The Vanguard Sentinel and Harbinger are now available as concept pledges and the Vanguard Warden is available again for a limited time. The art and design teams at Cloud Imperium Games have spent time fleshing out not only specific roles for the variants but also the functional interiors for all three ships. You can see the results of this work below, with imagery of everything from the internal escape pod on the base Warden to the new electronic warfare equipment on the Sentinel. We’re extremely proud of the work that has gone into these ships, and we’re hoping you enjoy this further look under their hoods!
Modern updates with mobile support and other long awaut features are coming!
It should be no surprise at this point that id242 and I make a pretty good (and efficient) team; have you SEEN all of the work that's been going into the upcoming UBB.threads v7.6.0 release?!?..
There is one feature that I'd like to take a couple of minutes to talk about; if you've run UBB.Dev through Google's Mobile Friendly test this week you'll notice something pretty promising for the future (especially since Mobilegeddon is a thing); we're fully mobile.
As you can see, our design and forum styles are the same for mobile viewers and desktop viewers; this is how we're presenting mobile, little work required on your part! In the coming weeks, while we're working on documentation for The UBB.Wiki Project, we'll be showcasing some of the upcoming features that'll bring your forums a more modern feel and will make things easier on you and your members.
Star Citizen executive producer Alex Mayberry has quit developer Cloud Imperium Games. Mayberry leaves the team just a week after the game's FPS mode was delayed indefinitely; his future plans are unknown.
Mayberry left Cloud Imperium Games at the end of June for "personal reasons," a representative for the company told GameSpot today.
Global head of production Erin Roberts will take over many of Mayberry's responsibilities.
"We were sorry that Alex had to leave the CIG family," the representative said. "No impact at all on development. In fact, it's full steam ahead for us."
Game Informer first reported Mayberry's departure.
Mayberry was one of Cloud Imperium Games' most high-profile new hires when he was originally brought on to the team in May 2014. He came to Cloud Imperium Games from developer Blizzard Entertainment, where he worked for more than a decade on the World of Warcraft and Diablo franchises, among others.
At Cloud Imperium Games, Mayberry was responsible for overseeing all development on Star Citizen. He was also charged with managing the company's worldwide development studios. Mayberry reported directly to Star Citizen creator Chris Roberts.
"After 10 years at Blizzard, I didn't think that there was anything that could ever get me to leave," Mayberry said back in May 2014 about joining Cloud Imperium Games. "But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it."
Star Citizen is the most successful crowdfunded project--of any kind--in history. Its crowdfunding campaign originally began in October 2012 and to date, gamers have backed the project to the tune of $84.9 million.
Development hasn't gone entirely smoothly, however, as the game's first-person shooter mode, Star Marine, was recently delayed indefinitely due to an array of technical troubles.
Cloud Imperium Games also announced today that it has opened a new studio in Frankfurt, Germany. The team is currently made up of "some of the top engineers, artists, and designers in Europe," some of whom actually created the CryEngine technology that powers Star Citizen, the company said in a a press release.
CryEngine was created by Crytek, which is based in Germany, suggesting Cloud Imperium Games has hired away some staffers from that company.
The new Cloud Imperium Games studio in Frankfurt currently has 21 people on the team, but it hopes to have around 50 total employees by the end of the year. A list of open positions is available here. The new studio adds to the developer's existing offices in Los Angeles, California and Austin, Texas.
Strategy games are a vital part of the PC's heritage. Whether you favour real-time bouts or brainy turn-based simulations, great strategy throw you into uniquely massive scenarios that let you rule empires, control spacefaring races and marshal cavalry charges against armies of hundreds. We love them. But we love 20 of them a little more than the others. Will you agree with our picks? Are there any you'd add or like to recommend to fellow readers? Have your say in the comments.
In addition to the regular conferences from Microsoft, Sony, Nintendo, Ubisoft, and Electronic Arts (as well as Bethesda and Square Enix), there will be a new PC-focused press briefing, organizers announced today.
The first-ever "PC Gaming Show" will be held Tuesday, June 16 at 5 PM PDT. It's being put on by chip-maker AMD and PC Gamer magazine and will be held at the Belasco Theater in Los Angeles.
You'll be able to watch it live on Twitch.
"The time is right for a PC-focused event in the week of E3 and we're honored to be part of bringing the industry together," AMD executive Matt Skynner said in the announcement.
The PC Gaming Show will be hosted by eSports figure Sean "Day" Plott. Below is a list of confirmed attendees and speakers, while more will be announced later.
Originally Posted By: http://kotaku.com/the-ten-commandments-of-pc-gaming-1670058011
10. Thou Shalt Let Us Choose Our Own Controls
For lo, it is a well-understood fact that no two PC gamers shall agree on the single best control scheme for a game, be it with the mouse and the keyboard, with the controller, or with some sort of weird head-tracking motion thing. Therefore, thou shalt let us choose our own controls, and customize those controls to our liking. If thou hast made both a PlayStation and Xbox version of thine game, thou shalt give us the option to display either Xbox or PS4 on-screen prompts. Thou shalt allow us to freely switch between input options, to easily remap controls, and to use more than one input-type at once. If we desireth to play with a controller but access the map with the "M" key, thou shalt make this possible.
9. Thou Shalt Obey The Menu Commandments
There already existeth a separate list of Commandments for menus, and thou shalt obey those commandments or be judged. In particular, thou shalt allow us to quit to desktop without first quitting to the main menu, and to skip through introductory splash screens, for we art frequently restarting PC games to test new graphics options and do not care to be reminded that we art playing this game The Way It's Meant To Be Played™.
8. Thou Shalt Include 'Advanced Graphics Options' That Are Actually Advanced
For it is known that PC gamers love to tweak options, and so thou shalt give us options to tweak. Thou shalt at the very least give us a variety of settings for anti-aliasing, tessellation, texture detail, texture filtering, meshes, draw distance, foliage and plants, shadows, motion blur, ambient occlusion, world geometry, and the like. Thou shalt allow us to adjust the HUD and the FOV. If thou includeth a weird-ass setting like "trees relief," thou shalt explain what the heck "trees relief" is. Thou shalt include a benchmark tool that actually provideth a sense of how the game runneth. These options shall be available to us without the need to edit .ini files in order to get the game looking how we like.
7. Thou Shalt Let Us Tweak Basic Options Without Restarting
For while we understandeth that some things, like higher-res textures, cannot be loaded mid-game, thou shalt strive to keep from forcing us to restart as often as possible. (Though provided thou art following commandment nine, restarting shall be a relatively painless process.) Thou shalt not, under any circumstances, require a restart for simple tweaks like AO or shadow detail. Yes, we art looking at you, Call of Duty: Advanced Warfare.
6. Thou Shalt Chill With The DRM
Looketh. We understand that thou art running a business here. And we get why thou mighteth want to implement some kind of copy protection to keep people from stealing thine product. And yet all the same: Smite the DRM. Learn from the example of companies like CD Projekt Red, who doth release successful PC games with no DRM. Follow their example. The People shall love you for it, and thine games shall live for ever and ever, never rendered unplayable by outdated, non-functional DRM. And let us be real: Thou wilt never come up with a form of DRM that dedicated gamers won't crack almost immediately anyway.
5. Thou Shalt Not Screw Over Owners Of One Brand Of Graphics Card
For while we agreeth that unique graphical enhancements like TXAA and TressFX are neat, we art much more interested in playing video games at a stable frame-rate, regardless of who manufactured our PC's graphics processing unit. If thou art making special deals with Nvidia or AMD to use their tech for nifty custom graphics, thou shalt treat those options as a bonus, and make thine first priority getting the game to run well on any card, regardless of brand.
4. Thou Shalt Allow Quicksave
For there are some things that PC gamers should be able to take for granted, and the ability to quicksave at any point is one of them. This, too, is known.
3. Thou Shalt Test Thine Damned Multiplayer Games
If thou art launching a multiplayer-only or multiplayer-centric game, thou shalt test the damned thing first. PC gamers covet betas and are more than happy to freely test out thine game ahead of launch. Thou shalt take advantage of this fact, and while it is understandable that any online launch may hit some snags for a day or two, thou shalt do everything possible to test thine servers ahead of launch and make sure the people who gave you their money ahead of time are able to play the game on the day it cometh out.
2. Thou Shalt Respect The Modders
For The Modders are good, and wise, and benevolent, and they shall make thine game much more interesting and cooler, if thou wouldst only get out of their way. Thou shalt respect The Modders. Better, thou shalt go out of the way to encourage The Modders, to develop games with them in mind, to work with them to let them tweak and change thine code in any way they please. If thou doeth this, thine game shall remain interesting and relevant for much longer, and thou shalt win the love and respect of the PC gaming community.
1. Thou Shalt Not Release Broken PC Games
For there is a special place in Hell for those who release unfinished, buggy, and broken games, and yet that doth not appear to frighten publishers as it should. Thou shalt not release PC games that crash immediately after launch. Thou shalt not release PC games that hitch and stutter even on powerful PCs. Thou shalt not release PC games that require gamers to trawl forum threads in search of arcane workarounds to improve performance. Thou shalt not release PC games with busted controls, or missing graphics options, or broken DRM, or non-functional online play.
The solution to these problems is simple: Thou shalt dedicate more people to testing and optimizing thine games before launch. Thou shalt invest more heavily in QA, and in PC-specific testers. In other words, thou shalt take this shit seriously, for thine paying customers are not thine quality assurance department. And really, thou shalt apply this approach to games on every platform, PC and otherwise.
If thou art to fail in any of the above regards, thou shalt be appropriately contrite, and shalt not rest until the game works properly. And if a user requesteth a refund for a game they preordered, lo, thou shalt grant the refund, apologize, and ask no further questions.
0. Above All Else, Thou Shalt Give Us Options
Yes, we art aware that this is an eleventh commandment. Surely that is some sort of PC gaming blasphemy. No matter: It is also the most important commandment, and the one that encompasses most of the preceding ten. Above all else, thou shalt give us options. PC gamers love to tinker and customize: We love to build, to modify, to go under the hood and make things just so.
​The 10 Best Things About Building A New Gaming PC Building a gaming PC can be time-consuming and stressful. There are a thousand things that could go … Read more Let us do that with our games, and we shall love you for it. Attempt to lock us out, and we shall work tirelessly until we find a way in. Work with us. Let us tweak. Let us customize. Let us decide how we want to play our games. It's how we operate, and it's all we know.
​The Ten Commandments Of PC Gaming
By obeying these commandments, game developers shall make PC gaming a happier, more user-friendly, and more enjoyable experience for all of humankind.
So it has been written, so it shall be. One day. Hopefully.
Petition against paid mods on Steam draws 34,000 signatures in a day
It's fair to say that not everyone is happy with yesterday's launch of paid mods on Steam. And so, as is the way of things, there's now a petition demanding that Valve "remove the paid content of the Steam Workshop" on Change.org—and it's attracted more than 34,000 signatures in less than 24 hours. "The workshop is a place for people to share content with each other they made so all can enjoy it for free," the petition states. "Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game. We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop." Internet petitions follow internet anger like night follows day, but as Tyler talked about yesterday, some of the concerns about paid mods are perfectly legitimate and understandable. Even so, I'm a little surprised by the intensity of the backlash. The Steam forums are alight with conversation, and of course the news that one paid mod has already been removed because it contained content from another, free mod has only added fuel to the fire. Of course, Valve is under no obligation to respond to this petition, and so far today there are far more people actually playing Skyrim—48,000—than have called on Valve to end paid Skyrim mods. But the number of signatories is climbing, and eventually, if the growth continues, it's going to get awfully hard to ignore.
As you all know, I hate consoles, and love the PC. Here is a situation where the superior graphics and frame rate of the PC are being leveraged to sell XBOX. BS I say.
The video includes footage running at a 60fps framerate, but as fans might remember, CD Projekt Red confirmed that the RPG would run at 60fps only on the PC, and that on the PS4 and Xbox One, it would be locked at 30fps. What's more baffling is that, at the end of the video, the Xbox One is promoted and throughout the trailer the Xbox watermark is clearly visible.
The Knights of Glory and Beer has become a family over the last 18 years. In that time, as your High King, I have become older and I hope wiser. I have thought of my own mortality and the fact that I want KGB to continue after I am gone. I have been working closely with Prime Minister Romeo Montague over the last couple of months, and I am at a point where I am ready to share with you.
I have updated the KGB Constitution to include the rank of (GM10) KGB High King, and giving the (GM5) position to a new role called KGB King / Queen. Essentially, the King / Queen has most of the rights and privileges of the High King, but allows for a veto and a slight limitation on some powers. Upon the death , resignation, or inability to discharge the powers and duties of the (GM10) High King / High Queen, the (GM5) King / Queen would immediately assume the office of High King / High Queen as written in the new Article II, Section 1, Clause 2 of the KGB Constitution.
Operationally, the KGB King / Queen will have all accounting codes, passwords, and access to all KGB domain, computing infrastructure, and game account access needed to continue KGB long beyond my personal presence on earth.
Please take the time to review this by clicking the link to the KGB Constitution on the right column. I am going to submit this to the Senate for approval as I do most things, and I would appreciate your support.
If you had not guessed, Prime Minister Romeo Montague would assume the office of (GM5) KGB King immediately upon implementation.
The High King, and King will share the 5 star royal seal I have carried since I assumed the rank of High King from the rank of GuildMaster way back in 1999.
On a personal note, I have no plans to leave KGB ever, and am looking forward to several new games on the horizon.
Thank you for your support and attention. Long live the Knights of Glory and Beer.