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#128371 - 12/20/14 12:53 AM Star Citizen Patch V1.0.0  
Joined: May 2009
Posts: 780
Instrument Offline
KGB Knight
Instrument  Offline
KGB Knight
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Joined: May 2009
Posts: 780
UK
was trying to post the patch notes but safe to say it got messy
best I could do was link it
https://robertsspaceindustries.com/project-status

extra ships

◾Mustang’s
◾Alpha
◾Beta
◾Delta
◾Gamma
◾Omega

◾Aurora CL Clipper
◾Aurora ES
◾Aurora LN Legionnaire
◾Aurora LX Deluxe

◾F7C Hornet
◾F7C-M Super Hornet
◾F7C-R Hornet Tracker
◾F7C-S Hornet Ghost

◾Cutlass Black
◾Avenger

Last edited by Instrument; 12/20/14 01:00 AM.
#128372 - 12/20/14 01:52 AM Re: Star Citizen Patch V1.0.0 [Re: Instrument]  
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Zhou Offline
(F5) High Chancellor
KGB Star Citizen Faction
Zhou  Offline
(F5) High Chancellor
KGB Star Citizen Faction

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Posts: 1,475
Melbourne, Florida
Nice!


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KGB High Chancellor - Star Citizen

Star Citizen: Space Marshal
Hangar Top 3:
Idris-P
Polaris
Constellation Phoenix
#128374 - 12/20/14 12:43 PM Re: Star Citizen Patch V1.0.0 [Re: Instrument]  
Joined: May 2009
Posts: 780
Instrument Offline
KGB Knight
Instrument  Offline
KGB Knight
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Joined: May 2009
Posts: 780
UK
Still lots of connection issues with this patch

got in once all the item names and button names have some kind of reference name in front of the so selecting the right options
is not easy at this time

got to fly in a battle royal in a hornet tracker
was a lot of fun as everyone was in a different ship
missiles are a lot more common so keep your finger on the chaff key
assuming you get in :)

Last edited by Instrument; 12/20/14 12:55 PM.
#128375 - 12/20/14 03:53 PM Re: Star Citizen Patch V1.0.0 [Re: Instrument]  
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Brommas Offline
KGB High Knight
Brommas  Offline
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Posts: 462
Im gonna wait until MP ships are released. Just not interested in the single seaters



#128376 - 12/20/14 05:27 PM Re: Star Citizen Patch V1.0.0 [Re: Brommas]  
Joined: Jan 2009
Posts: 5,040
Tasorin Offline
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Tasorin  Offline
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Joined: Jan 2009
Posts: 5,040
I am personally choosing to not play the technology demonstrator. Once CIG gets ready to launch more than a flight/fight sim and actually gets the Verse ready for its first implementation, I will than proceed to log in for more than 5 mins to check things out.

Good to see they are making iterative progress though. They have a metric fuck ton of millions of hours of rendering and coding left to go before we even get to a beta stage.


Don't make me have'ta Troll ya Bro!
#128377 - 12/21/14 01:52 AM Re: Star Citizen Patch V1.0.0 [Re: Instrument]  
Joined: May 2009
Posts: 780
Instrument Offline
KGB Knight
Instrument  Offline
KGB Knight
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Joined: May 2009
Posts: 780
UK
-Delete your USER folder and retry
-In launcher settings "Reset to Default" and restart launcher
-In launcher settings make sure language is set to "English"

https://forums.robertsspaceindustries.com/discussion/214578/update-connection-issues

This worked for me


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