The KGB Oracle
Posted By: Zhou Dog Fighting Module Access - 03/24/14 01:41 AM
For everyone interested in Star Citizen's dog fighting module, the module is set to release April 10-11. Anyone interested in gaining access to this alpha and still hasn't pledged, should do so soon. There are under 4500 spots remaining to access dog fighting. The minimum pledge needed to for access is the single ship pledge of the Aurora MR for $40.00. This will also unlock beta and the full game upon completion. No monthly fee required. Any questions PM me for more info.
Posted By: Instrument Re: Dog Fighting Module Access - 04/01/14 07:11 PM
9 days
Posted By: Instrument Re: Dog Fighting Module Access - 04/02/14 12:29 PM
8 days 3,571 slots left
Posted By: Zhou Re: Dog Fighting Module Access - 04/02/14 04:42 PM
Can't wait to blow ships up!
Posted By: Instrument Re: Dog Fighting Module Access - 04/03/14 11:08 PM
6 days 3,401 slots left
Posted By: Instrument Re: Dog Fighting Module Access - 04/05/14 09:53 PM
5 days 3,167 slots left
Posted By: Instrument Re: Dog Fighting Module Access - 04/07/14 11:56 AM
some thing has gone wrong I missed a day!

3 days 2,965 slots left

https://robertsspaceindustries.com/comm-link/transmission/13801-TNGS-Dogfighting-Special-Episode-2

a few comments made in the last TNGS show which made it sound as if the playable DFM may lag behind PAX :(
Posted By: Instrument Re: Dog Fighting Module Access - 04/07/14 11:43 PM
2 days 2,857 slots left

0.41 am 08/04/12 after I missed a day thought I should play it safe
now I can go to sleep and it will still be 2 days when I wake up
Posted By: Instrument Re: Dog Fighting Module Access - 04/08/14 10:49 AM
SC have released a FAQ about Alpha slots (2,797 slots left)

Key points

Will you ever add more Alpha Slots?
No.

Can I still play without an Alpha Slot?
will have the option of purchasing $5 passes to play the individual alpha modules $5 per module

https://robertsspaceindustries.com/comm-link/transmission/13802-Alpha-Slot-FAQ
Posted By: Instrument Re: Dog Fighting Module Access - 04/09/14 05:30 AM
1 day 2,651 slots left

Chris Roberts’ presentation will be streamed via Twitch starting at 9 PM EST Thursday
Posted By: Instrument Re: Dog Fighting Module Access - 04/10/14 05:42 AM
0 days 19.20 hours 2,481 slots left

Chris Roberts’ dogfighting presentation live starting at 9 PM EDT (-4 GMT.) THe stream will be presented live on Twitch.

http://www.twitch.tv/roberts_space_ind_ch_1
Posted By: Instrument Re: Dog Fighting Module Access - 04/15/14 07:45 PM
+5 days 775 slots left once they got below 1k they sped up
Posted By: Instrument Re: Dog Fighting Module Access - 04/16/14 01:08 PM
+6 days 401 slots left
Posted By: Instrument Re: Dog Fighting Module Access - 04/16/14 07:16 PM
+6.5 days 139 slots left
Posted By: Instrument Re: Dog Fighting Module Access - 04/16/14 08:31 PM
+6.6 days 45 slots left
Posted By: Mr. Simmons Re: Dog Fighting Module Access - 04/16/14 09:00 PM
0 slots
Posted By: Instrument Re: Dog Fighting Module Access - 04/16/14 09:06 PM
all gone
Posted By: Zhou Re: Dog Fighting Module Access - 04/16/14 09:14 PM
Anyone that has interest to upgrade ships or trade ships in for a different one be warned on one important face. You will have to keep at least one of the ships in your hangar that say alpha and beta. If you melt that down to purchase something else you will lose alpha and beta access.

Unless they say otherwise expect this.
Posted By: Instrument Re: Dog Fighting Module Access - 04/28/14 11:28 PM
latest date 3rd week in May for complete roll out 2 week for the lucky few

taken from todays 10FTC
[video:youtube]https://www.youtube.com/watch?feature=player_detailpage&v=ZrKQn8u3gGk#t=606[/video]
Posted By: Tasorin Re: Dog Fighting Module Access - 05/03/14 10:03 PM
I will check out the DFM, but probably wont play much of it until its not a giant buggy POS and the "Arena" GvG lobby is instituted. Which means the Org module needs to drop with DFM interface for lobby invites.

Don't promise what you can't deliver...
Posted By: Instrument Re: Dog Fighting Module Access - 05/05/14 01:39 PM
"A serious amount of time was spent building the Arena Commander leaderboard system which will carry pilot and org stats for the module."

they are working on the org's and the DFM just not sure how it will work but if they are planning on tracking orgs performance it must have some kind of selection process

ps
can not understand their multi membership obsession??
Posted By: Tasorin Re: Dog Fighting Module Access - 05/08/14 10:40 PM
Originally Posted By: Instrument
"A serious amount of time was spent building the Arena Commander leaderboard system which will carry pilot and org stats for the module."

they are working on the org's and the DFM just not sure how it will work but if they are planning on tracking orgs performance it must have some kind of selection process

ps
can not understand their multi membership obsession??



Because when it comes to espionage and Org Meta Game, Chris Roberts has his head stuck in the ground and is a complete noob or just refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets.

CR has been warned multiple times by multiple large scale Orgs that when the crying starts that some SOB that infiltrated your ORG conned you out of hard assets, don't say we didn't tell you.
Posted By: Instrument Re: Dog Fighting Module Access - 05/09/14 10:18 AM
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."

This is what CR wants he has been watching EVE news stories instead of playing EVE

most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org
Posted By: JetStar Re: Dog Fighting Module Access - 05/09/14 08:07 PM
Originally Posted By: Instrument
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."

This is what CR wants he has been watching EVE news stories instead of playing EVE

most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org


That is exactly what the GSS would do and has always done. I would purchase several accounts for this purpose.
Posted By: Instrument Re: Dog Fighting Module Access - 05/12/14 01:38 AM
ok access is almost here

everyone will have the single player to try at launch of the DFM

but multiplayer will be rolled out in groups based on you citizen number

Battle Smurf #147344
Instrument #147618

closest I ever came to beating Battle Smurf and I still lose
Posted By: Zhou Re: Dog Fighting Module Access - 05/12/14 06:04 AM
Yup just a few more weeks. We will be able to start flying.
Posted By: Hobbitlauncher Re: Dog Fighting Module Access - 05/12/14 01:40 PM
#76052

And I feel like I pledged fairly late! =P
Posted By: Romeo_Montague Re: Dog Fighting Module Access - 05/12/14 02:12 PM
Lol, I am pretty far out there apparently.
#412251
Posted By: Zhou Re: Dog Fighting Module Access - 05/12/14 06:36 PM
Lol Romeo. I'm around 148,693
Alt- 209,030
Posted By: Brommas Re: Dog Fighting Module Access - 05/12/14 07:09 PM
150,313 here
Posted By: JetStar Re: Dog Fighting Module Access - 05/12/14 07:31 PM
Citizen Record #78950
Posted By: Brommas Re: Dog Fighting Module Access - 05/12/14 07:32 PM
Will the bigger ships be included in this module or only the single seaters? Also If we don't own a single seater will we be able to try out the different models of ships ?
Posted By: Zhou Re: Dog Fighting Module Access - 05/12/14 10:55 PM
The way it works multi crew ships will be in the 2nd release of the dog fighting module. It's being released in 3 big stages. Those with multi crew ships will most likely get a hornet to fight with until their ship has been released in the module.
Posted By: Drakiis Re: Dog Fighting Module Access - 05/14/14 04:28 PM
#295720
Posted By: JetStar Re: Dog Fighting Module Access - 05/14/14 10:56 PM
Originally Posted By: Zhou
The way it works multi crew ships will be in the 2nd release of the dog fighting module. It's being released in 3 big stages. Those with multi crew ships will most likely get a hornet to fight with until their ship has been released in the module.


I cant wait to fly on the Idris with you!
Posted By: Zhou Re: Dog Fighting Module Access - 05/15/14 12:20 AM
Same here. With the size of the ship now it's a mobile command station pretty much!
Posted By: Brommas Re: Dog Fighting Module Access - 05/15/14 02:30 AM
Can you walk around in the Idris in the hanger program yet ?
Posted By: Zhou Re: Dog Fighting Module Access - 05/15/14 02:38 AM
Nope, from what I've read it will not be release till dog fighting release 3 when they add FPS elements to dog fighting with the capture the idris match type. Being able to fly it probably not till squadron 42. It's the campaign capital ship so everyone will at least know what ones like I guess haha.
Posted By: Hobbitlauncher Re: Dog Fighting Module Access - 05/15/14 12:53 PM
Technically the Bengal is the capital ship. Idrii (?) would be their primary escorts. I imagine we'll see the Idris, Tali, Starfarer, and Cat soon(tm) as they'll want people giving them a thorough crawling over and through before pushing them through into less controlled environments like SQ42 and DFM
Posted By: Zhou Re: Dog Fighting Module Access - 05/15/14 01:08 PM
Bengal is the main capital ship, however according to Chris Roberts Squadron 42 will be based off the Idris's and the Bengal carrier won't appear in dog fighting only the Idris's as the largest ship. Idris's won't appear until release 3 dog fighting by Chris Roberts, so if he says that I don't expect it earlier but I won't rule out later. Constellations and such should be in release 2 of dog fighting as per Chris Roberts and the PAX East reveal.
Posted By: Bandit Re: Dog Fighting Module Access - 05/16/14 12:14 PM
Account 1 #209,061
Account 2 #149,614
Posted By: Instrument Re: Dog Fighting Module Access - 05/17/14 02:17 PM
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."
Posted By: Zhou Re: Dog Fighting Module Access - 05/17/14 04:11 PM
Sweet date works for me I'll be all moved!
Posted By: Tasorin Re: Dog Fighting Module Access - 05/18/14 07:36 PM
Originally Posted By: JetStar
Originally Posted By: Instrument
"refuses to admit that Citizens would use the Multi Org system to Spy and cutthroat assets."

This is what CR wants he has been watching EVE news stories instead of playing EVE

most ORG's are going to be closed anyway if you want to spy you will spy with a different account with no link to your own ORG not use a system that has/will have built in ways of finding out your hidden org


That is exactly what the GSS would do and has always done. I would purchase several accounts for this purpose.


^This

And why I have four vet backer accounts and how I was able to safely grey market hard assets and almost pay off my entire investment into SC. Hell, I even paid off the gifts to Drakiis and Donk.

The only real repercussion you face would be an IP scan of all accounts and would only work if CiG was willing to go that far and you were lazy and aren't running an IP proxy range. I think about a dozen or so of the usual suspects sent CR and Wingman what they could expect if they allowed "Ship assignment" to others in your Org and the entire in-game asset aspect, regardless of Multi-Orgs, which just made it easier.

As usual, no one wants to believe that the cutthroat hardcore meta is going to be there and when you make statements that you want to eliminate or highly mitigate in-game mechanics that facilities the ability to grief Citizens, and then you ignore the human element to that statement, it's very telling about the actual commitment of CR to let go of his belief of the way things are and accept the reality of the human element.

Expect a river of tears once this title goes live in the PU and the ability to con your way into access of hard in game assets of an organization and then pilfer them and filter to your own use. I don't expect CR or CIG to change there stance or the game mechanics that will allow for this to happen until after the fact.
Posted By: Tasorin Re: Dog Fighting Module Access - 05/18/14 07:46 PM
Originally Posted By: Instrument
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."


CIG is already playing the Favored Son with multi-player in some of the larger Orgs that are chalked full of white knights...like BWC, LAMP, IMPERIUM

I personally can't wait to poop on these Orgs so hard in the early days of the live PU and let history continue to repeat itself...

This is why you have multiple accounts to get around whatever Person of Interest scanning system CIG employs.
Posted By: Drakiis Re: Dog Fighting Module Access - 05/19/14 05:51 PM
Originally Posted By: Tasorin
Originally Posted By: Instrument
"Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes."


CIG is already playing the Favored Son with multi-player in some of the larger Orgs that are chalked full of white knights...like BWC, LAMP, IMPERIUM

I personally can't wait to poop on these Orgs so hard in the early days of the live PU and let history continue to repeat itself...

This is why you have multiple accounts to get around whatever Person of Interest scanning system CIG employs.


Many of these Orgs are openly recruiting as well, which imo is a disastrous idea because if you are sending out mass form letters of recruiting like the dozen or so I have received, you are setting your own Org up for attacks from within. If I had access to 3+ accounts I could have already infiltrated several Orgs, established myself before alpha/beta/release, burrowed in deep, and by the time I was comfortable with my accounts progress and wealth funneled tons of intel and resources to KGB. All of those Orgs listed and several others have been sending out invites to their clans blindly and that is a mistake..
Posted By: Zhou Re: Dog Fighting Module Access - 05/19/14 06:04 PM
It's pointless to mass recruit. These orgs with 1,000+ people will never play together. You cant fit that many in a single sector.

Quality or quantity.
Posted By: JetStar Re: Dog Fighting Module Access - 05/19/14 06:07 PM
Originally Posted By: Zhou
It's pointless to mass recruit. These orgs with 1,000+ people will never play together. You cant fit that many in a single sector.


[yes]
Posted By: Mr. Simmons Re: Dog Fighting Module Access - 05/21/14 04:58 PM
#80821
Posted By: Instrument Re: Dog Fighting Module Access - 05/26/14 04:42 PM
This is a warning that you now just have 3 days to blow the dust of your joystick
Posted By: Instrument Re: Dog Fighting Module Access - 05/27/14 10:47 PM
24hrs to go until we stop posting here about SC
and move it to

http://oracle.the-kgb.com/ubbthreads.php?ubb=postlist&Board=21&page=1
Posted By: Zhou Re: Dog Fighting Module Access - 05/28/14 12:41 AM
Originally Posted By: Instrument
24hrs to go until we stop posting here about SC
and move it to

http://oracle.the-kgb.com/ubbthreads.php?ubb=postlist&Board=21&page=1


I'm all set on PC hardware for Star Citizen but I'm sure many will need to upgrade. Also hope everyone remembers that the game will be 64bit only if someone is still rocking 32bit OS.
Posted By: Tasorin Re: Dog Fighting Module Access - 05/28/14 11:40 PM
Account 1 #54029
Account 2 #61452
Account 3 #102456
Account 4 #113854

Ahhhhh....Being bad never looked so good.

Posted By: Brommas Re: Dog Fighting Module Access - 05/29/14 01:54 AM
DFM delayed
Posted By: Zhou Re: Dog Fighting Module Access - 05/29/14 02:57 AM
Originally Posted By: Brommas
DFM delayed



Yup their close but they said no go for tomorrow release due to a few game breaking bugs. Soon enough though.
Posted By: Instrument Re: Dog Fighting Module Access - 05/29/14 07:06 PM
looks like DFM may make it yet
http://www.reddit.com/r/starcitizen/comments/26rp39/travis_days_chat_updates_on_dfm_bug_list/

Blockers

Vanduul Swarm –Driver Crash Fixed

Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

Battle Royale (Crash) – While Flying (Shader) Fixed

Camera – After respawn character is stuck looking up. Still Open

Vanduul Swarm (Crash) – Shortly after missile lock Fixed

All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear Seems fixed.

Crash on exit after returning from DFM match Fixed.

Character is unable to exit DFM Aurora bed if helmet is on Fixed.

Gforce animations are not playing on the pilot in any of the ships Fixed, awaiting full regression test.

Character and parts of cockpit interior vanish while accelerating Fixed.

Note that anything listed here as fixed is "Claimed Fixed".
Posted By: Zhou Re: Dog Fighting Module Access - 05/29/14 07:49 PM
Originally Posted By: Instrument
looks like DFM may make it yet
http://www.reddit.com/r/starcitizen/comments/26rp39/travis_days_chat_updates_on_dfm_bug_list/

Blockers

Vanduul Swarm –Driver Crash Fixed

Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

Battle Royale (Crash) – While Flying (Shader) Fixed

Camera – After respawn character is stuck looking up. Still Open

Vanduul Swarm (Crash) – Shortly after missile lock Fixed

All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear Seems fixed.

Crash on exit after returning from DFM match Fixed.

Character is unable to exit DFM Aurora bed if helmet is on Fixed.

Gforce animations are not playing on the pilot in any of the ships Fixed, awaiting full regression test.

Character and parts of cockpit interior vanish while accelerating Fixed.

Note that anything listed here as fixed is "Claimed Fixed".



It won't be today. Even if it's claimed fixed it will need testing the earliest is tomorrow night after that not till next week.
Posted By: Tasorin Re: Dog Fighting Module Access - 05/30/14 02:51 AM
Just try and remember its a "Technology Demonstrator" for one of the core game modules.
Posted By: Instrument Re: Dog Fighting Module Access - 05/30/14 06:20 AM
well todays bug update is out
they started with 11 bugs and after 24hrs of hard work they have fixed 9 just leaving 12 to be fixed
11-9=12 got to love alphas

https://robertsspaceindustries.com/comm-...ate-May-29-2014

Blockers
Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical
After respawning, the player immediately blackout, couldn’t get back into gameplay
Character shakes and twitches when freelooking left or right in any cockpit
Free look does not work in Single Player in the Hornet
Server put into a bad state after round end, unable to accept further player connections or recover
Aurora – Crash after 3 deaths from border in 3rd person
300i does not seem to be able to lock / fire missiles in multiplayer
Cockpit camera shakes when seated in DFM Aurora

Major
Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora

Moderate
300i – The player character’s hands are contorted in the cockpit view
Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!
Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
Battle Royale (Crash) – While Flying (Shader)
Vanduul Swarm (Crash) – Shortly after missile lock
All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear
Crash on exit after returning from DFM match
Character is unable to exit DFM Aurora bed if helmet is on
Gforce animations are not playing on the pilot in any of the ships
Character and parts of cockpit interior vanish while accelerating
Posted By: Instrument Re: Dog Fighting Module Access - 05/31/14 08:37 AM
looks like the final bug update
all of the known bugs are resolved final build testing this weekend

Release date Monday

https://robertsspaceindustries.com/comm-...ate-May-30-2014
Posted By: Zhou Re: Dog Fighting Module Access - 05/31/14 12:02 PM
Originally Posted By: Instrument
looks like the final bug update
all of the known bugs are resolved final build testing this weekend

Release date Monday

https://robertsspaceindustries.com/comm-...ate-May-30-2014


It sounds more like later in the week after QA testing. The bugs may be fixed but you never know. They have to have their go/no-go meeting.
Posted By: Instrument Re: Dog Fighting Module Access - 05/31/14 01:52 PM


To clarify, Monday is NOT out of the question (but we also can't promise it tonight.) We'll let you know as soon as we know more!

Ben Lesnick

Posted By: Instrument Re: Dog Fighting Module Access - 06/02/14 05:06 PM
I am starting to have negative thought
its lunch time over there?
and still no news :(
Posted By: JetStar Re: Dog Fighting Module Access - 06/02/14 08:33 PM
[frustrated]

Im just planning on the weekend.
Posted By: Instrument Re: Dog Fighting Module Access - 06/02/14 09:36 PM
nothing official but CIG is leaking like the NSA

Ben Lesnick @banditloaf · 12m

Arena Commanders: we don't have a release to announce yet, but it's soon! We'll update the RSI site when it's official.

Ben Lesnick @banditloaf · 1h

@MrJoachim007 Not 100% - but it's looking positive. We'll update soon!

Ben Lesnick @banditloaf · 1h

@MrJoachim007 It might be a good night to stay up!
Posted By: Instrument Re: Dog Fighting Module Access - 06/02/14 10:32 PM
arena-commander..........forum just went live

https://forums.robertsspaceindustries.com/categories/arena-commander

"Hello everyone,
Welcome to the Arena Commander forums. Please post any bugs or issues that you have in our Arena Commander Bug Report forum. (Link coming soon). Other than that feel free to discuss anything Arena Commander in this forum. Thanks! "
Posted By: Zhou Re: Dog Fighting Module Access - 06/02/14 10:45 PM
Well that's nice but doesn't mean much. You should just relax and wait not like many if any of us will be in upon release. Single player can be played whenever.
Posted By: Instrument Re: Dog Fighting Module Access - 06/02/14 11:05 PM
yep your right bed time for me

one thing I have learnt is to never stay up for CIG
Posted By: Brommas Re: Dog Fighting Module Access - 06/03/14 04:16 PM
Is the download up yet? Im at work
Posted By: Instrument Re: Dog Fighting Module Access - 06/03/14 06:56 PM
nope not even the results of the "morning" go no go meeting
Posted By: Zhou Re: Dog Fighting Module Access - 06/03/14 09:34 PM
And that's why you don't wait for CIG to get back with you.
Posted By: Instrument Re: Dog Fighting Module Access - 06/03/14 09:35 PM
not to get excited but are we about to go live

Greetings Citizens,

One warning before we get started: the updated launched for Arena Commander will completely replace your Hangar Module's USER folder. This is where CryEngine saves screenshots by default... so if you have previous screenshots (or other saved data) that you want to preserve, please go ahead and move them now BEFORE patching to Arena Commander.

https://forums.robertsspaceindustries.com/discussion/136223
Posted By: Helemoto Re: Dog Fighting Module Access - 06/03/14 10:34 PM
I see you need to patch to AC. Do we need a invite to do so, via email??
Posted By: Instrument Re: Dog Fighting Module Access - 06/03/14 10:42 PM
still no patch so time for bed again

helemoto looks like it will be a patch on the existing hanger
module if you don't have that downloaded you can get it
from here

https://robertsspaceindustries.com/hangar-module
Posted By: Instrument Re: Dog Fighting Module Access - 06/04/14 05:30 AM
perfect timing go to sleep open eye wait 10 mins and CIG posts their first official update

now I get to go to work come home and play the DFM

https://robertsspaceindustries.com/comm-link/transmission/13919-Arena-Commander-Build-Update

reetings Citizens,

The go/no-go meeting has happened and the word is GO! Arena Commander V0.8 is currently being uploaded to our server partners. If all goes according to plan, the module should be available to play later tonight! There’s no need to keep reloading your Star Citizen Launcher: we will post here as soon as the download is available.

In the meantime, we’ve put together a quick gallery of what we call “body horror” screenshots collected by the team in Santa Monica over the past several months. These show off some of the more bizarre bugs we’ve run into during the game’s development. We expect you’ll find a lot more once you start helping us test Arena Commander… but hopefully these have all been eliminated!

USER IINSTRUCTIONS
Once it's live, you'll need to pick up your helmet -- it'll be on a stand in your Hangar. After you have the helmet, go board your DFM ship and you'll be able to fly it.
Posted By: Instrument Re: Dog Fighting Module Access - 06/04/14 06:30 AM
10GB file 1 hour 4 mins
Posted By: Zhou Re: Dog Fighting Module Access - 06/04/14 11:18 AM
Yup already downloaded didn't see or missed the release schedule of backers getting in multiplayer though
Posted By: Instrument Re: Dog Fighting Module Access - 06/04/14 11:38 AM
any thoughts on the single player?
Posted By: Zhou Re: Dog Fighting Module Access - 06/04/14 11:48 AM
Haven't launched it yet, working on a CPA lecture. Heard it was buggy tho from Romeo and Donk streaming it last night. Something about excessively long load times.
Posted By: JetStar Re: Dog Fighting Module Access - 06/04/14 10:23 PM
Im DLing now! getting 3.2 meg down with 9G to go.
Posted By: Zhou Re: Dog Fighting Module Access - 06/05/14 12:40 AM
Controller support ='s absolutely horrible atm.

mouse/keyboard ='s probably the best but not my thing for space games

joystick ='s the best in maneuverability however unable to customize my layout so half my features are not working without using keyboard.

The HUD is better on the 300i, the graphics are a start for an initial release some effects seem glitchy.

Disappointed that Romeo hasn't puked though :(
Posted By: Brommas Re: Dog Fighting Module Access - 06/05/14 12:51 AM
Pissed I downloaded it while at work. Came home and there was a file error and I had to redownload. Now its downloading at less then 1mb/s. which is crap because I have 60mb service
Posted By: Zhou Re: Dog Fighting Module Access - 06/05/14 01:05 AM
Fun, i think atm the 300i is the best ship out of the 3 available.
Posted By: Bandit Re: Dog Fighting Module Access - 06/05/14 12:07 PM
Played for about two hours yesterday in the 300i. The 300i's HUD is way better than the other 2 ships available. The damage system is really cool as I made it to round 10 in vandul swarm with half a ship left. Also, if you have missile lock and they are around 100 meters away don't shoot you will blow up. Also I wish strafe would work because it is very hard to avoid lasers and missiles.
Posted By: Hobbitlauncher Re: Dog Fighting Module Access - 06/05/14 12:54 PM
Sadly I only own larger ships and they gave me a stock hornet and 300i, no missiles =( Very frustrating.

The hornet is a beast though, I have to say.
Posted By: Brommas Re: Dog Fighting Module Access - 06/05/14 02:16 PM
Originally Posted By: Hobbitlauncher
Sadly I only own larger ships and they gave me a stock hornet and 300i, no missiles =( Very frustrating.

The hornet is a beast though, I have to say.


I only got the stock hornet not the 300i
Posted By: Zhou Re: Dog Fighting Module Access - 06/05/14 03:30 PM
I got all 3 and the 300i does have missiles but the only way I've notice to fire is click the middle mouse wheel to start the lock on process, once locked on click it again to fire. Same with the hornet.
Posted By: Instrument Re: Dog Fighting Module Access - 06/05/14 11:47 PM
300i wave 9 swapped out the front gun for a 3rd VI
Posted By: Bandit Re: Dog Fighting Module Access - 06/06/14 12:23 AM
How do you swap out weps?
Posted By: Zhou Re: Dog Fighting Module Access - 06/06/14 12:38 AM
Originally Posted By: Bandit
How do you swap out weps?


Go to your holotable and select the ship and modify the parts with what you have. You will have to disassemble a ship you own or buy and extra weapon. Just make sure it's a part that will work.
Posted By: Bandit Re: Dog Fighting Module Access - 06/06/14 12:18 PM
That holotape has the worst UI I have ever seen. I can't select anything on that thing.
Posted By: Instrument Re: Dog Fighting Module Access - 06/06/14 01:36 PM
got to first person view after you have turned it on and walk back wards till you can see it all

Hold the TAB key down to use the mouse then its just click oand drag

first select ship drag to centre then on tghe band above move to weapons then drag in the weapons to the weapon slots
you may need to do the reverse to existing ships to give you extra weapons
Posted By: Instrument Re: Dog Fighting Module Access - 06/09/14 10:07 PM
1hr 30 mins interview with Travis day about the DFM and what they plan to improve
https://www.youtube.com/watch?v=0_SFmrGxnVw
Posted By: Zhou Re: Dog Fighting Module Access - 06/11/14 10:54 PM
Haha. Chris Roberts from E3. States

"multiplayer starts this week, only a hundred or so will gain access. Next week maybe a thousand and so on till we get the 250k people eligible to play, version 1.0 would be everyone with the basic ships in multiplayer."

https://robertsspaceindustries.com/comm-link/transmission/13940-Chris-Roberts-E3-Demo
Posted By: Brommas Re: Dog Fighting Module Access - 06/12/14 10:30 PM
Have they given us any idea off when we will be able to fly some of the bigger ships like the conny and freelancer. Also when the rest of our ships will be added to the hanger?
Posted By: Brommas Re: Dog Fighting Module Access - 06/12/14 10:32 PM
I stole my sons xbox controller and did much better in the vanduul swarm mode. I got to round 9 and then had to log off. Not sure how long I could have kept going but in round 8 my top turret got ripped off. I really love missiles
Posted By: Instrument Re: Dog Fighting Module Access - 06/13/14 12:28 AM
best I could do after this patch was wave 6 with the 300i
Posted By: Instrument Re: Dog Fighting Module Access - 06/13/14 12:34 AM
multi player is live and streaming on twitch
Posted By: Zhou Re: Dog Fighting Module Access - 06/13/14 02:30 AM
Originally Posted By: Brommas
Have they given us any idea off when we will be able to fly some of the bigger ships like the conny and freelancer. Also when the rest of our ships will be added to the hanger?


Arena Commander version 2.0 release for bigger ships.
Posted By: Zhou Re: Dog Fighting Module Access - 06/13/14 02:31 AM
Originally Posted By: Instrument
multi player is live and streaming on twitch


Who are the lucky 100 people?
Posted By: Brommas Re: Dog Fighting Module Access - 06/13/14 02:11 PM
Originally Posted By: Instrument
best I could do after this patch was wave 6 with the 300i


I was in the hornet. I haven't had a chance to fly the 300i
Posted By: Instrument Re: Dog Fighting Module Access - 06/13/14 10:18 PM
WingMan

Posted: 9:17PM

Some people might want to check their inbox, especially if your number is under 2000, just saying.

:)

WM

Uee Citizen Record #147618 only 145618 to go
Posted By: Zhou Re: Dog Fighting Module Access - 06/13/14 11:02 PM
Ya, I'm not that lucky :(
Posted By: Instrument Re: Dog Fighting Module Access - 06/17/14 07:36 PM
UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches.

are you this lucky?
Posted By: Zhou Re: Dog Fighting Module Access - 06/17/14 08:50 PM
Nope add another 0 lol.

There getting there. Also snagged that limited edition not to be seen again MIS freelancer.
Posted By: Instrument Re: Dog Fighting Module Access - 06/18/14 08:00 PM
new patch
https://robertsspaceindustries.com/comm-link//13956-Star-Citizen-Patch-123
Posted By: Bishop Re: Dog Fighting Module Access - 06/19/14 04:07 PM
I'm assuming you have to pay to play the single player version? is that right?

I want to try out the combat. But still in grad school, and not in a place to do any "pledging".
Posted By: Instrument Re: Dog Fighting Module Access - 06/19/14 06:51 PM
to access the AC you need a package and a AC pass
the cheapest package is $30
https://robertsspaceindustries.com/store/315-aurora-mr

and an arena pass (since the alpha slots finished) extra $5

https://robertsspaceindustries.com/pledge/module-passes

$35 total
Posted By: Zhou Re: Dog Fighting Module Access - 06/21/14 05:17 AM
Hope the day comes to test out flying with actual people soon! AI is only so fun.
Posted By: Instrument Re: Dog Fighting Module Access - 06/22/14 11:54 AM
is it me or is the game harder since the last patch only got to wave 3 in the last game and felt like I could have died at any time
(both my wingmen died in wave 1 )
Posted By: Zhou Re: Dog Fighting Module Access - 06/22/14 01:19 PM
It may be. But also the Broken moon map is easier then the other one. A boos appears on wave 2 on the one map.
Posted By: Instrument Re: Dog Fighting Module Access - 07/02/14 11:03 PM
new patch
https://robertsspaceindustries.com/comm-link//13995-Star-Citizen-Patch-124

multiplayer now at 60k
Posted By: Zhou Re: Dog Fighting Module Access - 07/02/14 11:22 PM
:( still waiting!
Posted By: Bandit Re: Dog Fighting Module Access - 07/03/14 09:51 PM
Got my invite!!!! time to shine!
Posted By: Zhou Re: Dog Fighting Module Access - 07/03/14 10:00 PM
I'm In baby!
Posted By: Instrument Re: Dog Fighting Module Access - 07/03/14 10:23 PM
In
Posted By: Instrument Re: Dog Fighting Module Access - 07/04/14 04:33 PM
well sort of
can not find a host for any of the multi player options
and when I got to single player the stats say I have 0 ping

I always used to get a connection error message after about 10sec's of the hanger loading now I do not get the message but I think it is still happening
Posted By: Tasorin Re: Dog Fighting Module Access - 07/07/14 08:41 PM
If you citizen number is under 200,000 check your email for Multi-Player invites. Still can't set up matches or queue with your Org/friends. CR said they are working on that for a later patch that won't be that far off. Right now the Multiplayer is just a rack, pack and stuff you into a match with other players. I think the limit is 6 or 8 in a match right now.

CR is also talking to the IP owner of "Voice Attack" to either out right purchase it and hire the core dev team or pay to license it and be the first with a Voice Attack Dev Kit.
Posted By: Helemoto Re: Dog Fighting Module Access - 07/09/14 01:03 AM
Is there a way to play just the drones?? I only seem to be able to get into multiplayer.

Also what does everyone use for controls, key/mouse or some other form? Just curious.
Posted By: Brommas Re: Dog Fighting Module Access - 07/09/14 01:45 AM
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.


I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me
Posted By: Zhou Re: Dog Fighting Module Access - 07/09/14 12:11 PM
Originally Posted By: Helemoto
Is there a way to play just the drones?? I only seem to be able to get into multiplayer.

Also what does everyone use for controls, key/mouse or some other form? Just curious.


When you launch arena commander one option is multiplayer and one is AI mode.

Originally Posted By: Brommas
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.


I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me


There were discussing possible joystick being made specifically for star citizen, might be worth waiting closer to launch.

Originally Posted By: Tasorin
If you citizen number is under 200,000 check your email for Multi-Player invites. Still can't set up matches or queue with your Org/friends. CR said they are working on that for a later patch that won't be that far off. Right now the Multiplayer is just a rack, pack and stuff you into a match with other players. I think the limit is 6 or 8 in a match right now.

CR is also talking to the IP owner of "Voice Attack" to either out right purchase it and hire the core dev team or pay to license it and be the first with a Voice Attack Dev Kit.


Ya hope the social part comes out soon. Be nice to play with friends, not just randoms.
Posted By: Helemoto Re: Dog Fighting Module Access - 07/09/14 12:20 PM
I can play the multiplayer it just wont let me pick AI.
Posted By: Zhou Re: Dog Fighting Module Access - 07/09/14 05:58 PM
Originally Posted By: Helemoto
I can play the multiplayer it just wont let me pick AI.


That's odd as soon as the menu boots up the left option is multiplayer and the right option is AI simulation. Then you choose one of the 2 maps.
Posted By: Instrument Re: Dog Fighting Module Access - 07/09/14 09:58 PM
looks like it may be my 5 min load time that is stopping me from staying online in AC

my hard drive ST500DM002-1BD142 is a bit out of date now

http://www.harddrivebenchmark.net/hdd.php?hdd=Seagate+ST500DM002-1BD142

so going to try and install a new solid state one over the weekend hopefully this may mean I will be joining the SC multiplayer

most likely event is 7 days of silence from me as I try and get my PC working again after I break it trying to fit the new drive
Posted By: Helemoto Re: Dog Fighting Module Access - 07/09/14 10:44 PM
Originally Posted By: Zhou
Originally Posted By: Helemoto
I can play the multiplayer it just wont let me pick AI.


That's odd as soon as the menu boots up the left option is multiplayer and the right option is AI simulation. Then you choose one of the 2 maps.


The option is there it just wont let me highlight it.
Posted By: Instrument Re: Dog Fighting Module Access - 07/10/14 05:20 AM
are you holding down TAB and using your mouse to select the options?
Posted By: Tasorin Re: Dog Fighting Module Access - 07/11/14 03:52 PM
Originally Posted By: Brommas
Ive found out of the 3 control types I have (saitek x52 hotas, Xbox controller, and keyboard mouse) that the gamepad works the best for me. I like some parts of my X52 better but when it comes to precision the X52 kinda sucks. Im sure other flight sticks would do better. Im looking into getting a CH fighter stick and throttle and then possibly adding pedals later.


I have heard the X52 has a magnet kit for better precision but atm the Xbox controller > all for me


You can thank Chris for that. This is one of the bigger debates going on right now and honestly if by live PU the flight sticks are still gimped and SC is an arcade flyer there are going to be a lot of pissed off citizens.

You can't scream "IMMERSION" at every turn and then with one of the core game aspects decide that the previous statement doesn't apply to the greatest piece of "IMMERSION" this game has.......The PERIPHERALS.

Frankly, CR wants to be able to use OR and a game controller with voice command because it fits what he likes. So get ready for this topic to be a constant point of friction just as much as the PvP vs PVE slider and instancing conversation.

Personally I am disappointed in there lack of focus on flight controls with regards to flight sticks. It is so bad that the community actually has released there own profiles for the core flight sticks like the x-52 and the Warthog.
Posted By: Instrument Re: Dog Fighting Module Access - 07/12/14 08:19 PM
fitted an additional drive this time a new solid state Hard

had to lose my cd-drive to do it but it has halved my loading time to the hanger and for the first time I am staying connected to play the multiplayer.

so far my only tips are
if something bleeps drop a flare
use missiles below 500m so they don't have time to use flares
Posted By: Zhou Re: Dog Fighting Module Access - 07/12/14 11:14 PM
Such long load time ATM. They need to start optimizing things seems to get slower. I'm not running anything cheap either.
Posted By: kolski Re: Dog Fighting Module Access - 07/13/14 03:55 AM
Originally Posted By: Instrument
if something bleeps drop a flare


haha

I just started some drone fights, and man my controls are sensitive, I had to drop the mouse down to 0 and adjust my dpi settings. Needless to say I suck atm.

edit: nm, I fixed it a bit, also realized you can lock targets, I'm getting better :D
Posted By: Instrument Re: Dog Fighting Module Access - 08/02/14 03:40 PM
wave 11 score 93111 in a stock hornet
Posted By: Zhou Re: Dog Fighting Module Access - 08/02/14 04:47 PM
Made it to wave 13 today also in the Hornet. Redoing some voice commands but I actually ran out of ammo twice fighting and couldn't do anymore, in part due to damage and expenditure of ammo. Collided into "The Priest" the 1st death.
Posted By: Instrument Re: Dog Fighting Module Access - 08/02/14 07:54 PM
well they broke it when they expanded to 200,000 multiplayer
patch 12.5 fixed that so i guess now its time to breck it again
multiplay now expanded to 250,000

https://robertsspaceindustries.com/comm-...Access-Expanded
Posted By: Vuldan Re: Dog Fighting Module Access - 08/03/14 10:01 PM
Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.
Posted By: Chez Re: Dog Fighting Module Access - 08/05/14 01:03 AM
Multiplayer expanded to 350k, that means I'm in!

https://robertsspaceindustries.com/comm-...Access-Expanded
Posted By: Zhou Re: Dog Fighting Module Access - 08/05/14 12:42 PM
Originally Posted By: Vuldan
Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.


Haven't experienced that what ship are you using?
Posted By: Instrument Re: Dog Fighting Module Access - 08/06/14 09:08 PM
well the counting is over now

"We are very pleased to announce that Arena Commander’s multiplayer is now available for all"

https://robertsspaceindustries.com/comm-...layer-Available
Posted By: Tasorin Re: Dog Fighting Module Access - 08/07/14 04:47 PM
They want to see if the netcode and rending fixes they put in are actually going to scale. Expect the client to be laggy as they stress test scalability of the last update to code.
Posted By: Zhou Re: Dog Fighting Module Access - 08/07/14 07:52 PM
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.
Posted By: Tasorin Re: Dog Fighting Module Access - 08/07/14 08:31 PM
Originally Posted By: Zhou
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.


It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.

At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.
Posted By: Zhou Re: Dog Fighting Module Access - 08/07/14 09:27 PM
Originally Posted By: Tasorin
Originally Posted By: Zhou
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.


It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.

At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.


Not really interested too much in a whole flight setup. A decent joystick should be good enough. Especially with the voice attack software adjusting for some actions.
Posted By: Tasorin Re: Dog Fighting Module Access - 08/08/14 06:30 PM
Originally Posted By: Zhou
Originally Posted By: Tasorin
Originally Posted By: Zhou
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.


It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.

At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.


Not really interested too much in a whole flight setup. A decent joystick should be good enough. Especially with the voice attack software adjusting for some actions.



That is one of the open issues with the current builds. It's really only 4DoF right now and the torsion twist most flight sticks worth a spit have, aren't incorporated yet. Basically the DFM is a giant "yaw & Pew Pew" fest right now where you are better off being a turtle turret then trying to actually dog fight. They will get there at some point, but for right now the DFM is largely eye candy and the future test bed for ship implementation, balancing, scalability and netcode/hit detection.
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