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Joined: May 2009
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wave 11 score 93111 in a stock hornet

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Zhou Offline OP
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Made it to wave 13 today also in the Hornet. Redoing some voice commands but I actually ran out of ammo twice fighting and couldn't do anymore, in part due to damage and expenditure of ammo. Collided into "The Priest" the 1st death.

Last edited by Zhou; 08/02/14 10:04 AM.

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well they broke it when they expanded to 200,000 multiplayer
patch 12.5 fixed that so i guess now its time to breck it again
multiplay now expanded to 250,000

https://robertsspaceindustries.com/comm-...Access-Expanded

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Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.


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Multiplayer expanded to 350k, that means I'm in!

https://robertsspaceindustries.com/comm-...Access-Expanded


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Originally Posted By: Vuldan
Anyone else experiencing no sound when your being hit? my only indicator seems to be shields as they are being damaged, checked my settings, all other sounds are good, but nothing when I am taking damage.


Haven't experienced that what ship are you using?


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well the counting is over now

"We are very pleased to announce that Arena Commander’s multiplayer is now available for all"

https://robertsspaceindustries.com/comm-...layer-Available

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They want to see if the netcode and rending fixes they put in are actually going to scale. Expect the client to be laggy as they stress test scalability of the last update to code.


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Zhou Offline OP
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Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.


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Originally Posted By: Zhou
Still waiting for a social system of some sort so I can at least team with people I want to play with. Until then I just play around with the AI Sim.


It's basically all I do as well every time they come out with a new build. It's honestly become my own personal bench test because the AI scenario remains a constant as the code changes.

At some point in the near future, the 6dof build should be implemented and we can actually start to see who is going to win the internal discussion of flight mechanics.


Don't make me have'ta Troll ya Bro!
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