Territory Control The basis of our whole territory control feature is the Areas of Influence that are being introduced with this patch. An overview of clan conquest is offered through the in-game map. This is a decisive step forward towards more meaningful conquest and politics driven activities in Darkfall.
Levy Collector Levy collectors have been placed in the vicinity of all clan holdings (cities, hamlets). Activity in the clan area of influence will fill up these collectors. Their fill progress can be seen on the map and once full, any player can use requisitioning to claim their contents.
Improved Feat Window A new feat window with enhanced functionality accompanied by repeatable personal and party feats. A small number of PvP feats have also been introduced with more to come.
Feat marker on the map has been removed in preparation of the new feat window and the rest of the upcoming feat system changes A new map marker for nearby monster locations has been added (A red dot will show the position of a monster in your map and minimap) Increased loot for Imperator Jabaoth, Vykersis the Crystalline (Ice Dragon) and Shorax the Flame-Wrought From now on Watery Grave SFX tweaked to improve performance. Player will now be detached from a cannon (and cannot re-attach to it) when all of its shots have been fired. New masks added:
Fixed a bug where monsters would not aggro players who were “attached” to objects like deployable cannons and ship helms Fixed a bug where the blind effect from the Pall of Pandemonium skill would not apply to the other character when dueling inside the safe area Changed the duration of the Stampede visual effect to fit the actual duration of the skill Fixed an issue with invulnerable village control-points registering damage Fixed a bug with the “Cancel Crafting” confirmation window that was switching to action mode when pressing ESC and no option could be selected after a server-restart Fixed a bug where the chat window would not restore its original position if placed at the top of the screen and then starting a trade Having “War” status between two clans will now show each others clan name in red again Fixed a bug where in some input areas and in certain cases text would appear as square symbols Fixed tooltip descriptions for Wood and Alchemy Wearing a mask will no longer cause hair loss for some players.
Revamped all the Centaurs Spawns with the addition of a new Centaur Prop Set General Terrain and Prop fixes in the following areas:
Targaus Gul Jarnath Mar Shral Zaghuroth Unelak Ehetil
Coolness has a name: the KGB Scion FR-S aka "The High King Mobile". For the second year in a row, editors at Kelley Blue Book www.kbb.com named the Scion KGB FR-S to the top of their “10 Coolest New Cars of 2014.” The annual consumer resource list highlights affordable vehicles for drivers of all lifestyles, each that bring a subjective “cool factor.”
Kelley Blue Book praised the 2014 KGB FR-S for its rear-wheel drive, lightweight design that allows the driver to feel fully in tune with the car. Even when compared to higher priced vehicles, editors called the FR-S a driver’s car with the style and modern updates to excite those behind the wheel.
P.S. I tried for JET*KGB but California has blocked KGB on it's license plates due to it's negative historical implications.
Originally Posted By: http://www.polygon.com/2014/3/4/5470564/star-citizen-dogfighting-module-to-launch-after-pax-east
The dogfighting module for crowd-funded space combat and exploration sim Star Citizen will be available after PAX East, creator Chris Roberts announced via the game's monthly update.
The dogfighting module was delayed in December 2013 in order to work on the game server's backend. According to the post, the module will first premiere at a special "citizens-only" event taking place before PAX East, which runs April 11 - 13 in Boston.
"As I write this, the Star Citizen team is all around me hard at work on the dogfighting module," Roberts wrote. "... The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office."
However, the game's server backend continues to pose the greatest potential block for development, Roberts said.
"We have high hopes that the solution will be ready in time for launch ... and that that solution will stand up to the hundreds of thousands of citizens waiting to battle it out," Roberts wrote. "The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging — launching the [dogfighting module] will be akin to launching a major online game."
Currently, there are 212 people working Star Citizen, which surpassed $39 million in funding only weeks ago. Addressing the game's ever expanding needs last December, Roberts said that the team would continue to grow as needed.
Star Citizen is expected to launch for Windows PC next year.
http://www.pcgamer.com/2014/01/07/valve-announces-some-stuff/ At the Consumer Electronics Show in Las Vegas today, Gabe Newell was blinded by a bright future as he revealed the manufacturers working with Valve to release this year's line of Steam Machines—living room PCs which will come equipped with Valve's free, Linux-based SteamOS. The current lineup includes Alienware, Materiel.Net, Alternate, Next, CyberPowerPC, Origin, Digital Storm, Scan Computers, Falcon Northwest, Webhallen, GigaByte, Zotac, iBuyPower, and Maingear.
Along with the Steam Machines, Valve will be producing and selling the notably owl-like Steam Controller. Regarding producing its own hardware in general—including Steam Machines, perhaps—Newell said, "We'll continue to make that decision as we go along."
Hi all. I am moving KGB mail services to Google as we speak and will have more information as I complete this step. There will be a general Oracle clean up taking place over the next few weeks as well as a pilot to evaluate other board software packages.
If you would like to be part of this pilot, please let me know in a Private Message.
Once again, KGB is entering a time with no official faction pre presence in any gaming world. Members are scattered across various games waiting for the next big thing.
Many are planning a presence in STAR CITIZEN. Please see our forums for details. We also have some folks still in Darkfall Unholy Wars playing in an OPEN FACTION. DFUW faction is waiting for promised changes and we are keeping our guild infrastructure (Houses and Keep) active.
If you have any questions, comments, or potential gaming opportunities, please post them!
TEAMSPEAK 3 is online and available for anyone to use!
In an open faction, members may join other organizations without jeopardizing their KGB Membership. Please see General Order 2 below.
General Order 2: "Thou shalt swear faith to no other nation but KGB”
CHANGING FROM OFFICIAL FACTION (CLOSED) In game worlds / servers classified as an OFFICIAL FACTION, you are exclusively a Citizen of the KGB. You must put the goals of the KGB ahead of your own, and put your loyalty to KGB above all else. As a KGB citizen, you must not be a member of any other organization. You will be asked to terminate your citizenship in KGB if you are not willing to comply with the order
If you have at least one KGB tagged character in a region, you may have other, alternate characters in that same region who are not KGB tagged, but they may not be associated with any other organization in that region. However, all characters, tagged or untagged, must adhere to the KGB rules and ideals. ALL GENERAL ORDERS APPLY.
CHANGING TO OPEN FACTION In worlds where the KGB does not have an OFFICIAL FACTION presence, your affiliation with other organizations must remain anonymous and not be in conflict with KGB (for instance, you are a member of the XXX organization in a game called Kill Everyone Online, and the KGB is a foe of XXX in another world). If KGB leadership determines there is a conflict of interest, then you would be asked to either leave the other organization, or renounce your KGB citizenship. In worlds that KGB has or had an OFFICIAL FACTION or had a presence, the High King may declare a OFFICIAL FACTION to be OPEN. This releases KGB citizens from the normal requirements of General Order 2 in that game / server, even though there is a KGB presence in that territory. This means that a KGB citizen may be a member of another guild in that region that has been declared OPEN, subject to the following restrictions:
1) You may never intentionally attack or assist in any nonconsensual attack against any citizen of KGB or KGB Organization at any time. 2) You may never use KGB resources (Web, Voice Communications, etc) against the KGB or any KGB member at any time. Such actions will be considered treason and dealt with per the KGB constitution. 3) KGB members that have affiliations with other organizations would be barred from holding any leadership position within KGB and could advance only to the rank of Knight. You must forfeit any leadership achieved at the time you join another organization. At any time, you may decide to give up those affiliations and become eligible for leadership and military advancement.