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Joined: Jun 2009
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Different skills cost different amounts of gold, but for my dex at my level its about 5k gold per 24 hours of offline time.

So 30min to 1 hour of farming a day to keep it going.

You could farm 1 long or 2 shorter evenings per week IF you wanted to meditate for a full week....not bad at all IMO.

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Originally Posted By: Uber
Its is painfully slow to earn the money needed to level afk.. Doubt I will be returning.


Aren't you the guy who was threatening people's lives if they didn't return just a few weeks ago?

Manic much Uber? smile


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Originally Posted By: Kaotic
Manic much Uber? smile


Duh :-)


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I'm still waiting for my ass kicking uber, you'll probably have to get in line though.


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mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
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Originally Posted By: JetStar
Originally Posted By: Kaotic
Manic much Uber? smile


Duh :-)


Uber has a profile that he will be back to game again, instead of just trying to farm to meditation stats(important) he prefer to leave the game again. Bad choice for him.

Currently I´m meditating Dex, It was 49 before the meditation system come, I will meditate to 100 that will cost around 140k, but the 5(1 point every 10 points of dex) extras points of damage per arrow are worth of the gold.

Last edited by Mithus; 04/12/11 03:45 AM.

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Im doiing Vit, then DEx, then Int!


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I played DF now for a month, and plan to continue playing, but here is my take on it:

Good:

1. It is open PvP, my first day I got PKed and my hard-earned sword was looted. Feels like home smile

2. Game is fairly complex, in a month of playing I still don't have full understanding of many nuances. It took me over a week to understand basics.

3. City and asset ownership, ship to ship combat, mounted combat...

Bad:

1. Grind. Yes, you can meditate but as newbie player you can't make enough gold on your own to really use this system. Even with meditation going at 100% you won't be able to contribute to PvP for at least couple months. Plus, even if you meditate stats and base skills you still have to macro/grind individual abilities.

2. Combat system. With FPS 'underpinnings' you expected to use range. This is ether archery or magic. Melee plays almost exactly like trying to shank someone in the open in CounterStrike, and about as successful against competent opponents. Further compounds this the fact that disables (think CC) and knock-ups (think roots) are all magic effects, you can cast while moving and melee does not have charge or snare.

3. Lack of PvP objectives. Assets are all statically fixed and are not very important/relevant. As a result main objective in PvP is to gank the other guy.

Overall - DFO has a lot of feel of UO, and was strongly inspired by it, but ultimately wrong design turns took it somewhere weird.


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Its been confirmed many times over


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Here is what I would love to see in DFO/

1. Towns/cities buildable anywhere. (think of the many more reasons to PvP)

2. Something needs to be done with the skill system (sinij said it still takes a few months) plus you still need to macro .


Last edited by Salohcin Dragon; 04/14/11 07:30 AM.

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If your scared just say so, DFO is not for everyone, there is no game out there that EVERYONE will like, its just statistics.

If you don't have anything nice to say then please don't comment.

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