The KGB Oracle
Posted By: JetStar Star Citizen at GAMESCOM 2017 - 09/13/17 03:32 AM
Check out the latest from Star Citizen



Posted By: Tasorin Re: Star Citizen at GAMESCOM 2017 - 09/16/17 05:47 AM
If I get to play a fully functioning SQ42 by end of 2019, that would be a win at this point.
Posted By: JetStar Re: Star Citizen at GAMESCOM 2017 - 09/17/17 03:23 AM
[yes]
Posted By: Longshanks Re: Star Citizen at GAMESCOM 2017 - 09/26/17 10:53 PM
I bit it & jumped in. It is not too bad.
Posted By: Donkleaps Re: Star Citizen at GAMESCOM 2017 - 09/27/17 03:24 AM
SHANKS!!!!!!!!!!!!!!!!!!!
Posted By: JetStar Re: Star Citizen at GAMESCOM 2017 - 09/27/17 05:28 AM
Welcome back Shanks!
Posted By: Donkleaps Re: Star Citizen at GAMESCOM 2017 - 10/12/17 12:23 AM
Sidenote: I love START Citizen.
Posted By: Longshanks Re: Star Citizen at GAMESCOM 2017 - 11/22/17 10:33 PM
I am definitely liking it so far. This Alpha 3.0 looks to be close to launch.
Posted By: Tasorin Re: Star Citizen at GAMESCOM 2017 - 11/24/17 03:26 PM
I am going to check out v3.0 and see if the 6 DoF spatial response, Newtonian drift, weapon balancing and hit detection have tightened up.
Posted By: Zhou Re: Star Citizen at GAMESCOM 2017 - 12/01/17 04:28 PM
Thing can start being planned once 3.0 launches. No idea when the true beta will ever arrive though.
Posted By: Derfiem/Sorste Re: Star Citizen at GAMESCOM 2017 - 12/04/17 10:03 AM
After the get together I bought the game!
Posted By: JetStar Re: Star Citizen at GAMESCOM 2017 - 12/05/17 12:46 AM
:-)
Posted By: Taxman Re: Star Citizen at GAMESCOM 2017 - 12/07/17 02:45 AM
They haven't announced anything "officially" as of yet - but I suspect we will be seeing Squadron 42 (episode 1) in 2018, probably end of the year for Christmas or CitizenCon perhaps.

There have definitely been some patches/updates to Alpha 3.0 while it has been in post-evocati builds, I suspect they will tighten up a few more bugs and pull forward with a full release of Alpha 3.0 "Soon" (within the next few weeks). I suppose it depends on if there are any show-stopping bugs that crop up, getting people to work long hours during the holidays is a bit harder (even in the game industry). It is hard to get everyone together to FIX issues during the holidays.

I am going to need more memory in my laptop - unfortunately 16GB just isn't enough (for OS+Game). I can fly around in Arena and play Space Marine well on my laptop but the Alpha 3.0 build gets pretty dodgy on my laptop, memory utilization is 100% so that's definitely the problem (paging/etc).
Posted By: Taxman Re: Star Citizen at GAMESCOM 2017 - 12/07/17 02:47 AM
Originally Posted by Derfiem/Sorste
After the get together I bought the game!

Awesome! Definitely looking forward to hooking up in-game and having some space fun!
Posted By: Taxman Re: Star Citizen at GAMESCOM 2017 - 12/09/17 11:06 PM
Here is a cropped chunk from the CitizenCon 2017 presentation in October

Posted By: Wyldman Re: Star Citizen at GAMESCOM 2017 - 12/20/17 02:56 AM
Good to see you all still kicking it! How's everyone doing? Would love to see SC launch, but the recent legal problem is concerning. I'm 10K into this game and it isn't looking good... Give me a shout if you see me online - WyldRyde. Take care and hope to see you in the verse!

BTW, FWIW, which do you all prefer: Vive or Oculus? Also I hear there's a new ~8K HMD called Pi. Any thoughts?

-Wyld
Posted By: Instrument Re: Star Citizen at GAMESCOM 2017 - 12/25/17 02:23 PM
I have the Vive as at first Oculus did not do room scale (they both do it now)

cleared my spare room of furniture and loved it for a few weeks now it just gathers dust in the corner

the etch is amazing and you must try it but outside lots of tech demos and mini games there are no real games for it
Posted By: Tasorin Re: Star Citizen at GAMESCOM 2017 - 12/26/17 10:48 PM
Do yourself a favor on VR gear...

Wait.

SC is going to be a driver in VR hardware once the PTU gets to a striking distance and the final architecture is stable and firm.
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