After the completion of Ship #1 AKA "Froth Scraper" we awaited for members to gather materials and craft trade packs in order to go en masse to retrieve our must trusted allies "The Large Scarecrows".
These stalwart friends stand guard over our plots of land protecting them from the evils and weevils of the wild.
This valiant crew of adventurers were a sight to behold.
I APOLOGIZE FOR NO IN COMBAT PICS AS I WAS FIGHTING MY ASS OFF!!!!
As the crew of the "Froth Scraper" was returning form the rescue of the gallant Scarecrows we came across 2 enemy ships ferrying traders to peddle their wares in the west. Seeing an opportunity to strike, the crew plunged head long into the midst of the 2 ships splitting the duo formation and sending the enemy captains into panic.
One ship turned to offer combat trying to bide time for the trader carrying ship to despawn and allow their pack carriers a chance to flee.
After a quick sails down 180 turn "Froth Scraper" engaged the enemy combatants in a vicious broadside shootout. Our stalwart crew proved the better, quickly dispatching the enemy fighters and then sent a skeleton crew to board the ship.
Quickly the crew turned and hunted the pack carriers offering no quarter to the enemy and captured and secured all tradepacks.
All in all it was roughly 20 enemies killed and between 8-10 trade packs seized and 1 enemy clipper captured. (It auto despawned 10 minutes later)
After regrouping the crew set off to turn in the captured goods netting a solid profit from the spoils of battle.
However! upon leaving the port yet again an enemy clipper trading vessel was spotted coming in and immediately set upon. After several minutes of combat around the docks KGB once again proved victorious in smashing the enemy effort and capturing yet another enemy vessel.
10-12 kills were netted in this battle with roughly 5 escaping. KGB recovered and turned in roughly 6 trade packs from this.
After learning the lesson of the enemies disheartening disheartening ship technique the crew quickly enacted a plan to make sure the enemy would suffer.
The ship was brought to our shores and systematically dismantled with the help of shore batteries.
More adventure stories to follow.
I also could have sworn I took more screenies of during the ship battles but they are not in the folder so maybe i thought I was but miskeying....it happens.
On Friday or Saturday (9/5 or 9/6) we should all get together in Teamspeak during Prime time (5pm PST - 9pm PST) and discuss our plans for this title for leadership, faction and server if the server lists are out.
Please post which day and time (during prime time) you are available. I would like to get established the who, what and wheres before open beta cycle hits next week and head start opens on 9/12.
1) KGB Faction: Open or Closed. State or Federal 2) ArchAge Faction: Elves N Furries or Menz 3) Leadership Decision 4) Number of individuals with Founders packs who will be active in the head start 5) Volunteers for core crafting duties to limit resource drain in the early game. 6) Housing groupings and the locations we want to target early 7) Numbers of players joining us after head start 8) Allies and Enemies, who and what side/faction ( I have some intel) 9) Early game strategy to maximize our head start and facilitate a strategy for KGB members joining us after head start 10) Group dynamics and class stacking
Please see the KGB ArchAge forum for details and discussion.
I would be willing to drop the first $500.00. As with all guild owned assets, this would remain in control of the KGB Federal Government and all of you would have full access as long as you remain KGB citizens.
First a big thanks to those who joined us for our first month under the Ebonheart banner. We have some news on recent developments regarding our alliance with old friends, Cyrodil server choice and our in-game accomplishments.
It has been a whirlwind few weeks with so many new discoveries and already more content on the way. We look forward to sharing those experiences with you in coming posts.
JetStar is putting together a KGB 15 year promotional video. Please take some Fraps footage of your current game and upload 25 to 30 second clips and in game audio plus Team Speak sound to KGB FTP. I will be editing you clip into the master. No text or music please.
I plan to do all the editing the weekend of 05/15 and posting on the Oracle front page as well as www.THE-KGB.COM index page.
SEND IN YOUR VIDEOS TODAY (FTP instructions in the MEMBERS - HELP forums)
SEND IN YOUR VIDEO TODAY AND BE PART OF KGB HISTORY!
I am in the process of building a new server to hose the KGB Virtual Machine. The new machine will have 16G RAM with the Intel Core i7-3720QM @2.60GHz (8 vCPU). It will also sport dual redundant 240g SSD drives.
I will be scheduling the installation soon.
This will enable us to continue to host our current services as well as additional Virtual Machines and or game servers.
Territory Control The basis of our whole territory control feature is the Areas of Influence that are being introduced with this patch. An overview of clan conquest is offered through the in-game map. This is a decisive step forward towards more meaningful conquest and politics driven activities in Darkfall.
Levy Collector Levy collectors have been placed in the vicinity of all clan holdings (cities, hamlets). Activity in the clan area of influence will fill up these collectors. Their fill progress can be seen on the map and once full, any player can use requisitioning to claim their contents.
Improved Feat Window A new feat window with enhanced functionality accompanied by repeatable personal and party feats. A small number of PvP feats have also been introduced with more to come.
Feat marker on the map has been removed in preparation of the new feat window and the rest of the upcoming feat system changes A new map marker for nearby monster locations has been added (A red dot will show the position of a monster in your map and minimap) Increased loot for Imperator Jabaoth, Vykersis the Crystalline (Ice Dragon) and Shorax the Flame-Wrought From now on Watery Grave SFX tweaked to improve performance. Player will now be detached from a cannon (and cannot re-attach to it) when all of its shots have been fired. New masks added:
Fixed a bug where monsters would not aggro players who were “attached” to objects like deployable cannons and ship helms Fixed a bug where the blind effect from the Pall of Pandemonium skill would not apply to the other character when dueling inside the safe area Changed the duration of the Stampede visual effect to fit the actual duration of the skill Fixed an issue with invulnerable village control-points registering damage Fixed a bug with the “Cancel Crafting” confirmation window that was switching to action mode when pressing ESC and no option could be selected after a server-restart Fixed a bug where the chat window would not restore its original position if placed at the top of the screen and then starting a trade Having “War” status between two clans will now show each others clan name in red again Fixed a bug where in some input areas and in certain cases text would appear as square symbols Fixed tooltip descriptions for Wood and Alchemy Wearing a mask will no longer cause hair loss for some players.
Revamped all the Centaurs Spawns with the addition of a new Centaur Prop Set General Terrain and Prop fixes in the following areas:
Targaus Gul Jarnath Mar Shral Zaghuroth Unelak Ehetil