphics, but it would be nice if these could be scaled up or down depending on the power of your PC.
Posted By: Anonymous Re: Warcry interview - 05/20/06 04:34 PM
graphics dont matter to me they come second to game play and pvp or even third. I played a 2d game with the best pvp system for the longest time so i guess that would be why.
Posted By: Crimthan Re: Warcry interview - 05/21/06 02:00 AM
Yah, for me the importance goes in this order:

1. Character Creation & Development (uniqueness, also meaning, emphasis on character, NOT items)

2. Gameplay - controls, environment, movement options.

3. Graphics and effects.
© The KGB Oracle