The KGB Oracle
Serving the online gaming community since 1997
Visit www.the-kgb.com
For additional information

Join KGB DISCORD: http://discord.gg/KGB
 
KGB Information
Untitled 1

Visit KGB HQ
www.the-kgb.com

Who's Online Now
0 members (), 24 guests, and 11 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Today's Birthdays
Morgus
Newest Members
Luckystrikes, Shingen, BillNyeCommieSpy, Lamp, AllenGlines
1,477 Registered Users
Forum Statistics
Forums53
Topics13,094
Posts116,355
Members1,477
Most Online276
Aug 3rd, 2023
Top Likes Received (30 Days)
None yet
Top Posters(30 Days)
Popular Topics(Views)
2,008,018 Trump card
1,337,852 Picture Thread
477,360 Romney
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Joined: May 2006
Posts: 6,212
Likes: 1
KGB Supreme Knight
***
Offline
KGB Supreme Knight
***
Joined: May 2006
Posts: 6,212
Likes: 1
Originally Posted By: Longshanks
I wouldn't consider it a memory error.

This has to do with rigid body physics & collision detection. Along with how the physics are applied to complex meshes.

I imagine it starts at client ... the positions of the 2 meshes somehow break the defined physical bounds ... this updates the server state & then is propagated to the other clients when the world state update happens. This is why everyone sees the same "exploit" ... if it were a memory related error, I doubt it would propagate to the other clients. Typically in MMO programming, the clients recieve world state updates from the server -- basically the coordinates of the 2 meshes are screwed up and no correction took place.

It is a tough nut to crack & fix ... server side state correction would be the place to do it, but it has to be done sparingly ... the clocks required to test every object in state would just increase latency & if it passes the threshold of network latency, your basically fucked (rubber banding & other chaos ensues).

I have been down this road a time or two ... physics engines are brutal to program ... appling them to state is yet another hell of a task.

I wonder if AV wrote a home grown physics engine or used a commercial or open source one? I have been pretty damn impressed by it ... the gravity aspects are pretty solid and for the most part the collision detection is right on.

For example: Running part way up a tree on a horse, stopping & sliding back down is a really good example of some sophisticated physics & collision detection on multiple meshes. The bounds are small enough for the horse's hooves to make contact, the player's mesh bounds do not interfere, nor do they detatch from each other & rubberband back ... that is pretty friggin cool for a geek like me.


If I recall this was built from the ground up, or is open source, as it occurs to me during the extremely long development time that was the excuse they used for the time invested was to build a scratch physics engine, however it wouldn't surprise me if they gave up on that and used a open source, with might explain the hacks that are available.


I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
[Linked Image from i.redd.it]
Joined: Feb 2009
Posts: 655
KGB Arch Duke
King's High Counsel
KGB Supreme Knight
*****
Offline
KGB Arch Duke
King's High Counsel
KGB Supreme Knight
*****
Joined: Feb 2009
Posts: 655
lightning bolt. Frostbite.


[Linked Image from i.imgur.com]
-- Tasho / Jaguar --
Joined: Nov 2005
Posts: 586
KGB (F3) Vice-Chancellor
Crowfall Faction
*****
Offline
KGB (F3) Vice-Chancellor
Crowfall Faction
*****
Joined: Nov 2005
Posts: 586
Originally Posted By: Kaotic
NERD!!


Like a badge of honor ...


[Linked Image from w3.the-kgb.com][Linked Image from w3.the-kgb.com][Linked Image from w3.the-kgb.com]
Joined: May 2008
Posts: 3,716
KGB Supreme Knight
King's High Council
****
Offline
KGB Supreme Knight
King's High Council
****
Joined: May 2008
Posts: 3,716
Originally Posted By: Longshanks
Originally Posted By: Kaotic
NERD!!


Like a badge of honor ...


LOL

Last edited by Kaotic; 09/17/10 09:36 AM.

[Linked Image from i30.photobucket.com]
Joined: Nov 2009
Posts: 1,908
KGB Supreme Knight
***
Offline
KGB Supreme Knight
***
Joined: Nov 2009
Posts: 1,908
Originally Posted By: Longshanks
Originally Posted By: Kaotic
NERD!!


Like a badge of honor ...


You go Shanks!

The geeks shall own the world! laugh



Joined: May 2006
Posts: 6,212
Likes: 1
KGB Supreme Knight
***
Offline
KGB Supreme Knight
***
Joined: May 2006
Posts: 6,212
Likes: 1
Originally Posted By: Ictinike
Originally Posted By: Longshanks
Originally Posted By: Kaotic
NERD!!


Like a badge of honor ...


You go Shanks!

The geeks shall own the world! laugh


Who are you Itchy, Moses?


I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
[Linked Image from i.redd.it]
Joined: Aug 2010
Posts: 83
Former KGB Member
*****
Offline
Former KGB Member
*****
Joined: Aug 2010
Posts: 83
we ever hear anything back from this?

Joined: Jun 2006
Posts: 498
KGB Knight
*
Offline
KGB Knight
*
Joined: Jun 2006
Posts: 498
typical. Kind of the reason i quit the game. to many bugs and exploits. Game was ruined from the start with this stuff and well pretty much ruined the game. oh well hopefully something new and with a whole lot more content will come out in a few yrs thatll make dfo look sad.. :-)'


p.s. its not going to be the new final fantasy. game is to dated...

Last edited by Lorddarka; 09/22/10 07:30 PM.

[CENTER][Linked Image from nodiatis.com][/CENTER]
Page 2 of 2 1 2

Moderated by  JetStar 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5