I would be willing to drop the first $500.00. As with all guild owned assets, this would remain in control of the KGB Federal Government and all of you would have full access as long as you remain KGB citizens.
First a big thanks to those who joined us for our first month under the Ebonheart banner. We have some news on recent developments regarding our alliance with old friends, Cyrodil server choice and our in-game accomplishments.
It has been a whirlwind few weeks with so many new discoveries and already more content on the way. We look forward to sharing those experiences with you in coming posts.
JetStar is putting together a KGB 15 year promotional video. Please take some Fraps footage of your current game and upload 25 to 30 second clips and in game audio plus Team Speak sound to KGB FTP. I will be editing you clip into the master. No text or music please.
I plan to do all the editing the weekend of 05/15 and posting on the Oracle front page as well as www.THE-KGB.COM index page.
SEND IN YOUR VIDEOS TODAY (FTP instructions in the MEMBERS - HELP forums)
SEND IN YOUR VIDEO TODAY AND BE PART OF KGB HISTORY!
I am in the process of building a new server to hose the KGB Virtual Machine. The new machine will have 16G RAM with the Intel Core i7-3720QM @2.60GHz (8 vCPU). It will also sport dual redundant 240g SSD drives.
I will be scheduling the installation soon.
This will enable us to continue to host our current services as well as additional Virtual Machines and or game servers.
Territory Control The basis of our whole territory control feature is the Areas of Influence that are being introduced with this patch. An overview of clan conquest is offered through the in-game map. This is a decisive step forward towards more meaningful conquest and politics driven activities in Darkfall.
Levy Collector Levy collectors have been placed in the vicinity of all clan holdings (cities, hamlets). Activity in the clan area of influence will fill up these collectors. Their fill progress can be seen on the map and once full, any player can use requisitioning to claim their contents.
Improved Feat Window A new feat window with enhanced functionality accompanied by repeatable personal and party feats. A small number of PvP feats have also been introduced with more to come.
Feat marker on the map has been removed in preparation of the new feat window and the rest of the upcoming feat system changes A new map marker for nearby monster locations has been added (A red dot will show the position of a monster in your map and minimap) Increased loot for Imperator Jabaoth, Vykersis the Crystalline (Ice Dragon) and Shorax the Flame-Wrought From now on Watery Grave SFX tweaked to improve performance. Player will now be detached from a cannon (and cannot re-attach to it) when all of its shots have been fired. New masks added:
Fixed a bug where monsters would not aggro players who were “attached” to objects like deployable cannons and ship helms Fixed a bug where the blind effect from the Pall of Pandemonium skill would not apply to the other character when dueling inside the safe area Changed the duration of the Stampede visual effect to fit the actual duration of the skill Fixed an issue with invulnerable village control-points registering damage Fixed a bug with the “Cancel Crafting” confirmation window that was switching to action mode when pressing ESC and no option could be selected after a server-restart Fixed a bug where the chat window would not restore its original position if placed at the top of the screen and then starting a trade Having “War” status between two clans will now show each others clan name in red again Fixed a bug where in some input areas and in certain cases text would appear as square symbols Fixed tooltip descriptions for Wood and Alchemy Wearing a mask will no longer cause hair loss for some players.
Revamped all the Centaurs Spawns with the addition of a new Centaur Prop Set General Terrain and Prop fixes in the following areas:
Targaus Gul Jarnath Mar Shral Zaghuroth Unelak Ehetil
Coolness has a name: the KGB Scion FR-S aka "The High King Mobile". For the second year in a row, editors at Kelley Blue Book www.kbb.com named the Scion KGB FR-S to the top of their “10 Coolest New Cars of 2014.” The annual consumer resource list highlights affordable vehicles for drivers of all lifestyles, each that bring a subjective “cool factor.”
Kelley Blue Book praised the 2014 KGB FR-S for its rear-wheel drive, lightweight design that allows the driver to feel fully in tune with the car. Even when compared to higher priced vehicles, editors called the FR-S a driver’s car with the style and modern updates to excite those behind the wheel.
P.S. I tried for JET*KGB but California has blocked KGB on it's license plates due to it's negative historical implications.
Originally Posted By: http://www.polygon.com/2014/3/4/5470564/star-citizen-dogfighting-module-to-launch-after-pax-east
The dogfighting module for crowd-funded space combat and exploration sim Star Citizen will be available after PAX East, creator Chris Roberts announced via the game's monthly update.
The dogfighting module was delayed in December 2013 in order to work on the game server's backend. According to the post, the module will first premiere at a special "citizens-only" event taking place before PAX East, which runs April 11 - 13 in Boston.
"As I write this, the Star Citizen team is all around me hard at work on the dogfighting module," Roberts wrote. "... The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office."
However, the game's server backend continues to pose the greatest potential block for development, Roberts said.
"We have high hopes that the solution will be ready in time for launch ... and that that solution will stand up to the hundreds of thousands of citizens waiting to battle it out," Roberts wrote. "The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging — launching the [dogfighting module] will be akin to launching a major online game."
Currently, there are 212 people working Star Citizen, which surpassed $39 million in funding only weeks ago. Addressing the game's ever expanding needs last December, Roberts said that the team would continue to grow as needed.
Star Citizen is expected to launch for Windows PC next year.
http://www.pcgamer.com/2014/01/07/valve-announces-some-stuff/ At the Consumer Electronics Show in Las Vegas today, Gabe Newell was blinded by a bright future as he revealed the manufacturers working with Valve to release this year's line of Steam Machines—living room PCs which will come equipped with Valve's free, Linux-based SteamOS. The current lineup includes Alienware, Materiel.Net, Alternate, Next, CyberPowerPC, Origin, Digital Storm, Scan Computers, Falcon Northwest, Webhallen, GigaByte, Zotac, iBuyPower, and Maingear.
Along with the Steam Machines, Valve will be producing and selling the notably owl-like Steam Controller. Regarding producing its own hardware in general—including Steam Machines, perhaps—Newell said, "We'll continue to make that decision as we go along."