or maybe next week but with luck Thursday this week
"There's going to be a good deal of internal testing on FPS and AC this week, but we don't know if that'll lead to a public PTU release or not. Once our internal playtests are done mid-week, we'll have a better idea." Ben CIG
Travis "So as we go ahead and roll forward, the plan, which I wanted to share with you guys, is for those of you who were around during the Arena Commander launch, around this time last year, we’re going to do it very similarly. We’re going to set it up on the PTU, with a build, and we’re going to do a phased rollout based on your citizen number. We’re going to invite a fixed number of citizen numbers, have those people have access to this new PTU, they’ll be able to go in there, try out FPS, give us feedback, and we’re going to attempt to patch biweekly, so twice a week we’re going to patch this PTU, so if you have data capped internet, maybe it’s not for you, just a warning cause we’re going to be patching very frequently. And as we get stability up and get good feedback up then we’re going to iterate on that, and we’re going to open it up to more and more people and then as we get more and more feedback we’ll open it up to more and more people, and as we do this phased rollout eventually we’ll culminate with going live to everybody. That way, by the time the whole community gets it in their hands, it’ll have been progressively, based on your seniority here, basically, and by the time it comes out live we should have a nice, stable product for everybody to enjoy together."
UEE Citizen Record #147618 so I guess I get to see it on ytube
just read the monthly report https://robertsspaceindustries.com/comm-link/transmission/14758-Monthly-Report-May and found this "We released two patches this month, Patch 1.1.2 and 1.1.3, and neither were on a Friday! Our team will continue to work with the company to attempt to corral these deployments to Tuesdays as industry standard"
Reverse The ‘Verse – Episode 52 "Right now, one of the reasons no-one’s here is there’s a company-wide FPS review going on right now, expect to hear more soon."
could I be 2 weeks early will it be Tuesday 23rd?
edited to say by Tuesday 23rd I mean 23rd June 2015 just incase
CIG is continuing its trend of out source elements to start the work and then bring in house to finish implementation. I would imagine that based on how the FPS module has gone, that what they received from Ill-fonic didn't meet CR expectations and wasn't optimized to minimum levels to meet the demand requirements and not be a laggy piece of shit. Word was in the back room that because the netcode is one of a kind for SC that the module they received shit the bet when integrated with the core client. You basically had all the worst realized issues, lag, latency, clipping, tearing, hit detection, ect. ect., that just kill FPS titles. It wasn't how the module "looked" or the functionality they provided, it was almost entirely core mechanics, phys-x and client/net code conflict.
At least CIG has the cash on hand to absorb the increased demand in bandwidth and the need for additional resources. That has always been their saving grace once they hit about 45-50M in actual funding.
or maybe next week but with luck Thursday this week
"There's going to be a good deal of internal testing on FPS and AC this week, but we don't know if that'll lead to a public PTU release or not. Once our internal playtests are done mid-week, we'll have a better idea." Ben CIG
I thought I could see 1 week into the future turns out I am better than that I can see 5 months into the future
The FPS module has been, is and will continue to be all jacked up because CIG doesn't know how to make a first person shooter and the out sourcing they did returned even worse value than doing it themselves.
I have never stayed connected long enough to find out
best progress so far is getting out of bed selecting ship from terminal going to landing pad entering ship taking off cruise speed away from station quantum drive communication array hail form the UE police fighting 2 pirate 1 aurora 1 325 defeating pirates congrats hail from UE and request to repair array position ship close to array open canopy of ship
at each of the above points I have crashed never got to the array so far and after the last patch i am having issues selecting a ship
last time i logged in i stowed away on a Connie had a great time in the turret really liked the way it looked but it crashed before we entered quantum drive so no actual combat experience in the turret
will drag myself away from Albion and give it a few more goes but it crashes ALOT! still looks and feels beautiful
Yup same here - I know they are working on it a LOT so giving it a shot every other day or so.
So far haven't been able to do much - but once I can get in and do some things will definitely be writing up any issues I find so they can get them worked out. :-)