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#121160 08/18/13 12:22 PM
Joined: May 2009
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so far we have 13 knights/pilots that have posted here

JetStar
Instrument
Zhou
Mr. Simmons
Vuldan
Purgatory
Arkh
Brommas
Bandit
Tasorin
Brutus
Tasho
War

Instrument #121161 08/18/13 02:07 PM
Joined: Dec 2005
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Purg and Tas, Hydr are not kgb but do have pledges.

However, we do have Donk, Rahiah who also pledged and a few others who have yet to post. We will have more as the game develops. The initial backers will benefit others who are starting out.

Last edited by Zhou; 08/18/13 02:08 PM.

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Instrument #121167 08/18/13 06:11 PM
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I have 5 IBMers that are going to join us for the game.


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Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
Instrument #121173 08/18/13 07:55 PM
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Sounds awesome. More will decide to play as the game comes along its not everyone's type of game being a space sim but it will be amazing.


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Instrument #121182 08/19/13 04:58 AM
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The Idris needs a crew of 10 and even the connie needs a crew of 4
so we either we are going to be crewing with NPC's or picking up alot of casual players to crew so we may need to add and remove people to TS very quickly

I am starting to think the big ships may spend alot of time in the hanger to start with

Instrument #121183 08/19/13 05:26 AM
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Based on all developer feedback, the 24 hour livestream and wingman hangers the following is what I currently know it can change:

The game developers are currently going to allow only 100 people per instance. This could change, but the game is designed to use npcs and assign squads that stick together in zones and give the ability to call one or 2 friends to you in a fight. So in reality it's going to come down to probably using npcs, smaller ships, doing events with other people and being able to be a body on another ship once in awhile. I think it was also mentioned about the possible ability for a friend or guildmate to take or the body of an npc if they log in to help people play together.

We will vote and see the starting area that we want to start from, but also we can own multiple hangers so its easy to spread out. Though you will have to allocate what ships to where. we also will have to find our prime area for a guild hanger. There will be hundreds of systems to explore which currently have no specific time travel from one end to another per zone.

Since the game is still in development many things will change. However it will seem like the game is geared more towards independent flight and smaller guilds being able to compete. The pilot is the most important part. The Connie can be run by 1 person (confirmed).

The idris will be more of a guild event ship or if we have plenty of credits to npc crew it. That is our flagship and it was a quite expensive. That will be our beginning ship till we can acquire a bigger one and properly defend it.

As far as ts3. When the time comes it can easily be modified to allow certain people quicker access to those channels if needed but the game will also offer in game voice and avatar support. We will have to see how the game goes once alpha and beta come around.

More people will end up playing. Even if they didnt want to help crowdfunding the game. Its not even in aplha yet some are hesitant. When it launches it is free once you buy the game. People can hop on see if they like it even without a ship.

Last edited by Zhou; 08/19/13 05:37 AM.

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Instrument #121188 08/19/13 02:22 PM
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I am very disappointed about the instancing


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Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
JetStar #121189 08/19/13 03:01 PM
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It has its ups and downs. One server hundreds of star systems to explore. I think the cry engine has its limits and the game would be unable to fully load hundreds or thousands of ships per star system. The amount of graphical detail per ship would require too powerful of a machine alienating many potential users if they didnt limit it per zone.

That's why their trying to find solutions. Like having prepaid squads and such. We will just have to see as the game comes along.

Last edited by Zhou; 08/19/13 03:05 PM.
Instrument #121206 08/20/13 06:25 AM
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Im sure I will be playing as well. Either some sort of scout/chase ship or support (if that even exsist).

Any pre purchase pack you suggest I pick up @ around 100 value?

Instrument #121207 08/20/13 08:11 AM
Joined: Apr 2013
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The Pathfinder package might be what you are looking for. Check it out.

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