KGB'S VALARIA ELEVATED TO (GM4) KGB PRIME MINISTER
Valaria has served as (GM3) KGB Chief of Staff AKA Chairwoman for the Committee of Processing the People's Works of Paper for several years now. Her tenacious attention to detail and process keeps the Federal faction running smoothly. She has the personality and the skills to lead KGB in the absence of the High King and other Prime Ministers. Valaria joins an elite group of leaders that has kept this organization vital for 1.5 decades.
Valaria joins existing Prime Ministers, Romeo Montague and Elph second only to the High King in the KGB Federal Faction. Please join me in congratulating Valaria in this well deserved promotion.
All of us appreciate your daily sacrifice Valaria. Please see this as a sincere thank you to all you do for all of us.
The complex system upgrade is complete finally and all services are running on the latest levels. In addition, we now have USB3 backup capability and mirrored primary drives. Thee were lots of problems and I was on a 13 hour marathon to resolve them. We are good now and I need some sleep.
What does this mean to you? Well our TS3 server is ready for use and fully configured. Talk to a KGB Admin about the details. We are all set for the next 2 years as far as hardware is concerned.
KGB Core infrastructure will be upgraded to a Core i7 system with 16G RAM late tonight. All services will be down for up to 5 hours starting at 9:00pm PST and coming back online as soon as possible.
The new server will increase reliability and backup efficiency to minimize down time. I will post in this thread with the results of this work.
I wanted to clear up a misconception for the folks reviewing our organization for a NON-PROFIT license for TS3. Any reference to Donations are all about in game virtual resources and not real money. These resources have no monetary value! We were denied a NON-PROFIT license because of the many references to in game resource contests.
If you are a TS reviewer and wish to contact me directly, please use the email link in our application or send me a Private Message here on the Oracle.
I have removed any references to these contests until we can resolve this misconception.
There are many members of KGB that made our successful launch one of our best ever. There are many key members that made it possible and did the hard work throughout Beta. I would like to take the time to recognize these outstanding contributions to our organization that are more than worthy of the great investment that our membership has made over the last 16 years.
For our newer members and fans, KGB has a Hall of Fame system as well as an awards system that all members can take part in. Please see the KGB Armed Forces Page on the right column of the Oracle Portal Page for details. The forms to submit an award request are close by in the KGB FORMS section of the right column of the portal page.
The KGB Federal Leadership and the KGB Senate have authorized the following awards:
The KGB Guild Service Medal of Honor
Presented to (GM2/F5) Morlander, KGB Darkfall Unholy Wars High Chancellor
The people of KGB present High Chancellor Morlander with KGB's highest non-combat accommodation for exemplary service. Morlander decided many months ago to take the reigns of the DFUW faction, and did the hard work to organize our members, and lead the faction through a difficult Beta period, with many wipes and other challenges. During launch, he has been relentless in his pursuit of our success in this historic launch. Congratulations from all of us.
The KGB Guild Distinguished Service Medal
Presented to: (GM3) Valaria, KGB Chief of Staff, KGB Federal Faction (GM3) Heidi, KGB Crown Princess Luxor, Clan Manager, KGB Darkfall Unholy Wars Faction
The people of KGB present High Chancellor Morlander with The KGB Guild Distinguished Service Medal for outstanding service to KGB and specifically its members. Both of these veteran members have dedicated all of their game time to equip members and building infrastructure for everyone in our organization to have the resources they need to succeed on the battlefield. This takes extreme patience and dedication. Congratulations from all of us.
The KGB Guild Service Medal
Presented to the following KGB Knights and Officers:
Wolfgang Uber Cheerio Critter Luxor Longshanks Agony Wardragon Dark Caesar Darka Kegir Atomsk Heidi Valaria
The people of KGB present The KGB Guild Service Medal to the individuals above that were key to our successful launch preparation and preparation in the Beta Test. This effort could not have happened without all of there dedication and exemplary service to all of us. We owe each of you a huge debt of gratitude. Congratulations from all of us.
Stay tuned for more announcements as we move forward in this promising KGB Faction effort in DFUW.
What a week! KGB launched it's DFUW faction with great success! We have a new path for recruitment using the Vent and links on the Oracle.
We took a Hamlet and a City and are running with 60 characters active in the faction with just 5 alts. That's 55 members and recruits all working together.
KGB Prime Minister Romeo Montague launched the KGB TWITCH TV channel offering live in game streaming. KGB TWITCH TV STREAMING CHANNEL
Many KGB veteran members are coming out of the woodwork to revisit DFUW. This is by far our most successful launch to date thanks to KGB High Chancellor Morlander and KGB Chief of Staff Valaria.
KGB is in an alliance Mumble, but we monitor our Ventrilo server. Simply hit the JOIN button in the KGB DFUW Ventrilo and someone should help you.
If you are unable to reach anyone in the Vent server, please send a PM to JetStar, then add Valaria, and finally add Morlander. Someone will get back to you shortly.
You can also use the Join KGB button in the right column to immediately file an APPLICATION and learn more about the process.
KGB IS DIFFERENT! Today's fly by night and game specific clans do not serve their members well. Having a clan revolve around a certain leader, situation, or specific game is just a recipe for failure. In KGB's 16 years as a successful clan, we have developed a system that sustains the player with varying styles, skill and activity levels. Just because you can play 8 hours per day today, does not mean you can tomorrow, next week or next year. The KGB system is a functioning government that is designed to support the player, and offers just about any opportunity to enjoy your game of choice in the manner and style you wish to play. Our recruitment process ensures that everyone has a say in who becomes your clan mate. There is no tests, taxes, time requirements, minimum skill levels, or any thing of the sort. Diversity in skill, style, and interest is what makes the difference. Let KGB be your last stop when you go looking for a online gaming organization.
Let's all come together in Vent on Monday night to discuss our plans for this important roll out. We will have Q&A and detail plans for the first few hours of launch. Many of uis are taking Tuesday the 16th off to secure our resources.
Please read below if you have any questions about the game.
Quote:
Why did you quit or skip Darkfall the first time around?
- The Horrible Grind? The grind is no more. You gain Prowess from doing things and completing feats(quests) Prowess gained while in a clan will be converted to Dominion which the clan will use to siege or purchase a city or hamlet. The Prowess you have gained; Is used to raise ALL stats, skills, spells, school. Crafting skills are still raised by crafting, the mastery is purchased with prowess. Crafting should not effect anyone in clan unless they choose to do a crafting class. Clan owned accounts will be crafters and provide anything we will need.
- Unbalanced PVP? No more 10000 spells and complex combat setups. PVP is raw and competitive. Depending on your playstyle, pick the role that best suits you. Warriors are best played up close n personal, they have skills that can bring a player to them or have short burst run speed increase, and other skills to use. Skirmishers are ranged best, but can run and evade enemy and have skills that are beneficial to them against the enemy. Elementalist is a cloth wearing caster. They have damage in spells but you need accuracy and know when to move to not get hit by the enemy. Elementalist will die easily and often. This would be one of the harder classes to play. Primalist is your healer class, they will have mostly group/ally heal spells that can fill life and stamina, also have a spell that causes them to be almost invulnerable to all attacks for a short time. Again this is a cloth wearing class and will be an easy target unless they are aware of their surroundings and keep away from enemy. Group combat is where it is at for pvp. Utilize each others classes to seek the best outcome. Your stats play a major role with your class you choose. Raising them helps your damage or efficiency of your skills and stam or mana pools or hp pool.
- Have to Macro to win or complete? No benefits to macroing. You need Prowess to raise any skill or stat outside of crafting. You could macro digging and cook potatoes AFK but your skill gains doing this will be minimal at best. If you have time and want to play, just doing something in game will help you gain prowess. Completing feats is the way to go.
Don't fool yourself and think this is the same game. Many of us are committed to this game, and we think it is the best thing in a long time.
I am personally offering a test drive on the game and will keep alts active that you can try. I am even willing to pay for your account if you are interested. Send me a private message.
MOST IMPORTANTLY, get in VENT and talk to the beta players. Let them address your concerns. We want to being everyone together to relive the glory days. We need you! Please come in and talk to us or if noone is on, PM Morlander on the Oracle and let him explain.
They make a respectable kickstarter showing with 2 million dollars.
All I can say is that we are going to have folks interested here.
Take the time to read up and speak to some of our most committed folks. Owain, Romeo, and Heidi, are some examples.
Originally Posted By: Owain
Last night, I posed the following question to Richard Garriott (Lord British):
In a game that supports the Virtues, I don't want to see PvP just for the sake of PvP. I fought in the PK/Anti-PK Wars for 5 years on UO:Siege Perilous, and in Shroud of the Avatar, I want to fight PKs and defend the Virtues as well. Tell me that you and Tracy Hickman (head story developer) are going to incorporate PvP into the story line, and that you intend PvP to be a distinct struggle of Good vs. Evil.
Lord British answered this question at length, explaining that this was EXACTLY the kind of emergent game play he wants to see in SotA. This is something that cannot be scripted, only encouraged. He will allow players to be evil, if that is their wish, and where there is evil, there are Heroes.
I have generated a lot of interest in the SotA community for the KGB, not only among former allies, but among former enemies as well. A lot of the Single Player Ultima folks have no idea what this is about, but all the old school UO players are starting to get charged up.
PLEASE READ: DARKFALL UNHOLY WARS (A DIFFERENT GAME)
GOING LIVE APRIL 16TH
Why did you quit or skip Darkfall the first time around?
- The Horrible Grind? The grind is no more. You gain Prowess from doing things and completing feats(quests) Prowess gained while in a clan will be converted to Dominion which the clan will use to siege or purchase a city or hamlet. The Prowess you have gained; Is used to raise ALL stats, skills, spells, school. Crafting skills are still raised by crafting, the mastery is purchased with prowess. Crafting should not effect anyone in clan unless they choose to do a crafting class. Clan owned accounts will be crafters and provide anything we will need.
- Unbalanced PVP? No more 10000 spells and complex combat setups. PVP is raw and competitive. Depending on your playstyle, pick the role that best suits you. Warriors are best played up close n personal, they have skills that can bring a player to them or have short burst run speed increase, and other skills to use. Skirmishers are ranged best, but can run and evade enemy and have skills that are beneficial to them against the enemy. Elementalist is a cloth wearing caster. They have damage in spells but you need accuracy and know when to move to not get hit by the enemy. Elementalist will die easily and often. This would be one of the harder classes to play. Primalist is your healer class, they will have mostly group/ally heal spells that can fill life and stamina, also have a spell that causes them to be almost invulnerable to all attacks for a short time. Again this is a cloth wearing class and will be an easy target unless they are aware of their surroundings and keep away from enemy. Group combat is where it is at for pvp. Utilize each others classes to seek the best outcome. Your stats play a major role with your class you choose. Raising them helps your damage or efficiency of your skills and stam or mana pools or hp pool.
- Have to Macro to win or complete? No benefits to macroing. You need Prowess to raise any skill or stat outside of crafting. You could macro digging and cook potatoes AFK but your skill gains doing this will be minimal at best. If you have time and want to play, just doing something in game will help you gain prowess. Completing feats is the way to go.
Don't fool yourself and think this is the same game. Many of us are committed to this game, and we think it is the best thing in a long time.
I am personally offering a test drive on the game and will keep alts active that you can try. I am even willing to pay for your account if you are interested. Send me a private message.
MOST IMPORTANTLY, get in VENT and talk to the beta players. Let them address your concerns. We want to being everyone together to relive the glory days. We need you! Please come in and talk to us or if noone is on, PM Morlander on the Oracle and let him explain.
JOIN US SUNDAY IN VENT AT 5:00PM PST for a guild meeting to discuss our plan and strategy.
For all you UO veterans out there. Remember the 7X GM. DFO is using the prowess system to increase attributes as you see fit. This is a game changer for the folks afraid of the grind. Have a look!
Gaining Prowess Prowess can be gained from all meaningful interactions with the game. From harvesting and crafting, to killing monsters and PvP activities, everything you do will reward you with Prowess Points. The amount of points that you gain will depend on the difficulty or rarity of your achievements. High ranking monsters will offer more points than low ranking ones and crafting high-end items vs. low-end ones, for example, will work the same way.
All characters have a current and total Prowess point number which is displayed at the top right of the GUI, both in Action and GUI mode. The higher the total is, the harder it becomes for players to accumulate Prowess and the more effort they have to put into it to gain the points they need.
Feats are also a great source of Prowess as they reward the players with extra points for completing various tasks. Feat rewards stay the same regardless of how many Prowess Points the player has acquired.
Party Prowess Points All players in a party will share Prowess point gains. Half of the points will be awarded to the player who performed the action, the rest will be equally divided between party members who are in range.
Raising Attributes Attributes are very important in Darkfall Unholy Wars. They affect, among other things, the level of a character's effectiveness in all skills as well as the pool's size. Attribute boosters can make a big difference early on in a character’s life. Attributes can be raised in the paperdoll window by clicking on the "up" arrow next to the attribute of your choice. Doing so will display an interface window allowing you to allocate points to your skill, check the total cost, and finalize your allocation. You can raise attributes one point at a time with diminishing returns. Attribute point cost increases for each additional point but also for each additional attribute you want to increase. For example, raising your first attribute to 50 will cost considerably less than raising your fourth one to the same number. Boosters can be purchased through the Role window. They can be purchased in bundles of 10 for a total of +40 on each attribute.
Raising Skills Skills can also be raised per point and each skill level will cost more than the previous one. Raising more skills will cost more depending number of Skills you have already raised, the same way it works for attributes. You can raise your skills by clicking the "up" arrow below each skill icon in the skills window. The interface is similar to the one used for attributes and operates the same way. What each skill level affects will be explained in the interface as it varies from skill to skill. However, and especially for role skills, skill level mainly affects radius, the pool costs, and cool-downs. For these skills, pool costs and cool-downs bonuses apply only for the Primary School. In contrast, radius bonuses always apply.
Crafting Skills Due to the effect crafting skills have on the economy we felt we should exclude them from the Prowess based system. All crafting skills can be raised by creating items. It works the same way for the new Salvaging skill. Harvesting skills however are based on the new Prowess system.
DIE layed siege on Absolution Remember them? They took our hamlet 1st beta run.. I dropped 2 large stones and layed a siege on top of DIE's so now KVIT has 4 siege stones on it and we are allyed with DIE for tomarrows sieges This should be a big beta blowout weekend of sieges before the wipe! Grind out our mats to make armor and other siege supplies!
There are several unused categories and forums throughout the Oracle. I have posted in the ones I plan to archive or delete. Please tale a look and remove any important data from the ones that are marked for deletion and not archival.
All in all this should streamline our forums.
I plan on starting a vBulletin evaluation this summer and want to streamline everything before then.
Effective immediately, the KGB GW2 faction is now OPEN status. Please see below for details.
OPEN FACTION RULES:
Originally Posted By: KGB GENERAL ORDER #2
OPEN FACTION In worlds where the KGB does not have an OFFICIAL FACTION presence, your affiliation with other organizations must remain anonymous and not be in conflict with KGB (for instance, you are a member of the XXX organization in a game called Kill Everyone Online, and the KGB is a foe of XXX in another world). If KGB leadership determines there is a conflict of interest, then you would be asked to either leave the other organization, or renounce your KGB citizenship. In worlds that KGB has or had an OFFICIAL FACTION or had a presence, the High King may declare a OFFICIAL FACTION to be OPEN. This releases KGB citizens from the normal requirements of General Order 2 in that game / server, even though there is a KGB presence in that territory. This means that a KGB citizen may be a member of another guild in that region that has been declared OPEN, subject to the following restrictions:
1) You may never intentionally attack or assist in any nonconsensual attack against any citizen of KGB or KGB Organization at any time. 2) You may never use KGB resources (Web, Voice Communications, etc) against the KGB or any KGB member at any time. Such actions will be considered treason and dealt with per the KGB constitution. 3) KGB members that have affiliations with other organizations would be barred from holding any leadership position within KGB and could advance only to the rank of Knight. You must forfeit any leadership achieved at the time you join another organization. At any time, you may decide to give up those affiliations and become eligible for leadership and military advancement.
KGB GW2, DARKFALL, AND PLANETSIDE 2 FACTION UPDATES
The KGB Darkdall Beta team lead by KGB Darkfall High Chancellor Morlander continues to report great improvements in the game and it's functionality. Gone are the so-so graphics and crazy grind. The new interface takes a little getting used to, but is very customize-able. Take some time to drop in to the DFUW vent channel and talk to the folks on the front line about this game and it's potential. As many of you know, DFUW has the sandbox elements that make for KGB's traditional long term interest. Please take the time to talk with our folks and make the decision for yourself. Our plans for the faction are not to be #1 on day one or even day thirty. In the race between the tortoise and the hare (No pun intended to KGB's Hare) we are the tortoise, and it is the tortoise that always wins the day.
KGB GW2 players have chosen to keep the faction closed, and a new program to have set days to team and play together is underway. Please take the time to go vote on the days and try to coordinate your playtime around the other members of KGB to ensure maximum impact. As we all know, playing together and having fun is the reason we all do this. We need to all come together and recapture the fun factor. See the GW2 forums for details.
The first Planetside 2 KGB Saturday outing was a great success. At the peak we had 10 KGB members on and in a squad. It took place over a 6 hour period. Personally as a participant over almost the entire outing, I gains 233 certification points and reached level 31. Many of the folks involved reported that having the most fun in the game yet! Join us on Saturday's at 6:00pm Pacific weekly for the fast fun. IT IS FREE TO PLAY and you can get involved and make an impact after just a few minutes of play. Next week I am going to start filming episode 2 of the KGB PS2 video series. We hope to see you there!
We look forward to your comments and suggestions. Also, if you have a personal story to share about any of our active factions in KGB, please PM me and I will post here.
Thank you and we hope to see you active in one of our KGB factions.