The KGB Oracle
Posted By: JetStar 2014 MMO'S AND KGB - 01/09/14 08:06 PM
2014 MMO'S AND KGB



Lets talk about the new year. Looking at this list:

http://bestmmorpg2014.com/

I don't see much that excites me personally. What excites you?

I know I want to get us all together soon to play SOMETHING! What are your ideas?
Posted By: Drakiis Re: 2014 MMO'S AND KGB - 01/09/14 08:27 PM
I have been following Star Citizen, Eternal Crusade, Everquest Next, Camelot Unchained, and Greedmonger. In that exact order, with Greedmonger quickly dropping off the list
Posted By: Sini Re: 2014 MMO'S AND KGB - 01/09/14 09:27 PM
I am willing to give Arrow-to-the-Knee MMO a chance, but it is likely a quick WoW-ish burner.
Posted By: Drakiis Re: 2014 MMO'S AND KGB - 01/10/14 12:53 AM
well the top two for me (being Star Citizen and Eternal Crusade) are not arrow to the knee MMOs...

Most understand Star Citizen, Eternal Crusade is supposed to be a massive FPS on par with Planetside 2, however unlike Planetside 2 Eternal Crusade will boast conquerable planets, many more factions, and a larger variety of weapons, with a more robust player driven element. While a dark comparison can be made, I am hoping that Eternal Crusade show cases more rpg elements and warhammer 40k inspired themes, so far there has been a great deal of open communication between the Devs and the community.
Posted By: Owain Re: 2014 MMO'S AND KGB - 01/10/14 04:12 AM
I am still following Shroud of the Avatar, by Richard Garriott, et al, and there have been some interesting developments. For example, originally, SotA was projected to be only a semi-MMO, in that instead of having central servers, much of the action was going to be hosted on individual players machines, and other players would be added to your instance based upon how well they matched with your game configuration, such as whether you were flagged for PvP, or not.

I was skeptical of that approach, because it limited the number of people who could be visible to each other, and how can you have a good guild/faction war if the number of players are limited in an instance?

Well, they've decided that won't work for technical/exploit/security reasons, and because it had REALLY bad implications for PvP, so they've gone back to central servers, which means there need not be a player restriction any more.

The interesting thing about that to me is not the player limit aspect, although that is important, but the fact that they are planning for PvP as a fundamental part of their system architecture and game design.

I am still pressing hard for Open PvP/Full Loot, and a resumption of the PK/Anti-PK wars, but it is still early days, with the game release not scheduled for another year or so.
Posted By: Niru Suto Re: 2014 MMO'S AND KGB - 01/10/14 03:45 PM
Haven't really been following anything. I tend to not get excited for upcoming mmo's anymore because most of them are a disappointment.

I really enjoyed playing Unholy Wars with everyone though (first mmo with KGB). Wish I played the first one with you guys.
Posted By: Tasorin Re: 2014 MMO'S AND KGB - 01/15/14 12:57 AM
Originally Posted By: Drakiis
The top two for 14/15 are Star Citizen and Eternal Crusade and are not arrow to the knee MMOs...


Quoted for truth.

I need Cheerios to poop in.
Posted By: Drakiis Re: 2014 MMO'S AND KGB - 01/15/14 01:46 AM
Your poop is blacker than your heart, but both are just as ugly.
Posted By: Sethan Re: 2014 MMO'S AND KGB - 01/15/14 02:12 AM
I thought Everquest Next was going to be my next big MMORPG but...... the more I see where they are taking it the more Id rather just play the original Everquest. They seem so focused on this building aspect that I worry the actual game is going to be a GW2 with a building twist. If I wanted to build shit I'd play Kerbal Space Program or something. I don't understand this huge focus on building stuff. I foresee walking through the landscape and seeing 100s of huge brick dicks all over the place because some kid got bored.

They should be boosting about gameplay,lore and most of all raids....My best MMORPG experiences were large scale Everquest Raids.

With that said.....I heard its suppose to be free to play and the little bit of game play I have seen looks awesome. If they can deliver on end game PvE raids like the Everquest games before it and not spoon feed you like GW2 did then it will be worth playing. In my opinion the original Everquest is still way better than 90% of the MMORPGS being released today.

I doubt it will have the non carebear PvP system that so many of our hardcore members require in a game. So I think it will be difficult to get a large portion of the guild to play Everquest Next. Its going to be PvE focused like all the ones before it since that's what they excel at. Thats not to say we cant get a faction off the ground if it turns into a good game.

The Repopulation looks promising though
Posted By: Derid Re: 2014 MMO'S AND KGB - 01/15/14 01:11 PM

EQ:N looks like a big case of "halfsies". You can build, but only in your own plot. Things are destructible, but not really. The world will change, like mob spawns etc.. but balancing that and making it non-annoying is probably beyond Sony to pull off.

Big draw for the game will probably be questing for tiles, items, etc that enable you to build your home plot up.
Posted By: Tasorin Re: 2014 MMO'S AND KGB - 01/15/14 05:53 PM
Originally Posted By: Derid

EQ:N looks like a big case of "halfsies". You can build, but only in your own plot. Things are destructible, but not really. The world will change, like mob spawns etc.. but balancing that and making it non-annoying is probably beyond Sony to pull off.

Big draw for the game will probably be questing for tiles, items, etc that enable you to build your home plot up.


See Hamster Wheel of "Raid Progression" and "e-Peen Quests"
Posted By: Brommas Re: 2014 MMO'S AND KGB - 01/20/14 10:14 PM
Originally Posted By: Tasorin
Originally Posted By: Derid

EQ:N looks like a big case of "halfsies". You can build, but only in your own plot. Things are destructible, but not really. The world will change, like mob spawns etc.. but balancing that and making it non-annoying is probably beyond Sony to pull off.

Big draw for the game will probably be questing for tiles, items, etc that enable you to build your home plot up.


See Hamster Wheel of "Raid Progression" and "e-Peen Quests"


Thats alot of assumption and false information. I dont know if Sony can "pull it off" but I do like alot of things I am hearing so far. BUT Being a MMO vet like alot of people here I have learned not to get too excited before I play a game
Posted By: Derid Re: 2014 MMO'S AND KGB - 01/20/14 11:10 PM

If you have additional insight I would be interested to hear about it - on the surface a lot of the concepts seem interesting.
Posted By: Bishop Re: 2014 MMO'S AND KGB - 01/25/14 07:31 PM
Rust is surprisingly fun, and has a lot of elements that will you remind you of the UO glory days. Even a little bit shadowbane like.
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