The KGB Oracle
Posted By: Morlander next wipe - 01/07/13 01:36 AM
please let me form the clan to get founder for the next beta wipe
i will get on asap
Posted By: Kegir Re: next wipe - 01/07/13 04:48 AM
when is next wipe? have they fixed bank bug mor? ive been very sick but im gettin to a point where I can actually game.
Posted By: Hare Re: next wipe - 01/07/13 07:36 AM
Kegir stay tuned wipe is imminent and likely in a couple of days.
Posted By: Morlander Re: next wipe - 01/07/13 05:43 PM
And the wipe is to signify the new persistance code which is to fix banks and items poofing on logout
Posted By: Kegir Re: next wipe - 01/07/13 11:03 PM
Sweet. Are there no mats for casters this time? I haven't seen any mats required for conversions spells. I may have to grind out a Mage just to see how high I can get him.
Posted By: Morlander Re: next wipe - 01/07/13 11:28 PM
basic spells have none and all other spells use a new reagent called dust its the only reagent you will need and it can be purchased at a npc like arrows
Posted By: Hare Re: next wipe - 01/08/13 09:44 AM
They could patch a lot and they say they have been working on updates so we could see game play change with the update/patch. If it doesn't here is what seems to be easy mode right now for starting off.

Finish the tutorial quest through the mount award, it's put in your bank not your inventory, be sure to spawn in away from people since anyone can grab it. After the tutorial you should get a summon to the starter town in Human lands which is likely where we will be working out of. Oh careful selling the leather in the tutorial - gotta put up "places of interest" on your map first or you fail.

Warrior is OP right now and armor is the most OP'd. One method for either warrior or elementalist is to lvl a warrior first. Chainmail makes a huge diff and you can use a staff and work up staff bolt as a warrior and take little or no damage from nub mobs. chainmail is purchased in all starter towns and is about 30g for a full set it's worth the cost.

Skirmishers get some nice dps so if your good with a bow go for it. They get 2 shots that rip through players.

Either class you start with, War/Skirm, the 1h sword will lvl both str and dex (2:1 so far). Str is important as it is hp for all classes. Staff bolt will lvl int if your going ele.

Also you can REPICK your class and change both class and spec's so there is absolutely NO restriction or advantage to starting one char over the other for endgame.

If you work up war to 70 str you can wear plate which makes you pretty tough on the battlefield. Mor was the last player standing in the siege on our hamlet and it was no coincidence he was the only one wearing plate. He walked back to the safe zone with a couple of enemies pounding on him and outhealed their damage.

Feel free to add notes here for anything I forgot.
Posted By: Cheerio Re: next wipe - 01/10/13 01:07 AM
I would advise EVERYONE to start off as a warrior and immediately grind STR to 30 and buy all 4 str boosters.
If you want to be a skirmished just use a 1-handed weapon. It will be slower but you get dex out of it.

Once you have STR up by 10 start using staff bolt or archery to give yourself a bit of range. Skirmisher vs Warrior is an even trade damage wise with bows, regardless of dex due to damage mitigation, but skirmishers has bow powers that can fuck up anyone. Salvo appears to be totally broken. its AOE is about the size of a surging toxic rain, disables sprint, ticks for 15 damage and 6 stam X 8 ticks at level one!

I will post more on skirms later. But the point is, if you want to get PVP viable ASAP, grind str, buy the boosters, then work on ranged.

We also all need to agree on a 2H weapon so post your preference
Posted By: JetStar Re: next wipe - 01/10/13 02:51 AM
When is the wipe?
Posted By: Wolfgang Re: next wipe - 01/10/13 04:25 AM
Originally Posted By: JetStar
When is the wipe?


The Q&A that was posted on the 7th Tasos had said that a wipe will be coming in a few days. I personally think they will try to get it patched before the weekend, so either tomorrow or Friday would be my guess.
Posted By: Morlander Re: next wipe - 01/12/13 04:31 PM
wipe scheduled for sometime today by yesterdays post we will again play out of sanguine to start.
get the clan up get dominion and try to take a holding next to otg to try and take over a small area of the map and maybe control some of the spawns outside the protected areas near our territories
Posted By: Hare Re: next wipe - 01/12/13 06:53 PM
/roger

Nub dungeon for skill ups and rawhide.

Chaos chests for coin.

Wood might be the fastest prowess.
Posted By: Cheerio Re: next wipe - 01/13/13 04:58 AM
we are going to need a lot of metal for all our warriors. which 2-h weapons are we going to use?
Posted By: Morlander Re: next wipe - 01/13/13 01:20 PM
im trying great hammers myself
Posted By: Valaria Re: next wipe - 01/13/13 01:26 PM
I plan to go Greathammers as well, for when I fight.

I will be harvesting lots of iron and wood that will be donated.
Posted By: Zen_Pollo Re: next wipe - 01/14/13 12:22 AM
Fishing for the (Prowess) win

I will go sword and board -- warrior/skirmisher route
Posted By: John Tarcalius Re: next wipe - 01/14/13 12:53 AM
still need a one handed leveled for mounted combat I assume?
Posted By: Hare Re: next wipe - 01/14/13 03:59 AM
Yes mount is 1h combat
Posted By: Morlander Re: next wipe - 01/14/13 08:14 PM
Default Patch Notes Jan 14th
These are the notes for today's patch. There will be a wipe today since the new persistence system is going in with the patch. As you can see by the notes, this is a very large patch and there are bound to be some issues we couldn't catch during our internal testing. Once more we'll ask for your patience and your feedback. We'll do everything we can to fix all issues as quickly as possible. After the patch is stable, the user experience should be much improved on many different levels.

Another point I need to mention here is that we understand the logic behind small and frequent patches, and we will operate this way whenever possible. This time it wasn't possible with many of our resources on the persistence system rewrite, we had to work in parallel but this is probably the last time we'll go anywhere near this long without a patch

Also, this is not all we've been working on, there are many more things in the works that are not yet completed or properly tested, we just wanted to get this patch out as quickly as possible after the new persistence system was finished.

Thank you for your patience while we were getting this done, and thank you for your initial feedback leading to many of the following fixes:

Complete rewrite of persistence to fix bugs related to: Duping, lost items, various crashes, game servers lagging.
Fixed an issue where the organization bar would not empty after death
The organization bar will now update stackable item quantities
Fixed organization bar crashes when using an item
Fixed visual problems occuring when attacking while turning fast and jumping at the same time
Use Key (Default F) now switches from UI mode to Game mode
Fixed a bug where 'hitboxes' of some races were not right
Fix for F key not working when using oven
Fix for deployable strongboxes not closing when exiting UI mode
Fixes for missing terrain
Fixed some errors regarding water around the coastline
Fixed leaks that caused the client to slow down and then crash
Fixed various issues causing client crashes
Fix for monsters attacking mounted player at the wrong position.
Fix for black screen crash usually caused by alt-tabbing during loading
Fixes for loading crash responsible for many client crashes.
Fixes for various module crashes
Fix for top and bottom notification bars appearing on top of other windows
Fix for mounts walking instead of running the first time they are used - if player started running immediately.
Fix and optimization for chat length
Fix for typing in xml/html in chat caused text formatting issues
Added left menu bar notifications for received friend requests
Summon button is now disabled if player is missing the required portal shard
Minimum number of characters required for searching in social is now 3
Fixed separate chat mode when enter is pressed during game mode
Added more messages to be displayed during social searches.
Ctrl + ~ now cycles through visible chat tabs
Fixed randomly generated name lengths limited to 12 characters in Character Creator
Fixed button positions on left chat menu bar
Added chat timestamps and adjustable font size
Feat tray window now blocks drag and drop from skills window
Fix so item mouse over to invoke its tooltip no longer causes drop in FPS
Fix so there are no longer duplicate party markers on the map when a player in a party teleports
Fix so input field on item splitting now accepts empty text as a representation of 0
Fix so that selecting the input field when splitting items clears the input field
Fix so that pressing ESC when in portal chamber map view now closes the GUI
Fixed FPS drop when clicking an item to drag it
Pressing backspace in GUI menus will now take you back one step
Fixed crashes related to using the crafting window
Fixed crashes related to using the item container window
Fixed crashes related to using the skills list window
Added rank to monster spawns markers. (the tooltip now shows rank)
Fixed erroneous scrolling when the number of items that fit the item container area matched the number of items in the container.
You no longer need to be unarmed when summoning a player.
Repair can no longer be performed while inside a protected area.
Fixed a bug where banded mail torso was not added in the backpack when crafted.
Fixed a bug where crafting building modules, front doors, ship modules would not yield skill-up.
Starter weapons now have new names.
Fixed Mahirim nose popping out from Leather Helmets.
Terrain fixes in Flaming Skull. Also, lowered the chains near the Bind-Stone.
Fixed Water Hole in Maghnir
Fixed Flying Props in Nurenfau
Fixed water in the following areas, so players can no longer walk under water: Ul'Hamra, Mount Eyrkla, Saenal
Fixed monster spawns in Ul'Tannek, Alhali, Arahak, Erinthel, Huelhucan
Changed collision parameters of the Snow-Covered Pines to fix players getting stuck in their leaves.
Fixed camera attachment on Ship Cannons
Tweaked Captain camera for the following ships: Pirate Raft, Wherry, Launch.
Moved the Spider Spawn out of the Player Spawn in Jakudun
Various Female Armor fixes
Fixed the Mehnir exploit in Aeodyth
Fixes to the Waterfalls of Quica
Fixed Flying Props and remade the Troll Spawn in Eronetil
Fixed the Troll Spawn in Sandbrook
Fixed Spider Spawn in Azak Tuun
Fixed some flying props in Shadowbourne
Updated visuals for Swamps
Covered holes that players were falling in and couldn't get out of, in Spiderfang and Fire Hall.
Terrain and Prop Fixes in Iceford
Terrain and Prop Fixes in Laurgul
Prop Fixes in Lyran.
Prop Fixes in Espenhal.
Prop Fixes in Shadowbourne.
Road Fixes in Firun.
Fixed the position and the "leaks" of the Acid Lakes in Yannedar.
Fixed flying Signs and Road Problems in Whiteclaw.
Made the bottom of the sea in Algazar deeper so the Ships can cross between the mountains and the islands.
Made the sea deeper in Ul'Feraz.
Fixed the entrance of the Celestial Mountain in Odmanfau so the player will always be pulled up when they move towards it.
Changed the Position of the Demon and Black Knights. For now they’ll be under the Citadel, guarding the Portal.
Fixed an issue with character Hair and Head becoming transparent in certain conditions involving liquid.

-----

Fixes to Clan Cities:

Sunthrone
Added an extra gate and walls to cover the underground entrance.
Added more scaffolds.
Darkmoore
Added more scaffolds.
Kvitstein
Added more scaffolds.
Ul'Hamra
Added a Guard Tower near the Harbour outside the city.
Fixes to the terrain from the underground entrance to make it harder for players to just jump in from the side of the gate.
General Fixes to the terrain inside the city.
Vinterhein:
Added more walls and changed the terrain to make it harder to access the top level of the city by just walking into it.
Hammerdale:
Fixes to Terrain and minor adjustments to the building's position.
Aerngardh:
Added more scaffolds.
Minor adjustments to the building's position.
Erinthel:
Added more scaffolds.
Minor adjustments to the building's position.
Angfrost:
Added more scaffolds.
Minor adjustments to the building's position.
Mar Shral:
Minor Fixes for building positions.
Fixed the Tar Lakes in and around the City to behave normally.
Aer Tithil
Added a Grove in the Hamlet

-----
Updated collision schemes for the following Clan props: Harbor, Farm, Blacksmith Store
New Model for the Bone Armor.
New Models for the 3 Starter Weapons.
Fix for mounts being stuck in the running state after dismounting and pressing forward.
Fixed a bug where Clan members could not capture a holding even if they had all the permissions required to do so
Fixed Clan permission "View Clan vault contents", also fixed permissions to allow characters to withdraw items from the clan vault
Fix for a bug where milliseconds being used (instead of seconds) when displaying the amount of time that must pass before a clan's political stance can be changed again,
causing the time displayed in the notification message to be 1000 times longer than it actually was.
Fixed issues where players from allied clans were not allowed to bind to a clan’s newly captured cities
Fixed a bug that caused notifications of players entering/exiting cities to be sent twice
Added a notification when a player without a clan attempts to interact with a clan stone in a free clan holding.
Added a notification for when a player attempts to interact with a bindstone in an owned clan holding they are not allowed to bind to
Fixed a bug where Clan Guard towers in a city were attacking the new owners of that city.
Fixed a bug where Clan Guard towers could attack players outside of their range
You can now open chests while you have your weapon unsheathed
The system will now auto sheathe any non-melee and non-single handed weapons when riding a mount
You can no longer craft while mounted.
Corrected mount jump animations
Fixed Summon Friend so that a player is allowed to turn around while the summoning process is active.
Fixed so that a mount can die from falling damage
Fixed a bug where you would not get environmental damage (e.g. from lava) when stoic defense effects ended.
You can only skill up to a certain level in protected areas now.
You now have a 2 minute mount ownership timer in protected areas
Fixed a bug where the progress bar would not appear when binding to a clan stone
You are now allowed to use teleportation chambers while having a weapon unsheathed
Fixed a bug where empty loot chests were not removed from the world
Added timers for protection in protected areas: 20 seconds before protection kicks in when entering protected zone and 2 seconds before you lose protection when leaving.
Fixed so that players are no longer able to spawn strongboxes and siege stones in protected areas
There have been various sounds fixes
Addressed issues where some players would spawn into the void when entering the game or teleporting within the world
Optimized and reduced loading times
Fixed bugs related to players lagging or bandwidth limiting themselves in order for their character to appear moving erratically to other players.
Added a character deletion option to the lobby.
All data files are now validated on patching.
Full screen and resolution settings are now saved between play sessions
Fixed a bug that prevented some players from creating a new character
Applied a fix for game crashes related to some integrated graphics cards.
Fixed issues with window borders when switching from fullscreen to windowed mode.
Fixed position of Accept button in video options.
Fixed tailoring crafting gains to match the other crafting skills.
Fixed a bug where the nourishment duration of consuming carrots or onions would only last 1 second. It now lasts 60 seconds.
Fixed an issue where players controlling ships would get instakilled when health reached 0.
Hit sounds are now available. They can be turned on and off in options.
Posted By: Riff Re: next wipe - 01/15/13 12:18 AM
I tried to join KGB like 10 times before last wipe but no officers were on.. or they were just afk. it was very annoying
Posted By: Morlander Re: next wipe - 01/15/13 12:20 AM
did you apply in game via the clans window? i never saw one myself and i do check sorry if that is the case
hat is currently how you join clans in df is via the clan window put in a app i dont think they had a method to send individual invites in the game
© The KGB Oracle